Leisure Suit Larry in the Land of the Lounge Lizards Technical
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General Information
Graphics
Sound
Requirements
MS-DOS
Minimum OS: Minimum CPU: Intel 8088 / 8086 Minimum RAM: 256 KB Minimum Video RAM: N/A Graphics Modes: Hercules, CGA, Tandy / PCjr, EGA, VGA, MCGA Audio Hardware: PC Speaker, Tandy/PCjr Sound Input Devices: Keyboard, Analog Joystick Media: 1 3½" floppy diskettes
Apple II
Minimum OS: Minimum CPU: Minimum RAM: Graphics Modes: Input Devices: Keyboard, Joystick Media:
Apple IIgs
Minimum OS: Minimum CPU: Minimum RAM: Input Devices: Keyboard, Mouse, Joystick Media:
Mac
Minimum OS: Minimum CPU: Minimum RAM: Graphics Modes: Audio Hardware: Input Devices: Keyboard, Mouse Media: Minimum CD-ROM Speed:
Amiga
Minimum OS: Minimum CPU: Minimum RAM: Graphics Modes: Sound Devices Supported: Input Devices: Keyboard, Mouse, Joystick Media:
Atari ST
Minimum OS: Minimum RAM: Input Devices: Media:
Exploring Game Resources
Resources Used
- Logic Resource (AGI) — Logic resources; the game logic.
- VIEW Resource (AGI) — View resources; 16 color sprite graphics.
- PIC.* — Picture resources; 16 color background graphics.
- Sound Resource (AGI) — Sound resources for music and some sound effects.
- WORDS.TOC — Internal dictionary for the parser.
- Object File (AGI) — Stores the inventory items.
External Resources
Resource Tools
- Sierra Resource Viewer - Opens, views, and exports AGI and SCI game resources
Multiplayer
None known.
Patches
New Installer
- SHP New Leisure Suit Larry 1 for DOSBox Installer Setup File [1.08 MB]]
- Now works with both AGI (1987) and SCI (1991) versions. Copy the files from your floppy disks into a temporary folder on your hard drive and run this installer from that folder.
Debug Modes
Press ALT+D and press enter twice to enable Debug Mode.
Command Action Notes TP (room #*) Teleport to specified room See here for a list of room numbers OBJECT NUMBER Shows list of objects in game OBJECT ROOM Shows in which room certain object is located ALT+I or SP (object #) Shows information about screen objects GET OBJECT (item #) To get specified object See here for a list of inventory items GIMME GIMME All objects get added to inventory ROOM NUMBER X/Y Coordinates and current room number EXAMINE POSITION Shows coordinates of ego FIND Shows position of ego ALT + P (ALT+V or PRIORITY[1]) Shows priority screen ALT + M Shows available memory ALT + I Gives information on objects on screen ALT + E Shows position of ego SHOW VAR or SV Display value of variable SET VAR or CHANGE VAR Change value of variable SET FLAG or SF Set a flag VIEW FLAG or SHOW FLAG See flags RESET FLAG Reset a flag ALT+M Display heap size SHOW PRIORITY Shows priority screen SET PRIORITY Sets priority RELEASE PRIORITY Returns to normal visual screen
References
- ↑ Not v 1.00
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