The Fates of Twinion Walkthrough
Part 6

By Nigel

Table of Contents

[1.0] Introduction and information
[1.1] Orientation
[1.2] Getting Started
[1.3] The Gauntlet Quest
[1.4] The Aqueduct
[1.5] The Reservoir
[1.6] Twinion Falls
[1.7] The Coliseum
[1.8] Queen's Palace
[2.0]
[2.1] Night Elf Ingress and the Parchment Map
[2.2] The Statuary, aMAZEing, and the Slate Map
[2.3] Tipekans, the Armory, the Races, and the Leather Map
[2.4] The Graveyard, Snake Pit, and the Snakeskin Map
[2.5] Cartography Shop
[2.6] Loose ends
[3.0] Prelude The Dralkarian Quest
[3.1] Dragon's Ire and the Chessboard
[3.2] Dragon's Flame and Hocus Pocus
[3.3] Hopeless Hallways, Halls of Babble, and Concordia
[3.4] Pandemonium
[4.0]
[4.1] The Dralkarian Quest
[4.1.1] Astelligius
[4.1.2] Malos
[4.1.3] Corpeus
[4.1.4] Pluthros
[4.1.5] Juvalad (X)
[4.2] Aeowyn's Treachery
[4.2.1] Hints and Tips on the Dralks
[5.0]
[5.1] Dissemination
[5.2] The Gateway
[6.0]
[6.1] Choronazar's Demesne and the Funhouse
[6.1.1] Endgame

Part 5Twinion Walkthrough Part 5

[6.1] Choronozar's Demesne and the Funhouse

Q; What is the meaning here?
A: The Choronozar's Demesne stage has no known end, but it's a little added "bonus" after beating the game. The monsters here are the toughest you'll encounter, most of them Imperial (Imperial Kaalroths, Imperial Fiends, etc.) and very, very tough. The point here, basically, is to receive the Jester's Cap, which is without doubt the best helmet in the game. It increases every one of your stats, and adds a 300+ boost to your Dexterity when worn. You can also get the Easter Egg, which might've been a gag or joke from the creators (or maybe not) as it has no discovered use.

Q: How do I get into Choronozar's Demesne?
A:
The teleport is at P,1 in the Dragon's Ire. Once you enter this new dimension, you will be challenged by Shaddax the Keeper. Defeat him, as he is very easy to beat, and you will be in Choronozar's Demesne.

Q: What do I do once here?
A:
Once in the Choronozar's Demesne, head to D,15. There you will discover a long forgotten password. Once you have it, go to A,10 and face west. The Gaoler, the prison guard, will let you in. Once you are through, he'll say something about being tricked and challenge you. Defeat him, then go 1 step north and 2 steps west to discover Lady Naomi arguing with Choronozar's servants. Once you've done this, you will need to get Naomi's Key. First, however, you will need the "juicy dragon steaks" to get across the pool of piranhas. Go to L,2 and face north. Use your weapon to bash the lock off the door. Go 1 step north and 1 step east to obtain two steaks. Then, go to H,5. Face south and use a dragon steak. Then go 1 step west, face south, and use the other steak. The pirahnas will continue to feed, not noticing you. Follow to the end of the passageway and you will see an island in the middle of the water. Walk to this island and you will find Naomi. She will tell you that if you expect her to trust you, you have to recover her lost Spirit Bottle. She will also give you Naomi's Key. Now, go to K,4 and fight Chiss the Snakewoman. After doing this you will get the Funhouse key. Go to J,8 and face west. Jump into the pit and you will be taken to the Funhouse.

Q: What do I do in the Funhouse?
A:
Your point here is to get Lady Naomi's Spirit Bottle. The battles for the Spirit Bottle are the toughest in the entire game; the Pit Serpents are vile creatures, and they have extremely tough poison. Fro the entrance of the Funhouse you will be at the Hall of Mirrors. The right "mirror" to teleport to is at F,12, facing south. From where you are teleported to, go 2 steps south and then face east. You will throw the rusty switch. Go back up to the teleporter to be teleported back to the Hall of Mirrors. Now, walk to the throne looking object at E,16, and step on it, which will give you the Brass Ring. Keep it, then walk back to the mirror. Teleport with it and go along the path to the door at the end. Use Naomi's Key to open it, and go through to be teleported to the "Halfway House". Walk along to "chat" with Major Domo and walk to the stained-glass windows at the end. Go through either of them and you will be teleported to an unmappable maze. Here, go through the door in front of you, turn left, walk through the door, turn right, go 1 step forward, turn left, go through the door, turn completely around and take the door behind you, turn left, go 1 step forward, turn right, walk through the door, go 1 step forward, turn right, walk through the door and take the stained-glass window portal behind you. From that point, go 2 steps north and 1 step west to fight the Ogress. Defeat her and take the gate. Fight the battle here and proceed east to D,10, where there is a pit. Jump into the pit, and you will fight Choronozar. Defeat him and go 1 step south and 1 step west onto the throne. Use the Brass Ring and go 1 step west. Then, go 1 step south and take 1 platinum bar. Go 1 step west and take a Priceless Bar. Go 2 steps north and take a Silver Bar. Go 1 step east and take a Gold bar. DON'T sell any of the bars you've got right now however. Now, go 2 steps west to start the Tower of Annoy.

