Gobliins 2 Help

Gobliins's original requirements:

MS-DOS 5.0 or greater
386 or better
4.5 MB Hard drive space
SoundBlaster pro Audio Spectrum, Ad-lib, CD Audio


Game Specific Bugs

In addition to compatibility problems on modern Windows, Woodruff is a 16 bit program. As such it will not run on 64 bit versions of Windows. Now that this game is supported by ScummVM, all of these issues have been fixed. It will also allow the game to run on other platforms, such as Linux or Mac OSX. For Windows, just use the New Gobliins ScummVM Installer

Note: The following is now dated information. The Gobliiins games can now be played with ScummVM and is by far the prefered way. VDMS is no longer recommended.

Problem - Cut scene Lockups:
The problem with the Coktel Vision CD games is that the audio is on a Redbook CD audio track and the timing at several point in the games is based on this track. XP's emulation of the old DOS driver (MSCDEX) is imperfect, so the games can lock up.

Solution #1 (preferred):
The current CVS of DOSBox can now handle the Coktel Vision CD games and these solutions are no longer necessary. By playing your game in DOSBox, you can avoid this problem.

Solution #2:
Use VDMSound. Gobliins 2 works with VDMSound if you use SAPUCDEX instead of selecting "Enable low-level CD-ROM support" in Lanchpad.

  1. Right click on the VDMS shortcut VLP (.vlp) to the game.
  2. Click the "Advanced..." button.


  1. Go to the "DOS Environment" tab.
  2. In the "AUTOEXEC.BAT" section, be sure that the "Additional options:" box is checked and add SAPUCDEX in the box below it.


Problem - No sound in Gobliiins with VDMSound:
You get no sound in Gobliiins (floppy) when you run it with VDMSound.

Solution #1:
Use the EmuPPDAC module and SPEEDSET.

Solution #2 (preferred):
Use DOSBox

Solution #3:
A last resort would be to try to find the (according to some, superior) Amiga version and play it on an Amiga (or an Amiga emulator.)


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