SPEEDSET

by Vlad R.

SPEEDSET allows both speeding-up and slowing-down of DOS applications. It also works with pretty much all DOS applications (as opposed to PITSET, which only worked with a limited number of games). This version of SPEEDSET is written in assembly from scratch, SPEEDSET takes up a measly 1280 bytes of memory. It also allows for infinitely fine granularity (well, at least 0,000015 granularity) for infinitely fine control over speed.

A negative value for <speed> means that the game should be sped up, whereas a positive value means that it should be slowed down. Typical values would include -3 for moderate speed-up (e.g. Monkey Island), -60 for massive speedup (e.g. Star Control, Another World), +90 for slow-down. As usual, experiment a bit until you find the right value.

Typical values:

  • Monkey Island 2, Indiana Jones 4, etc.: between 0.1 and 0.05
  • Ween the Prophecy, Star Control 2, etc.: around 5

Usage:
SPEEDSET is now a TSR, which means that it's much easier to slip it in AUTOEXEC.VDMS (if not using LaunchPad), a .BAT file, or in LaunchPad's "Advanced Properties", under "DOS Environment", under "AUTOEXEC.BAT". Also, the "sign" convention changed (i.e. "positive" numbers mean faster and "negative" number mean slower).

Examples:
Making Indiana Jones 4 run faster:

G:\INDY4>speedset 0.75
Poor man's DOS speed controller (ver. 1.0.1)
Copyright (C) 2001 Vlad ROMASCANU

SPEEDSET is now resident on IRQ 6.

G:\INDY4>atlantis
Making Police Quest 3 run slower:
G:\PQ3>speedset -50
Poor man's DOS speed controller (ver. 1.0.1)
Copyright (C) 2001 Vlad ROMASCANU

SPEEDSET is now resident on IRQ 6.

G:\PQ3>scidhuv

 


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