King's Quest II: Romancing the Throne Technical: Difference between revisions

From Sierra WikiNew
Jump to navigationJump to search
 
m (1 revision imported)
 
(No difference)

Latest revision as of 00:07, 3 June 2024

Template:SubpageTechLinks

  This article is a technical stub page. You
can help the Sierra Wiki by expanding it.




General Information

Graphics

Sound

Requirements


MS-DOS

Minimum OS:
Minimum CPU:
Minimum RAM: 256 KB
Graphics Modes: Hercules, CGA, Tandy / PCjr, EGA, VGA
Audio Hardware: PC Speaker, Tandy/PCjr Sound, Platform Specific
Input Devices: Keyboard, Joystick
Media: 1 3½" floppy diskettes


PC Booter

Minimum CPU:
Minimum RAM: 256 KB
Graphics Modes: Hercules, CGA, Tandy / PCjr, EGA, VGA
Audio Hardware: PC Speaker, Tandy/PCjr Sound, Platform Specific
Input Devices: Keyboard, Joystick
Media: 1 3½" floppy diskettes


Apple II

Minimum OS:
Minimum CPU:
Minimum RAM:
Graphics Modes:
Input Devices: Keyboard, Joystick
Media:


Apple IIgs

Minimum OS:
Minimum CPU:
Minimum RAM:
Input Devices: Keyboard, Mouse, Joystick
Media:


Mac

Minimum OS:
Minimum CPU:
Minimum RAM:
Graphics Modes:
Audio Hardware:
Input Devices: Keyboard, Mouse
Media:
Minimum CD-ROM Speed:


Amiga

Minimum OS:
Minimum CPU:
Minimum RAM:
Graphics Modes:
Input Devices: Keyboard, Mouse, Joystick
Media:


Atari ST

Minimum OS:
Minimum RAM:
Input Devices:
Media:


Exploring Game Resources


Resources Used


External Resources


Resource Tools

Patches

  • No Official Patch



New Installer

Requires files from the original distribution media.


Debug Modes

After the debug mode is activated, the following commands are available:

Room and Ego Commands

Command Result
ROOM Displays room number
TP (room number) Teleport to specified room (change room/scene/script)
POSITION + (new coordinates) Change egos position
SHOW PRIORITY Displays the current rooms priority bands and control lines
SET PRIORITY Set the priority of ego
RELEASE PRIORITY Release the last priority that ego was set to

Flag and Variable Commands

Command Result
SHOW FLAG Displays a specified flag (one of 256 flags)
SET FLAG Sets a specified flag (one of 256 flags)
RESET FLAG Clears specified flag (one of 256 flags)
SHOW VAR or SHOW VARIABLE Displays one of the 256 variables
SET VAR or SET VARIABLE Change the value of one of the 256 variables

Object/Inventory Debug Commands

Command Result
OBJECT NUMBER Displays list of all the objects and their object numbers
OBJECT ROOM Displays which room an object is found in
GET OBJECT Get specified object and adds to inventory
GIMME GIMME Get all inventory items

* There are 256 variables and 256 flags

Misc Debug Commands

Command Result
QUIT Quit game (locks up with most later games)
[SCROLL LOCK] Trace mode

Game Specific Debug Commands

Note: Not all of these commands will work with all versions of the game

Here are a few interesting tricks to help you deal with that intolerable wizard in debug mode (). Type:

Command Result
CHECK OUT FLAG Shows certain status information
F8 Shows priority screen
F10 Shows available memory

References



Related Links