EcoQuest: The Search for Cetus Technical
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General Information
Graphics
Sound
Requirements
PC
Minimum OS: Minimum CPU: Intel i386 SX Minimum RAM: 2 MB Minimum Video RAM: N/A Graphics Modes: Tandy / PCjr, EGA, VGA Audio Hardware: PC Speaker,Tandy/PCjr Sound,Tandy with DAC,AdLib,Roland MT-32,Game Blaster (CMS),Sound Blaster,Pro Audio Spectrum,ThunderboardPC Speaker, Tandy/PCjr Sound, Tandy with DAC, AdLib, Roland MT-32, Game Blaster (CMS), Sound Blaster, Pro Audio Spectrum, Thunderboard Input Devices: Keyboard, Mouse, Analog Joystick Media: 1 CD discs
Exploring Game Resources
Resources Used
External Resources
Resource Tools
- Sierra Resource Viewer - Opens, views, and exports AGI and SCI game resources
Patches
- Official EcoQuest 1 Patch ZIP File [5.75 KB]
New Installer
- SHP New EcoQuest 1 for DOSBox Installer Setup File [728 KB]
- Works with both CD and floppy versions. If installing the CD version, it will install the entire CD game to the hard drive for CD-less play. If installing the floppy version, just copy the files from your floppy disks into a temporary folder on your hard drive and run this installer from that folder.
Debug Modes
The "magic" script is 800, which has been removed from all known versions of the game, along with removal of the debug build of the interpreter. The attached contains the debug handler script and other debug files, a debug build of the interpreter with debug help files. Just extract and drop into the base directory of the game and start the game in DOSBox for full debug options.
Credit for fixing the debug handler script goes to doomlazer[1] of the SCIprogramming community. Credit for the debug build of the SCI1.1 interpreter goes to "Kawa" of the SCIprogramming community.
Upon launch with these files in the game's base directory you should see a "Where to, Adam?" prompt immediately.
Besides giving you the "Where to, Adam?" dialog at the beginning, the following options are available:
'?' will list the below debug commands available with the script debugger:
Command Action Notes [ALT + A] show cAst Information about all objects on screen [ALT + B] show flag value [ALT + C] show Control screen [ALT + E] show Ego Show Ego information & free memory [ALT + F] show Features Displays name of current feature under cursor [ALT + G] set Global [ALT + I] get Inventory Item Allow selection of inventory item from list [ALT + K] set flag [ALT + L] clear flag [ALT + M] show Memory [ALT + O] create Obstacles [ALT + P] Show Priority screen [ALT + R] show Room info [ALT + T] Teleport Change room/scene/script [ALT + U] HandsOn Return user control (Does not work) [ALT + V] show Visual screen [ALT + W] Write Features [ALT+X] eXit the game [ALT+Y] Show pallet [ALT+LeftClick] IMove Adam to mouse X-Y If walking [CTRL + ALT + LeftClick] Show mouse X-Y [?] Help List debug commands To invoke the interpreter debugger press the grave accent '`' or [Shift + Shift + Number pad '-']. Note, if you have not started the game with the included debug build of the interpreter (SCI.EXE) the game will crash. Pressing "?" while debug is active will display interpreter debug commends.
References
Related Links