The hidden command that allows you to win at the slot machine in SQ1AGI?
...still struggling to understand why this is a con...I didn't get that impression from other SQ games. They do mock you when you die, and they mock the character of Roger Wilco*, but I think SQ6 goes beyond that. I think it's the only game where the narrator and Roger directly interact, so there are plenty direct insults. Also, there are just insults everywhere, whether you're doing some stupid, something sensible, or just doing something they didn't bother programming a specific response to (which includes a lot of things, even just looking at some inventory items). I do think there are many times when the game crosses over from laughing with the player to laughing at the player. For exam
I'm just assuming this is either from the fact that you can die so much in Space Quest and the narrator knows it if you're playing for the first time, and/or that Roger can't do anything on his own and requires the player to take control of him to actually get anything intelligent done.* That's actually a weird thing about Space Quest. Roger's canon characterization is that he's lazy and incompetent, but you see very little of that while you're actually controlling him. At least, in those playthroughs where he doesn't die.
The biggest problem I had with character/charactarization disconnect is that in SQ6 he sounds way smarter than everyone else lets on he is. But he's such a good voice actor that I don't mind.
You really have high standards for suspension of disbelief lol. Vohaul's asteroid was disappointing to me but only because it just doesn't look interesting, not because it doesn't have a functional purpose. It's all about atmosphere to me. Trying to find so much purpose for things kind of kills the fun after a while, doesn't it? You'll never find a game that does this perfectly.Except that those screens are just empty. The station is pretty bizarre. There are hallways, there are closets with single useful items each,a collection of cages, and a restroom for (and containing) bizarre aliens. There's no sense that station actually has a function or that the various room are designed for some use.