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Watch where the computer player puts their units. This is the advantage of having them move onto the battlefield 1st. Put your priests or mage opposite the skeletons Also, if you have more than one priest or mage, stagger them like so (where S stands for spellcaster): S KorA S KorA S or KorA S KorA S KorA
Move the spellcasters forward a space. Let them destroy the unit opposite them, and shoot diagonally at the opponent to their flank when they move forward. Don't hesitate to 'redeploy" your spellcasters by moving them into the reserves, then bringing them back onto the battlefield in the critical area. Don't waste spells on lesser units; that's what the archers and knights are there for. Do not directly engage the enemy with the wizard or priest; they won't be able to spellcast. Move 'em back, then wipe out the threatening unit and move forward. The battlefield is like a chessboard; if you control the critical squares, you will be able to retain maneuverability and crush the enemy. Once you get good, you'll never loose more than two-three units even in the hardest fight. So keep practicing.
Oh, and you probably were not around for this suggestion; move wounded units (yellow or red condition bars) into the reserves, and they will survive the battle a lot more often than if you leave 'em on the field. Undamaged units tend to be somewhat better for some reasons, also, so it is a good idea to replace the wounded ones for that reason as well (but keep using those spellcasters till they run out of spells, though not at the risk of getting them killed).
How to win with magic: Usually you need to mix in all the strategies to some extent (trade to fund your armies and diplomacy, armies to dispatch to threatened allies, and to invade an area you don't have a source in, or don't want to spend the RP to summon into, and magic to ward out enemies and screw 'em over). A strategy dominated by magic would consist of getting the aforementioned pages of source holdings, creating modest sources in provinces that you want to en-source, and connecting them with lay lines to your best sources. You need to try to get either the level 7 source in spiderfell or the level 9 one in Rhoubhe if you can, but any of the numerous potential level 5 sources will do for most of your purposes (just build castles instead of strongholds. But those other sources are too cool for me, I never pass 'em up, even if they have little game play benefit).
Adventure primarily for stuff like Feale's and Dierdrien's rings, etc. (that is, if you have a choice between them and, say, the Amulet of Inspiration), 'cause they're most helpful with this strategy(If they don't pop up as potential adventures, though, don't worry, and don't hesitate to adventure for the other artifacts).
You have to have regency to BURN with this strategy, though; Mass destruction costs 10 regency points per unit destroyed. Hooking up a mass of lay lines over long distances can also deplete you (so don't build 'em just cause you can; build the ones you need. Build more later if /when you find yourself overflowing with regency, late in the game). Summoning troops into provinces is probably the best way to conquer them; you get to invest the provence, and for some reason the former owner doesn't mind as much.
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