Guild Wars question

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Rath Darkblade
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Guild Wars question

Post by Rath Darkblade » Sun Dec 23, 2012 1:07 am

So I'm wondering... My local game store has the original Guild Wars GOTY Edition (for $9!!! :D), and the sequel, Guild Wars 2 - for $68. :( So I'm wondering what the big difference is... apart from the better graphics, of course! ;)

I've never played Guild Wars, but I know it's an MMO like WoW... I tried WoW for about 10 minutes and then chucked it in the bin. Biggest waste of money ever.

Anyway, any ideas? :)

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Re: Guild Wars question

Post by Tawmis » Sun Dec 23, 2012 1:36 am

DPX and Mia would be your resident experts on this question!

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Re: Guild Wars question

Post by Maxor127 » Sun Dec 23, 2012 7:19 pm

GW2 feels much more like an MMO. In GW1, you'd be a city hub area and you'd form a party of either other players or of computer controlled players, and you'd venture out into your own instance of the game, so you'd never run across any players not in your party except in the city hub areas. In GW2, the only instanced areas are dungeons and story-related quests. Otherwise, you can run around the land and run into other players. You can choose to help each other or form a party or not. There aren't anymore computer-controlled players.

GW2 also has more races and I think the same number of classes as the core GW1, but no more dual classing. And during character creation, you choose a set of options which will affect your personal story, so there's an amount of choice and replayability when playing different characters. Gw2 also features World vs World, which are basically zones dedicated to giant Player vs Player battles. You fight players from other servers or "worlds" and have to capture forts and other things.

Both games are free to play. There are no monthly fees. You can spend money in GW2 to buy gems, which are used to purchase certain upgrades or items, but other than extra storage space or character slots, most of it is just cosmetic. You can also purchase gems using gold you earn in game, but the conversion rate of gold to gems flucuates, usually making gems cost more gold.

Overall, I'd say GW2 is better than GW1. You get rewarded mostly from exploration and doing quests. Grinding is really only for when you need crafting materials.

$68 sounds like a lot of GW2. I'm assuming it's the Digital Deluxe edition. GuildWars2.com is having a sale on the Digital Deluxe edition regular price $59.99, sale price $44.99. And you can probably find other sales via coupon codes by browsing sites like Green Man Gaming or Game Fly. You won't be missing anything if you don't get the Digital Deluxe edition, and you could always upgrade to it later for around $20.

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Re: Guild Wars question

Post by Rath Darkblade » Mon Dec 24, 2012 3:44 am

Actually, $68 is for GW2 vanilla - and that's the extra-special Christmas-sale price... :(

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Re: Guild Wars question

Post by DeadPoolX » Mon Dec 24, 2012 3:45 am

Maxor, Rath's from Australia, where gamers are gutted by getting charged abnormally high prices for games, so $68 doesn't seem too bad.

As for Rath's questions... I'd pass on GW1. That game is done and nothing more is being put into it. As is, ArenaNet is slowly withdrawing more and more resources from GW1 and putting it into GW2. I'd be very surprised if GW1 is even active at all in six months.

GW2 is a lot like a "regular MMO" in the sense that everyone is out in the open, whereas GW1 was instanced whenever you left a city or outpost. This has its good and bad points.

The good is that GW2 actively rewards players for assisting others (no kill stealing BS) in any way possible. This ranges from healing or resurrecting others to simply joining them in battle.

The bad is more related to enemies respawning (which sometimes occurs when you don't want it to) and if someone sets off a boss encounter when you're unprepared for it. Fortunately, these are relatively minor issues.

The biggest differences between GW2 and every other MMO is: it encourages and rewards teamwork, plus has a player-focused story that differs depending on your class and race. The stories even vary within races, as different background choices you make when creating a character can produce different results (as do your choices during the game).

GW2 also has events, which occur every so often when running around. These events reward players with experience based upon how much you contribute to it.

You also gain experience from doing a lot more than simply fighting, like most MMOs. There's crafting and exploration (which is also encouraged and rewarded), both of which can help a lot. In fact, there have been times Maia and I have leveled up simply by crafting new items -- there are several different crafting professions to choose from -- or by exploring new areas.

In fact, you get experience for practically everything. Chopping down a tree or mining or feeding cows all give you experience. These amounts may differ depending on what you're doing and naturally killing a huge, fearsome beast will net more experience than mining silver ore, but everything counts.

All in all, GW2 is the most user-friendly MMO I've ever played and I've been playing them since the late 90s. I'd definitely recommend this one, especially if you're new to the MMO genre.
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Re: Guild Wars question

Post by Maiandra » Mon Dec 24, 2012 10:28 pm

You definitely want to go with Guild Wars 2, Rath. It is pretty easy to learn things in-game, even though the system is very different from other RPGs.

People are generally helpful (or at worst indifferent) and group events can be a lot of fun, with everyone contributing and helping out. Most of the time, the further you get from the towns the fewer people there are, so you can actually adventure on your own somewhat. You can also join a guild and adventure with people from your guild (theoretically).

