Most AGI games still have the debug code that developers used while the games were being developed. Most of the games activate their debug modes by pushing the ALT-D key combination. The other games use a "magic phrase" to enter the debug mode. Once activated, here are commands that can be used.
Command | Result |
---|---|
TP | Teleport to room. |
SHOW PRIORITY | Displays the current rooms priority bands and control lines. |
GET OBJECT | Get any inventory item. |
GIMME GIMME | Get all inventory items. |
SHOW FLAG | Displays one of the 256 flags. |
SET FLAG | Set one of the 256 flags. |
RESET FLAG | Clear one of the 256 flags. |
SHOW VAR | Displays one of the 256 variables. |
SET VAR | Change the value of one of the 256 variables. |
POSITION | Change egos position. |
SHOW POSITION | Show egos current screen coordinates. |
OBJECT NUMBER | Displays list of all the objects and their object numbers. |
OBJECT ROOM | Displays which room an object is found in. |
ROOM | Displays room number. |
SET PRIORITY | Set the priority of ego. |
RELEASE PRIORITY | Release the last priority that ego was set to. |
NOTE: Only the TP and SHOW VAR work in versions of the AGI games included with the collections. |
Of all the AGI games, it is unknown whether the KQ4 256K version, MH1, MH2 and Mixed Up Mother Goose have a debug mode or not. KQ4 will almost certainly have one, while MUMG probably doesn't even though its words.tok file has all the debug words contained in it. Manhunter 2 has some kind of debug mode which allows you to teleport and change variable values because there are text messages in the first LOGIC file along these lines. Manhunter: New York probably has the same debug mode.
To access the debug mode in King's Quest I-III (in the newer versions of the game most of the debugging options won't work) while playing press Alt+D. Two information boxes will appear. Press Enter to get rid of them. Enter the right command to enter debug mode.
Here are a few interesting tricks to help you deal with that intolerable wizard in debug mode (). Type:
Code | Result |
---|---|
enchanter status | Were wizard is, when he'll return, etc. |
do chore | To have your task done for you. |
sleep enchanter | To put him to sleep. |
bye bye enchanter | To kill him. |
While playing, press Alt+D. Two information boxes will appear. Press enter to get rid of them (in the newer versions of the games though, most of the debugging options won't work).
Code | Result |
---|---|
tester | Displays Rogers screen coordinates. |
For a list of room numbers for KQ4, see the KQ4 map page.
Top
You can help keep The Sierra Help Pages and its affiliates alive by helping to defray some of the costs of hosting this site. If it has been of help to you, please consider contributing to help keep it online.Thank you.
The Sierra Help Pages | Sierra Game Help | Walkthroughs | Hints, Tips & Spoilers | Utilities | Links | SHP Forums | Search
© 2013 to present The Sierra Help Pages. All rights reserved. All Sierra games, artwork and music © Sierra.