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AGI Tools

Here you will find a collection of AGI tools and utilities that can be used to view and extract game resources, or even create your own AGI game. Many of these tools are mirrored on the tools page of SCI Programming.com. For the tools that have active home pages, be sure to check for the latest version, first.
 

Development Utilities

Palette Utilities

Picture Editors

PicEdit v1.2

by Lance Ewing

Visual AGI Picture Editor

by Joakim Möller and Gustaf Wennerholm

Part of the incomplete Visual AGI IDE. Note, may require the Microsoft Active Accessibility to be installed.

Picture Utilites

PCX2PIC

by Eskil Blomfeldt

PCX2PIC is a small MS-DOS based utility that will convert a PCX bitmap image to the vector based PICTURE-format. This could be extremely useful for intro-screens and non-interactive screens, but it could also work for interactive scenes, although in that case you would have to add priorities manually in PICEDIT later.

Misc Picture Utilites

Various Picture tools and utilites.

AGI 256 Color Tools

by Brian Provinciano

Tools to create and edit 256 color AGI View and Pic resources.

Picture Resources

Misc Picture Resources

View Utilities

by Brian Provinciano

Create and edit 256 color AGI View and Pic resources.

AGI Logic Utilities

Logic Wizard

by Rainer De Temple

Logic Wizard is a program to create template logic files.

AGI Base Logic Generator

by Joel McCormick

An advanced template generator.

Other Logic Tools

 

AGI Sound Editors

Visual AGI Sound Editor

by Joakim Möller and Gustaf Wennerholm

Part of the incomplete Visual AGI IDE. Note, may require the Microsoft Active Accessibility to be installed.

AGI Sound Utilities

 

Stack Patch

by Nick Sonneveld

Patch to address "stack blown error".

Template Games

Various AGI Template games that can be used with the AGI IDEs.

AGI Resource Extraction Tools

AGI Version Utility

by Paul David Doherty

Detects AGI interpreter and game version of a game. This is a must for applying the AGI-MIDI Patch. Just unzip in your game folder and run it. Windows 2000 and Windows XP users may need to open a Command or DOS box first (Start -> Run -> and then type in "COMMAND" and press the "Enter" key.) You may then run it in the box by changing to your game folder and running it type:

CD C:\SIERRA\GAME\AGIVER.EXE

or whatever is the path to your game. You can also run it by dropping the "AGIVER.EXE" file from your game folder into the DOS box and pressing "Enter".

AGIHACK

by Peter Kelly

AGIhack is a program that allows you to view the resources from AGI games.

VOLX2

Extracts LOGIC, PICTURE, VIEW, and SOUND data files out of AGI version 2 VOL files.

AGIv3 1.1 Resource Extractor

From Lance Ewing. Extracts LOGIC, PICTURE, VIEW, and SOUND data files out of AGI version 3 VOL files.

Misc Resource Utilities

GLUE v1.0 by Lance Ewing. Designed to build AGIv2 and AGIv3 VOL files from a collection of individual resources.

By Carl Muckenhoupt. View text or graphic data from AGI games.

Interpreters

MEKA

by Joakim Möller, Lance Ewing and Peter Kelly

MS-DOS AGI interpreter. (Möller, Ewing and Kelly Adventure).

AGIL

AGIL (Adventure Game Interpreter for Linux)

NAGI

by Nick Sonneveld

NAGI (New Adventure Game Interpreter) is a modern replacement AGI interpreter to allow the games to run on newer PCs.

Sarien

Project that was merged to add support for AGI to ScummVM.

Sierra AGI Interpreters

Various original Sierra AGI Interpreters.

Misc AGI Utilities

NAGI Font Editor

by Andrew Korson author of WinAGI Game Development System

A simple tool to allow you to edit the fonts that come with NAGI.

AGI Version Detection

Detects the version of an AGI interpreter file. This is a must for applying the AGI-MIDI Patch. Just unzip in your game folder and run it. Windows 2000 and Windows XP users may need to open a Command or DOS box first (Start -> Run -> and then type in "COMMAND" and press the "Enter" key.) You may then run it in the box by changing to your game folder and running it type:

CD C:\SIERRA\GAME\AGIVER.EXE

depending on the path to your game. You can also run it by dropping the "AGIVER.EXE" file from your game folder into the DOS box and pressing "Enter".

Version Control by Jeremy W. Hayes. Retrieves the version number from AGIDATA.OVL.


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