Generally speaking, I find the game to be very user-friendly and fun as well. I LOVE exploring because the world is so amazing to look at and has a number of whimsical touches, from details in architecture or landscape to the conversations NPCs have as you walk by.

The personal storyline is fun, but not like something you would find in a really good single-player game. If you are interested in exploring a virtual fantasy world and playing with other people in a co-operative environment online, then you will probably enjoy it.
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Rath Darkblade
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Re: Guild Wars question

Post by Rath Darkblade » Tue Dec 25, 2012 10:53 pm

Sounds like fun! :) I might give it a try. I was a little wary of it being an MMO because I don't have that much time to spend online (and I know that MMOs take a loooooooooot of time online...) ;)

I'm also wary of MMOs because I had several bad experiences with MMOs in the past - I tried WoW for about 10 minutes and was bored out of my mind, and I tried Team Fortress 2 for a while and was struck by how unhelpful (and sometimes downright hostile!) a lot of people were, even people who were supposedly on my team! :(

However, this one seems like good fun. :) Does it take a long time to play online? That's my only issue... I know that it's free to play online (unlike WoW), but I don't have a lot of time to play online, so... I'll give it a try, if I can find the time. Thanks for your help :)

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Re: Guild Wars question

Post by DeadPoolX » Wed Dec 26, 2012 3:39 am

Rath Darkblade wrote:Sounds like fun! :) I might give it a try. I was a little wary of it being an MMO because I don't have that much time to spend online (and I know that MMOs take a loooooooooot of time online...) ;)
MMOs do take more time than most offline games; however, GW2 has a different pace than most MMOs, so it doesn't feel like it takes that long. There are also many ways to gain experience, unlike most typical MMOs, so even if you're not a hardcore fighter, you'll still level up doing other things.

Something you may not know is that if you're in an area that's designed for characters who're lower level than you, your level is temporarily lowered to that of the optimum level for that area. For instance, if you're level 50 and you go to a newbie area, you might be temporarily reduced to level 5.

That's good and bad. It's good in that you'll always gain experience in combat that way, but it's also bad because your attributes will also be temporarily lowered. Your equipment (armor, weapons, etc) don't get lowered, so they'll remain whatever level they were before you entered the lower-level area.

Most importantly, there's no need to rush. You don't really gain anything from blasting through the game. Take your time and enjoy it.
Rath Darkblade wrote:I'm also wary of MMOs because I had several bad experiences with MMOs in the past - I tried WoW for about 10 minutes and was bored out of my mind, and I tried Team Fortress 2 for a while and was struck by how unhelpful (and sometimes downright hostile!) a lot of people were, even people who were supposedly on my team! :(
Well, ten minutes really isn't a decent trial period for any game, let alone an MMO. I didn't like WoW, but I gave it a fair shot.

TF2 isn't an MMO, it's an online multiplayer FPS. There's a huge difference between the genres and the player base each attract. Since FPS games almost entirely hinge on the skill of the player, people tend to demand more of you. In an MMO, a lot is dependent on stats, so your own ability to target and hit an enemy is less important than the stats that dictate your character's abilities.

In addition, GW2 isn't a competitive game, unless you play PvP or WvW. The game is essentially designed to reward cooperative play.
Rath Darkblade wrote:However, this one seems like good fun. :) Does it take a long time to play online? That's my only issue... I know that it's free to play online (unlike WoW), but I don't have a lot of time to play online, so... I'll give it a try, if I can find the time. Thanks for your help :)
It's not free to play (or F2P). You have to buy the game, but there's no subscription. I realize that's probably what you meant, but the term "free to play" now generally means that no initial purchase is required and there's no subscription either.

As for how much time it takes you to play, that's up to you. Like I said before, there's no need to rush (it's not like you'll get definitive ending as you would in a single player game anyway), but if you really feel you lack enough time to play it, this might not be the game for you.
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Re: Guild Wars question

Post by Rath Darkblade » Wed Dec 26, 2012 8:09 am

DeadPoolX wrote:
Rath Darkblade wrote:However, this one seems like good fun. :) Does it take a long time to play online? That's my only issue... I know that it's free to play online (unlike WoW), but I don't have a lot of time to play online, so... I'll give it a try, if I can find the time. Thanks for your help :)
It's not free to play (or F2P). You have to buy the game, but there's no subscription. I realize that's probably what you meant, but the term "free to play" now generally means that no initial purchase is required and there's no subscription either.

As for how much time it takes you to play, that's up to you. Like I said before, there's no need to rush (it's not like you'll get definitive ending as you would in a single player game anyway), but if you really feel you lack enough time to play it, this might not be the game for you.
Ahh... yes, of course I understand that I need to buy the game first. :) What I meant was that there's no subscription (like WoW, or Starcraft 2 etc.) Sorry for the confusion :oops:

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