Police Quest 1: In Pursuit of the Death Angel VGA Development
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Game Design Document
Game Transcript
Exploring Game Resources
Resources Used
- *.V56 — 256 color VIEW resources; sprite graphics. Location: RESOURCE.00*, patchDir.
- *.P56 — 256 color Picture resources; background graphics. Location: RESOURCE.00*, patchDir.
- *.SCR — Script resources; static logic data. Location: RESOURCE.00*, patchDir.
- *.TEX — Text Resources.[1] Location: RESOURCE.00*, patchDir.
- *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
- *.VOC — Vocab (not used).[2] Location: RESOURCE.00*, patchDir.
- *.FON — Font resources; graphics to display text. Location: RESOURCE.00*, patchDir.
- *.CUR — Cursor resources; mouse cursors (deprecated in favor of v56-based cursors). Location: RESOURCE.00*, patchDir.
- *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir.
- *.PAL — Palette Resource; 256 color palette files. Location: RESOURCE.00*, patchDir.
- *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.00*, patchDir.
- *.SYN — Audio synchronization. Location: RESOURCE.00*, patchDir.
- *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir.
- *.HEP — Heap resources; dynamic script data.[3] Location: RESOURCE.00*, patchDir.
- Audio36 — Audio36 resource;
- Sync36 — Audio36 resource; Audio36 synchronization
External Resources
Developer Notes
References
Related Links