Adventure Development Language
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Adventure Development Language (ADL)
Dates Used: | 1980 - 1984 |
---|---|
Company: | On-Line Systems |
Developer(s): | Ken Williams |
Type: | Adventure, Graphical Parser |
Dev Language: | Assembly |
Open Source: | Closed |
Source Availability: | No |
License: | Proprietary |
Platform(s): | Apple, DOS, Tandy, Atari |
Website: | www.sierra.com |
Description
ADL (Adventure Development Language) Was created by Ken Williams for the first games created by On-Line Systems. It was developed in assembly.
This was the engine for the Hi-Res Adventure series. Dithering was added to the interpreter to simulate a 21 color pallet from the Apple II's 6 color pallet. This can be seen in Hi-Res Adventure 2: Wizard & the Princess.
Design
Specifications
Versions
Games using Adventure Development Language
- Hi-Res Adventure #0: Mission Asteroid (1980) (Released after Mystery House and Wizard and the Princess)
- Hi-Res Adventure #1: Mystery House (1980)
- Hi-Res Adventure #2: The Wizard and the Princess/Adventure in Serenia (1980)
- Hi-Res Adventure #3: Cranston Manor (1981)
- Hi-Res Adventure #4: Ulysses and the Golden Fleece (1981)
- Hi-Res Adventure #5: Time Zone (1982)
- Hi-Res Adventure #6: The Dark Crystal (1983)
See Also
- On-Line Systems
- On-Line Systems on Wikipedia
- On-Line Systems Developed Releases
- On-Line Systems Published Releases
- Search for Adventure Development Language on Wikipedia
- On-Line Systems on Wikipedia
- On-Line Systems on MobyGames