King's Quest VI: Heir Today, Gone Tomorrow Misc
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Easter Eggs
- If you walk up the cliffs of logic then make Alexander fall (by clicking on the ground). Do this 3 times and he'll tell you to stop.
- On the shelves in the pawn shop are items that of the previous King's Quest games (1-5).
- At the gate to the Realm of the Dead, use your hands on the bones.
- Talk to the rotten tomato after you pick him up.
Trivia
- Fan Nickname: The Cliffs of Logic are often known by fans of the King's Quest series as "The Cliffs of Copy Protection".[1]
- Hey, It's That Voice!: You will be doing this a LOT. Sierra sprung for a high-end voice cast, one of the first video game companies to do so.
- Talking to Himself: Don Messick voices the Sense Gnomes, as well as Ali.
- What Could Have Been: There were earlier drafts on the game script that were different than in the final product, such as differences in the puzzles (for example, there were clues on the walls of the Catacombs that would tell you how to move around the Catacombs) and in the storylines (e.g., the copper Daventry coin had the face of Queen Valanice rather than King Graham; Alexander sending a wrong poem to Cassima; the old coins being made out of gold rather than copper; the black feather remaining black rather than changing color after stirring in the teacup of the Magic Paint mixture; and the "Drink Me" Potion bottle being empty, forcing Alex (and the Pawn Shop Owner) to go into Plan B, i.e., Faking the Dead rather than a Faux Death). In spite of this, many of these drafts either changed or never came into fruition at all. All of these can be found in the Novelization of the game in the King's Quest Companion Booklet.
Possible Endings to King's Quest VI
There are at least a dozen variations on the two main endings to King's Quest VI. Here are some of the major differences:
- If Alexander sends his signet ring to Cassima:
- It will become the wedding ring.
- If Alexander doesn't send his signet ring to Cassima, but has reclaimed it from the pawnshop:
- Alexander will give the ring to Cassima as a wedding ring.
- f the signet ring is still in the pawnshop:
- There will be no wedding ring.
- If Alexander rescues the king and queen from the Land of the Dead:
- Cassima's parents will attend the wedding.
- If Alexander doesn't rescue the king and queen:
- The wedding ceremony will be somewhat sad and bittersweet.
- If Alexander doesn't befriend Jollo:
- Jollo will be at the wedding, but looking somewhat unsure of himself.
- If Alexander befriends Jollo, but doesn't save the genie:
- Jollo will be at the wedding as a happy spectator, but Cassima's parents will not be there.
- If Alexander befriends Jollo, and both saves the genie and rescues the king and queen:
- Jollo will perform at the wedding.
- If Alexander saves the genie and discovers the stolen treasures:
- The genie will be at the wedding performing magical tricks, and the rulers of the other islands will also attend.
- If Alexander saves the genie and rescues the king and queen:
- Jollo performs at the wedding, the genie will perform magical tricks, the rulers of the other islands will attend, as will King Graham, Queen Valanice, and Princess Rosella.
- If Alexander kills the genie:
- Neither the genie, nor the rulers of the other islands, nor the royal family of Daventry will be there.
- If Alexander finds the stolen treasures:
- It's mentioned that the islands are talking to each other again.
- If Alexander doesn't find the stolen treasures:
- It will be mentioned that there is much work to be done to restore total harmony to the kingdom.
In addition to these endings there are several more variations on these basic themes.
You enjoy the best possible ending only if Alexander sends his ring to Cassima (via Sing-Sing), befriends Jollo, rescues the king and queen, saves the genie, and discovers the stolen treasures.
The minimal possible ending-other than Alexander's death, imprisonment in the dungeon, or being turned into a warthog will take place if Alexander does none of the above.
References
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