Q: How do I raise the Tower of Annoy?
A:
This is a computer simulation of a simple riddle game that used to be played. Here's how it goes : you have three wooden disks to control, a large one, medium one, and small one. Each one can be moved via the Funhouse key. However there are rules: a disk can only land on an empty space or a larger disk; in other words, a small disk can land on an empty peg or a large or medium disk, a medium disk can land on an empty peg or on a large disk, a large disk can only land on an empty space. You must build the Tower of Annoy by one of the three doors in the east; the right door to build it by is the northernmost one. The only fly in the ointment is the sequence of disks to use. Not to worry, however - here is the sequence of the moves : Go to the northernmost spot and face south. Use the funhouse key to make the small disk jump on top of the medium disk, go 1 step south, face south and use the Funhouse key again to make the small disk jump on the large disk, then stay on that spot and face north; use the Funhouse key to make the medium disk jump onto the empty spot at the top. The go 1 step south, face north and use the Funhouse key to make the small disk jump on the empty spot in the middle, then go 1 step north, face north, and use the Funhouse key to make the small disk jump on the middle disk. Then go 1 step south, face north, and use the Funhouse key to make the large disk jump on the empty space in the middle. Go 1 step north, face south, and use the Funhouse Key to make the small disk jump on the large disk in the middle. Go 1 step south and use the Funhouse key to make the small disk jump on the empty space in the southern spot. Go 1 step north, face south, and use the Funhouse key to make the medium disk jump on the large disk. Now, go 2 steps south, face north, and use the Funhouse key to make the small disk jump on the middle disk in the middle. Now, go 1 step north, face north, and use the Funhouse key to make the small disk jump on the empty space at the northern spot. Now, stay where you are, face south, and use the Funhouse key to make the middle disk jump onto the empty space in the southernmost spot. Now, go 1 step north, face south, and use the Funhouse key to make the small disk jump onto the large disk in the middle spot. Now, go 1 step south, face south, and use the Funhouse key to make the small disk jump on the middle disk in the southernmost spot. Now, stay where you are, face north, and use the Funhouse Key to make the large disk jump on the empty space on the northernmost spot. Now, go 1 step south, face north, and use the Funhouse Key to make the small disk jump onto the spot in the middle. Now, go 1 step north, face north, and use the Funhouse Key to make the small disk jump on the large disk on the northernmost spot. Now, go 1 step south, face north, and use the Funhouse Key to make the middle disk jump onto the empty spot in the middle. Now, go 2 steps north, face south, and use the Funhouse key to make the small disk jump onto the middle disk in the middle spot. Now, go 1 step south, face south, and use the Funhouse key to make the small disk jump on the empty space in the southernmost spot. Now, stay where you are, face north, and use the Funhouse Key to make the medium disk jump on the large disk in the northernmost spot. Go 1 step south, face north, and use the Funhouse key to make the small disk jump on the empty spot in the middle. Now, go 1 step north, face north, and use the Funhouse key to finish the puzzle. Go 1 step north and through the gateway to your west. You will be teleported.

Q: How do I finish The Funhouse?
A:
From the spot you are teleported to, follow south and you will see Choronozar. He will talk to you, then disappear. Follow south where you will spot another gateway. Go through it to the Riddle Room. After getting the riddle, take the door labeled "Ennui". Follow along this path to The Vortex. Here is where you will find the Spirit Bottle. Fight 8 consecutive battles in The Vortex to receive the Spirit Bottle. It looks like a cure potion, so don't confuse the two!

Q: I'm having trouble with the Pit Serpents, they keep killing me!
A:
The Pit Serpents are definately the toughest creatures you will face here. Their power lies actually not in their strengh or magic but their poison. Try casting Control on the first round and cross your fingers. IF you get poisoned, cure _immediately_! Their poison shoves off 3000 hit points a round and as an added bonus - if you are poisoned, they each will do thrice as much damage to you as before, so 3 of them can hit for 12,000 points. Be sure to Cure or apply the Medic spell. Cheat save after every battle, and with a lot of luck, you'll get through.

Q: How do I return the Spirit Bottle to Naomi?
A:
To return her Spirit Bottle, repeat the process with giving the Dragon Steaks to the pirahnas. Once you are across the island to Naomi, use the spirit bottle. Naomi will thank you and inform you that Choronozar has a secret passageway in the back of his labs to the throne. Then she will disappear in a mist, never to be seen again...

Q: How do I get into Choronozar's labs?
A:
You will need to figure out to the correct combinations in the lever maze, east of the pit to the Funhouse. First, go to K,8 and flip the lever, then go to J,12 and flip the lever there, then go to G,10 and flip the lever, finally, go to I,10 and flip the lever to finish the sequence. You'll hear a rumbling sound the the east. This opens a door at I,16. Go through it and head to O,14. Face north and use a Silver Bar. Go 1 step east, face north, and use a Gold Bar. From that spot, turn east and use a Platinum Bar. Go 1 step south, face east, and use a Priceless Bar. The tortured spirits that Choronozar had imprisoned will be released, giving you their strengh in the battle with Choronozar. Now, go to P,13 and face west. Take the door here and follow the passageway to behind the throne, and you will fight the real Choronozar. Defeat the madman and you will get the Jester's Cap! This is the best helmet in the game, and it can be used by all guilds.

Q: How do I get the Easter Egg?
A:
I have no idea.. haven't figured it out yet, unfortunately.


[6.1.1] The Endgame

Q: Is there anything to do after I've completed the game, got the Jester's Cap and the Easter Egg, and defeated Choronozar?
A:
Unfortunately, no. The designers, for some reason, didn't finish that part of the game - the Easter Egg might have been some sort of token somewhere or whatever. But for now, you've completed every nook and cranny of the game, and hopefully - there will be a sequel. Congratulations, brave Hero! You've defeated the evil Queen Aeowyn and restored peace to Twinion once more. And even though you have not stepped into immortality yet, it will be soon to come... maybe ;)

The End

Part 5Twinion Walkthrough Part 5

 


by helping to defray some of the costs of hosting this site. If it has been of help to you, please consider contributing to help keep it online.
Thank you.
pixe
Top

© 2006 to present The Sierra Help Pages. All rights reserved. All Sierra games, artwork and music © Sierra.