Category:Technical Info
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Subcategories
This category has the following 8 subcategories, out of 8 total.
Pages in category "Technical Info"
The following 200 pages are in this category, out of 463 total.
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A
- A Brief Explanation of AGI
- AC3
- Actor Paths with Over Views/Props
- Actors
- Adding a Background and Static Objects
- Adding a Second Room
- AdLib
- Advanced Said() Strings - Part 1
- Advanced Said() Strings - Part 2 - Qualifying Adjectives
- Advanced Said() Strings - Part 3 - Prepositions
- Advanced SCI Tutorials
- Advanced Use of Control Areas
- Adventure Development Language
- Adventure Game Design System
- Adventure Game Development System
- Adventure Game Interpreter
- Adventure Game Studio
- AGDS Overview
- AGI Command Reference
- AGI Command Reference - Arithmetic Commands
- AGI Command Reference - Commands to Load and unLoad Resources
- AGI Command Reference - Initialization Commands
- AGI Command Reference - Inventory Item Management Commands
- AGI Command Reference - Menu Management Commands
- AGI Command Reference - Object Control Commands
- AGI Command Reference - Object Description Commands
- AGI Command Reference - Object Motion Control Commands
- AGI Command Reference - Other Commands
- AGI Command Reference - Picture Resource Management Commands
- AGI Command Reference - Program Control Commands
- AGI Command Reference - Sound Resource Management Commands
- AGI Command Reference - String Management Commands
- AGI Command Reference - Test Commands
- AGI Command Reference - Text Management Commands
- AGI Command Reference - Unknown Commands
- AGI Data Types
- AGI Debug Modes
- AGI Decryptor
- AGI DIR File
- AGI DiskFree Decryptor
- AGI Docs - Basic Structure of a Room
- AGI Docs - Data Used by AGI
- AGI Docs - Defines
- AGI Documentation
- AGI File
- AGI for Newbies Chapter 1 - Introducing AGI
- AGI for Newbies Chapter 2 - Nuts and Bolts
- AGI for Newbies Chapter 3 - An Introduction to Logic
- AGI Game Specific Files
- AGI Games in Windows XP
- AGI IDE Tools
- AGI Includes
- AGI Indirect Command
- AGI Interpreter Cycle
- AGI LOGDIR File
- AGI Logic Commands by Name
- AGI Logic Language Reference
- AGI Logic Syntax
- AGI Logic Tools
- AGI Memory and Script
- AGI Mouse
- AGI PICDIR File
- AGI Resources
- AGI Return
- AGI ROOM 0
- AGI ROOM.0
- AGI SNDDIR File
- AGI Sound Commands
- AGI Specifications
- AGI Stack Overflow
- AGI Studio Help File
- AGI Studio Template Game
- AGI Tutorials and Guides
- AGI VIEWDIR File
- AGI256 View Editor
- Agikit
- AGILE
- AGILE-gdx
- AGIPAL
- AGISOUND
- AGIVER
- Animated Object (AGI)
- Animating Props
- Applesoft BASIC
- AppleWin
- Application Compatibility Toolkit
- Arrays as Object Properties (SCI)
- Aspect Correction
- Atlas
- AUD
- AUDADD.EXE
- AUDAIFF.EXE
- AUDBITS.EXE
- AUDCHANS.EXE
- AUDCHECK.EXE
- AUDCOMP.EXE
- AUDDCOMP.EXE
- AUDDISK.EXE
- Audio Devices
- Audio Problems
- Audio Resource (SCI)
- AUDMAP.EXE
- AUDMEM.EXE
- AUDPCM.EXE
- AUDPLAY.EXE
- AUDRATE.EXE
- AUDSCRAM.EXE
- AUDSOL.EXE
- AUDSTRIP.EXE
- AUDSYNC.EXE
- AUDUCOMP.EXE
- AUDUSCRM.EXE
- AUDWAVE.EXE
- AVI Resource
- Avis Durgan
C
D
- DAEMON Tools
- Darklands Engine
- DarkStar Engine
- Data Preservation & Imaging Diskettes
- Data Recovery
- Debug Modes
- Defines (AGI)
- Defines.txt (AGI)
- DeluxePaint II
- DGDS Resource Index File Format
- Differences Between AGI and SCI
- Display Utilities
- Dithering
- DOS Games and Windows XP
- DOSBox
- DPCM
- DVR-MS
- Dying
- Dynamic Logics (AGI)
- Dynamix Game Development System