Echoes Development

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Game Design Document


Concept Art

Echos Concept Art 1[1] Echos Concept Art 2[1] Echos Concept Art 3[1]


Exploring Game Resources


Developer Notes

I was a Myst-like design and Ken decided he'd rather have it be a FPS and I said I couldn't see how to do that, so we killed it.

it was mid-90s, I 'd guess 95-96. It was between my stint on The Realm and what would become the B5 game.


References


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