Gabriel Knight: Sins of the Fathers Technical

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General Information

Graphics

Sound

Requirements


PC

Minimum OS:
Minimum CPU: Intel i386
Minimum RAM: 4 MB
Minimum Video RAM: N/A
Graphics Modes: VGA, VESA, SVGA
Audio Hardware: PC Speaker,AdLib,Sound Blaster,Sound Blaster Pro,Sound Blaster 16,Pro Audio Spectrum,Gravis Ultrasound,General MIDI,Thunderboard,Disney Sound Source,Windows Sound CardPC Speaker, AdLib, Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Pro Audio Spectrum, Gravis Ultrasound, General MIDI, Thunderboard, Disney Sound Source, Windows Sound Card
Input Devices: Keyboard, Mouse
Media: 1 CD discs


Mac

Minimum CPU: Motorola 68030
Minimum RAM: 5 MB
Minimum OS: System 7.0
Graphics Modes: 256 Colors Required
Audio Hardware: Roland MT-32 (and LAPC-I)
Input Devices: Keyboard, Mouse
Media: 3.5" floppy diskettes, CD
Minimum CD-ROM Speed: 2X


Exploring Game Resources


Resources Used

  • *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.SCR — Script resources; Scripts (static data). Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
  • *.VOC — Vocab; not used.[1]. Location: RESOURCE.00*.
  • *.FON — Font resources; Graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
  • *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
  • *.SYN — Audio resources; audio synchronization. Location: RESOURCE.00*, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
  • *.HEP — Heap resources; dynamic script data.[2] Location: RESOURCE.00*, patchDir.


External Resources

  • *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
  • *.SEQ — Sequence resources; cut scenes resources. Location: external, patchDir.
  • *.WAV — Audio Wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: external (AUD subdirectory), patchDir.


Resource Tools

Patches

  • NewRisingSun Gabriel Knight 1 floppy Patch   ZIP File [25.3 KB]
    Fixes:
    • Day 5: Lockup
    • Day 6: Sergeant returning too early. You now have 30 seconds.
    • African Snake Mound: Mummies "float" instead of walk if you leave the room too quickly.
  • NewRisingSun Gabriel Knight 1 CD Patch   ZIP File [25.1 KB]
    Fixes:
    • Day 5: Lockup
    • Day 6: Sergeant returning too early. You now have 30 seconds.
    • African Snake Mound: Mummies "float" instead of walk if you leave the room too quickly.


New Installer

Now supports the German disk version! Works with either floppy or CD versions. Multilingual (English, German and Spanish.) If installing the CD version, it will install the entire CD game to the hard drive for CD-less play. If installing the floppy version, be sure you have DOSBox installed in Program Files\DOSBox before running installer. If you do not, you must be online to when you install the game to allow the installer to download and install DOSBox for you or the audio file will not be decompressed. To accommodate PCs without a floppy drive, for the floppy version this installer is designed to work by using the files from the original media copied to the hard drive. Because some files are named the same, the files from multiple disks often need to be kept separate to avoid overwriting each other. To install these games:
  • Create a temporary folder on the hard drive.
  • Inside this folder, create a numbered folder for each disk, i.e. "1" for disk 1, "2" for disk 2, etc. one for each disk.
  • Copy the contents (files and folders) of each disk into its appropriately numbered folder,
  • Copy DOSBox installer for the game into the same temporary folder.
  • Run the installer from this same folder.


Debug Modes

Gabriel Knight PC (CD-ROM version)

The "magic" script to activate debug mode is 99. Extract 99.SCR and its corresponding 99.HEP to the game's base directory.

Command Action Notes
[ALT + A] Show cast (information about all objects on screen)  
[ALT + B] Polygon editor (edit walking areas) This removed option crashes game
[ALT + C] Show control map Doesn't seem to do anything
[ALT + D] DebugOn toggle (internal debugger on room change) Doesn't seem to do anything
[ALT + F] Set flag / clear  
[ALT + G] Set global variable  
[ALT + H] Help  
[ALT + I] Get inventory item  
[ALT + L] Logfile  
[ALT + M] Show free memory  
[ALT + P] Show priority map Doesn't seem to do anything
[ALT + Q] Show cursor coordinates  
[ALT + R] Show room info  
[ALT + S] Updating cast elements  
[ALT + T] Teleport (change room/scene/script)  
[ALT + U] Give HandsOn (return user control)  
[ALT + V] Show visual map Doesn't seem to do anything
[ALT + W] Feature writer Doesn't seem to do anything
[ALT + X] Exit game  
[ALT + Y] Adjust vanishing point This removed option crashes game
[ALT + Z] Position ego at cursor  

References

  1. Type 0x85 resources are 'memory' resources, which are only used internally.
  2. The script resource split introduced in SCI01 was incorporated into the actual resource layout in SCI1


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