Here you will find a collection of AGI tools and utilities that can be used to view and extract game resources, or even create your own AGI game. Many
of these tools are mirrored on the tools page of SCI Programming.com. For the tools that have active
home pages, be sure to check for the latest version, first.
by Joakim Möller and Gustaf Wennerholm
Part of the incomplete Visual AGI IDE. Note, may require the Microsoft Active Accessibility to be installed.
May require the Microsoft Active Accessibility for the DLLs needed by Visual AGI.
PCX2PIC is a small MS-DOS based utility that will convert a PCX bitmap image to the vector based PICTURE-format. This could be extremely useful for intro-screens and non-interactive screens, but it could also work for interactive scenes, although in that case you would have to add priorities manually in PICEDIT later.
Various Picture tools and utilites.
by Brian Provinciano
Tools to create and edit 256 color AGI View and Pic resources.
Misc Picture Resources
by Brian Provinciano
Create and edit 256 color AGI View and Pic resources.
by Rainer De Temple
Logic Wizard is a program to create template logic files.
by Joel McCormick
An advanced template generator.
Visual AGI Sound Editor
by Joakim Möller and Gustaf Wennerholm
Part of the incomplete Visual AGI IDE. Note, may require the Microsoft Active Accessibility to be installed.
May require the Microsoft Active Accessibility for the DLLs needed by Visual AGI.
by Nick Sonneveld
Patch to address "stack blown error".
Template Games
Various AGI Template games that can be used with the AGI IDEs.
by Paul David Doherty
Detects AGI interpreter and game version of a game. This is a must for applying the AGI-MIDI Patch. Just unzip in your game folder and run it. Windows 2000 and Windows XP users may need to open a Command or DOS box first (Start -> Run -> and then type in "COMMAND" and press the "Enter" key.) You may then run it in the box by changing to your game folder and running it type:
CD C:\SIERRA\GAME\AGIVER.EXE
or whatever is the path to your game. You can also run it by dropping the "AGIVER.EXE" file from your game folder into the DOS box and pressing "Enter".
by Peter Kelly
AGIhack is a program that allows you to view the resources from AGI games.
Extracts LOGIC, PICTURE, VIEW, and SOUND data files out of AGI version 2 VOL files.
From Lance Ewing. Extracts LOGIC, PICTURE, VIEW, and SOUND data files out of AGI version 3 VOL files.
GLUE v1.0 by Lance Ewing. Designed to build AGIv2 and AGIv3 VOL files from a collection of individual resources.
By Carl Muckenhoupt. View text or graphic data from AGI games.
by Joakim Möller, Lance Ewing and Peter Kelly
MS-DOS AGI interpreter. (Möller, Ewing and Kelly Adventure).
AGIL (Adventure Game Interpreter for Linux)
by Nick Sonneveld
NAGI (New Adventure Game Interpreter) is a modern replacement AGI interpreter to allow the games to run on newer PCs.
Project that was merged to add support for AGI to ScummVM.
Various original Sierra AGI Interpreters.
NAGI Font Editor
by Andrew Korson author of WinAGI Game Development System
A simple tool to allow you to edit the fonts that come with NAGI.
Detects the version of an AGI interpreter file. This is a must for applying the AGI-MIDI Patch. Just unzip in your game folder and run it. Windows 2000 and Windows XP users may need to open a Command or DOS box first (Start -> Run -> and then type in "COMMAND" and press the "Enter" key.) You may then run it in the box by changing to your game folder and running it type:
CD C:\SIERRA\GAME\AGIVER.EXE
depending on the path to your game. You can also run it by dropping the "AGIVER.EXE" file from your game folder into the DOS box and pressing "Enter".
Version Control by Jeremy W. Hayes. Retrieves the version number from AGIDATA.OVL.
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