Thanks for your replay
@ Your patch 1.51 to 2.00b
As an act of desperation I tried your patch, but as you’ve guessed the CRC check was the end of patching.
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Well, here are some details (Warning: It can be boring):
KQ7 contains following resources: RESOURCE.000, RESOURCE.AUD, RESOURCE.SFX, ALTRES.000 (alternative resources) and respectively the maps (RESOURCE.MAP, ALTRES.MAP).
a) The SCI Viewer (v.1) shows quite correctly all files in 2.00bUS but it doesn’t show audio and sync files in 1.51GER.
b) Endroz’s SCI dumper can extract the audio files neither from 2.00b nor 1.51Ger (He hadn’t tested his software with KQ7). It means, apart from audio files, I can extract almost all other files. Unfortunately, the audio files are essential for the localization. KQ7 does not really use text files (except for Credits at the end of the game). The game menus and messages are all compressed bitmaps.
c) It’s possible to view and extract the audio files (2.00b and 1.51Ger) with Game Audio Player v1.32, bat only as ordinary wav files.
d) ALTRES.000 (1.51Ger) contains all localized files except audio, the RESOURCE.000 archive is probably the same in both versions.
e) SCI Companion and SCI Studio 3 can do …nothing (with KQ7).
And here are some of my attempts:
(All files I used in my experiments were extracted with the /h-option of course, i.e. patch file header was added)
1. I replaced all 6 resource archives and map files in 2.00b (Theoretically, it should be something like a German DOS version)
Error 42: This game has not been version-stamped
2. I put a single extracted picture file in the 2.00b directory (1200.p56 – background picture)
Game was running and then: Error: compression type not supported
Apparently the DOS interpreter doesn’t accept the file format created by SCI dumper.
3. A single view file dropped in the 2.00b directory (920.v56 – “Name Your Game” screen)
Result: KQ7 didn’t crash, but the screen was mixed-up.
4. Another view file (930.v56 – “Continue Old Game” button)
Game crashed: DOS4/GW Error (probably because of a different size)
5. A single view file (984.v56 – the small “Exit” button in zoomed view)
Game was running, by entering the close view: Error 63: memory moved
….and so on…
6. What about 1849 audio files even if I could extract them?
CONCLUSION: I think it does not make sense. It’s a waste of time unless we have the original SCI32 software.
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You’ve probably overlooked a quite important question for me. As I’ve already written, all spoken words and dialogs in KQ7 are stored as text in msg files in the ALTRES.000 archive (English text in 2.00b). Do you know how to turn the (already prepared) subtitles on?
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@ KQ7 v2 Patch Readme
I’m really sorry Collector. You’re right. I knew all that but I was just kidding (trying). I’m not going to do it anymore.
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I’ve attached a little bit funny an audio file that I found.
