SCI Resources
Data used by SCI is mainly stored in several types of resources.
SCI0 Resources
The resource types of SCI0 can be roughly grouped into four sets:
- VIEW - Graphics
- PICTURE - Graphics
- SCRIPT - Logic
- TEXT - (Text resources are series of ASCII strings)
- VOCAB - Vocab
- SOUND - Sound
- SCRIPT - Logic
- FONT - Graphics
- CURSOR - Graphics
- PATCH - Sound
During the game interpreter loads and unloads these resources in order game to function. These resources are stored within RESOURCE.00* FILES.
All SCI Resources
Additional resource types were added with later versions of the engine.
VIEW
Location: RESOURCE.00*, RESSCI.00*, patchDir
- VIEW.*
- *.V16
- *.V56
PITURE
Location: RESOURCE.00*, RESSCI.00*, patchDir
- PIC.*
- *.P16
- *.P56
SCRIPT
Location: RESOURCE.00*, RESSCI.00*, patchDir
- SCRIPT.*
- *.SCR
- *.CSC
TEXT
Location: RESOURCE.00*, RESSCI.00*, patchDir
- TEXT.*
- *.TEX
SOUND
Location: RESOURCE.00*, patchDir
- SOUND.*
- *.SND
VOCAB
Location: RESOURCE.00*, patchDir
- * VOCAB.*
- *.VOC
FONT
Location: RESOURCE.00*, patchDir
- * FONT.*
- *.FON
CURSOR
Location: RESOURCE.00*, patchDir
- CURSOR.*
- *.CUR
PATCH
Location: RESOURCE.00*, patchDir
- * PATCH.*
- *.PAT
PALETTE
Location: RESOURCE.00*, RESSCI.00*, patchDir
- PALETTE.*
- *.PAL
AUDIO
Location: RESOURCE.SFX, patchDir
- *.AUD
AUDIO36
Location: RESOURCE.SFX, external, patchDir
- @*.*
MESSAGE
Location: RESOURCE.00*, patchDir
- *.MSG
MAP
Location: external, RESSCI.00*, patchDir
- *.MAP
HEAP
Location: RESOURCE.00*, patchDir
- *.HEP
SYNC
Location: RESOURCE.00*, patchDir
- *.SYN
SYNC36
Location: RESOURCE.SFX, external, patchDir
- #*
ROBOT
Location: external, patchDir
- *.RBT
SEQ
Location: external, patchDir
- *.SEQ
WAVE
Location: RESOURCE.SFX, external, patchDir
- *.WAV
RBT
Location: external, patchDir
- *.RBT
AVI
Location: external, patchDir
- *.AVI
VMD
Location: external, patchDir
- *.VMD
CLU
Location: external, patchDir
- *.CLU
DUK
Location: external, patchDir
- *.DUK
References
Also See