Designing Space Quest VII.

In Space No One Can Hear You Clean, er, Scream. But if you post in this forum about Space Quest - someone's sure to hear you. I think. Try it, anyway!
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Tawmis
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Designing Space Quest VII.

Post by Tawmis » Tue Jun 12, 2018 7:26 pm

The idea came to me to post some threads about other Sierra games, when I was just digging through my email and found an ancient story I had written where the next King's Quest game would be Edgar (from King's Quest IV) seeking out Rosella to try and win her hand in marriage. It was, in my head, a cool idea because Edgar would technically be a king (with his mother - spoilers! - now dead).

So, I thought - given the chance, if you were brought in to help, or pitch ideas, or help direct (so let's avoid answers like, "I'd call in Jane Jensen/Al Lowe/Roberta Willians/Scott Murphy/Mark Crowe/Christy Marx/etc" - and assume they're there too :lol: ) - to work on the next game.

So in this case - if you were a part of the creative team, what would you hope for in the next SPACE QUEST?

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Rath Darkblade
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Re: Designing Space Quest VII.

Post by Rath Darkblade » Tue Jun 12, 2018 11:21 pm

Hmm... whatever happens (and keep in mind, I haven't even finished SQ4 or SQ5 yet), I hope that the Two Guys would return Roger to his own world from the Star-Trek-like universe that he was in during SQ5 and SQ6. ;)

Perhaps he could still be the commander of a spaceship (which I thought was a cool idea during SQ5), but hopefully not like Captain Kirk. (I'm finding it hard to stop Roger from dying in SQ5, but I guess I shouldn't be surprised - after all, he is wearing a red shirt).

Hmm... I'm not sure if recreating SQ3 with modern graphics would be a good idea. I'm briefly toying with the idea. But SQ3 works just as well as it is, so maybe it's better to leave it alone.

Sorry I can't be too much help. Sci-fi isn't really my thing. *shrug*

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Re: Designing Space Quest VII.

Post by Tawmis » Tue Jun 12, 2018 11:27 pm

Rath Darkblade wrote:
Tue Jun 12, 2018 11:21 pm
Hmm... whatever happens (and keep in mind, I haven't even finished SQ4 or SQ5 yet), I hope that the Two Guys would return Roger to his own world from the Star-Trek-like universe that he was in during SQ5 and SQ6. ;)

Perhaps he could still be the commander of a spaceship (which I thought was a cool idea during SQ5), but hopefully not like Captain Kirk. (I'm finding it hard to stop Roger from dying in SQ5, but I guess I shouldn't be surprised - after all, he is wearing a red shirt).

Hmm... I'm not sure if recreating SQ3 with modern graphics would be a good idea. I'm briefly toying with the idea. But SQ3 works just as well as it is, so maybe it's better to leave it alone.

Sorry I can't be too much help. Sci-fi isn't really my thing. *shrug*
Well, first - no need to apologize. These posts are not mandatory! I am just trying to stir up some conversation. That's why I've been posting a new thread idea, every few days, when the previous post idea runs it's course. (There's a reason I used to have a forum on my site that was extremely popular - because I can talk... a lot). :D

So you would want Wilco back to the Star Trek parody and in command of his own ship? Ditch the custodian life forever! :D

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Re: Designing Space Quest VII.

Post by Rath Darkblade » Tue Jun 12, 2018 11:34 pm

No, no, no! I didn't mean that. :? I'd rather that the Two Guys would ditch the Star Trek parody and return Roger to his own world, but maybe keep the 'Commander Roger' persona.

After all, even when he was a janitor, he didn't really clean much, did he? ;)

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Re: Designing Space Quest VII.

Post by Datadog » Wed Jun 13, 2018 12:21 pm

Tawmis wrote:So in this case - if you were a part of the creative team, what would you hope for in the next SPACE QUEST?
I've had my fill of Space Quest fan-fiction, and SQ7 would technically be a story that predates both VSB and SQInc, so forgive me if my idea goes a little off-road. :)

My idea is basically "Total Recall" meets "The Magnificent Seven". When Beatrice buys Roger a virtual headset for his birthday, Roger's over-inflated ego overrides the console and he becomes trapped in a virtual power fantasy of his own making.

Starting out on a cowboy planet populated by copies of himself, he finds himself hunted down by his own ego, personified as a posse of outlaws. To defeat him and escape to the real world, Roger needs to team up with Cowboy Roger, fix the Aluminum Mallard, and fly off into virtual space in search of other Rogers to help him escape this digital nightmare. Along the way, they visit five other power fantasy planets where they meet Pirate Captain Roger, Superhero Roger, Surfin' Roger, Drag Queen Rock Star Roger, and World's Greatest Dad Roger.

Each planet will have the classic Star Trek pastiche of "the gangster world" or "the Ancient Greece world", where everything revolves around a one-note culture created by Roger's subconscious. Like in SQ3, you're free to fly between worlds, and can head to the endgame anytime you want - but it'll be like Mass Effect 2's suicide run, where you should really recruit more Rogers before tackling it. Beatrice will talk to you from the outside using a virtual interface (similar to VSB's mental realm), but she'll be more of your Cortana throughout the adventure.

And there's my Wednesday morning pitch for a Space Quest 7! Clones and cowboys!
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Re: Designing Space Quest VII.

Post by MusicallyInspired » Wed Jun 13, 2018 5:19 pm

Space Quest has gotten so complicated and convoluted....I'm not sure where to take it. It'd be nice to take it back to its roots of isolation and exploring new locations Roger's never been before. Just scale it back down again. Forget StarCon and commanding ships and friendly supporting characters. Just bizarre zany space adventurein'.
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Re: Designing Space Quest VII.

Post by Collector » Wed Jun 13, 2018 10:20 pm

MusicallyInspired wrote:
Wed Jun 13, 2018 5:19 pm
Space Quest has gotten so complicated and convoluted....I'm not sure where to take it. It'd be nice to take it back to its roots of isolation and exploring new locations Roger's never been before. Just scale it back down again. Forget StarCon and commanding ships and friendly supporting characters. Just bizarre zany space adventurein'.
Accidentally falling through a worm hole that kills all of his fellow crewmen, leaving him alone to fend for himself in an unknown, desolate and hostile part of the universe? "Where am I?!?!"
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Re: Designing Space Quest VII.

Post by Tawmis » Thu Jun 14, 2018 1:02 am

StarCon is investigating a black hole when a giant ship shaped like a basketball (with the same markings, maybe even a hint of the word - rather than "Spalding" it just says "Balding") - and zaps the StarCon ship, rocking it. Everyone does the abandonship thing, and Roger gets on an escape pod, but the blast strikes the StarCon ship, and the explosion sends Roger Wilco right into the black hole - which turns out to be a worm hole, sending Roger Wilco into an unknown and undocumented universe. The pod eventually crash lands on one of the (hostile) planets, and now Roger Wilco must find he was off the planet - and see if there's even a "home" to get back to - if that's even possible.

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Re: Designing Space Quest VII.

Post by Collector » Thu Jun 14, 2018 9:38 am

Speaking of StarCon,

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