SCI Resources

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Data used by SCI is mainly stored in several types of resources.

SCI0 Resources

The resource types of SCI0 can be roughly grouped into four sets:

During the game interpreter loads and unloads these resources in order game to function. These resources are stored within RESOURCE.00* FILES.

All SCI Resources

Additional resource types were added with later versions of the engine.


VIEW

Location: RESOURCE.00*, RESSCI.00*, patchDir

  • VIEW.*
  • *.V16
  • *.V56

PITURE

Location: RESOURCE.00*, RESSCI.00*, patchDir

  • PIC.*
  • *.P16
  • *.P56

SCRIPT

Location: RESOURCE.00*, RESSCI.00*, patchDir

  • SCRIPT.*
  • *.SCR
  • *.CSC

TEXT

Location: RESOURCE.00*, RESSCI.00*, patchDir

  • TEXT.*
  • *.TEX

SOUND

Location: RESOURCE.00*, patchDir

  • SOUND.*
  • *.SND

VOCAB

Location: RESOURCE.00*, patchDir

  • * VOCAB.*
  • *.VOC

FONT

Location: RESOURCE.00*, patchDir

  • * FONT.*
  • *.FON

CURSOR

Location: RESOURCE.00*, patchDir

  • CURSOR.*
  • *.CUR

PATCH

Location: RESOURCE.00*, patchDir

  • * PATCH.*
  • *.PAT

PALETTE

Location: RESOURCE.00*, RESSCI.00*, patchDir

  • PALETTE.*
  • *.PAL

AUDIO

Location: RESOURCE.SFX, patchDir

  • *.AUD

AUDIO36

Location: RESOURCE.SFX, external, patchDir

  • @*.*

MESSAGE

Location: RESOURCE.00*, patchDir

  • *.MSG

MAP

Location: external, RESSCI.00*, patchDir

  • *.MAP

HEAP

Location: RESOURCE.00*, patchDir

  • *.HEP

SYNC

Location: RESOURCE.00*, patchDir

  • *.SYN

SYNC36

Location: RESOURCE.SFX, external, patchDir

  • #*

ROBOT

Location: external, patchDir

  • *.RBT

SEQ

Location: external, patchDir

  • *.SEQ

WAVE

Location: RESOURCE.SFX, external, patchDir

  • *.WAV

RBT

Location: external, patchDir

  • *.RBT

AVI

Location: external, patchDir

  • *.AVI

VMD

Location: external, patchDir

  • *.VMD

CLU

Location: external, patchDir

  • *.CLU

DUK

Location: external, patchDir

  • *.DUK


References



Also See