Tawmis wrote:DeadPoolX wrote:
As for the Deep Roads... I hated that area in DA1. It had no importance to the game other than artificially increasing its length. Choosing a new Dwarf king could've been handled in a million other ways, most of which would've resulted in far less tedium.
My only issue with the Deep Roads in the original...
1. It's extremely long.
2. No real change of scenery, so it gets boring and repetitive.
3. There's no vendors along the way (and all the mobs you kill, you fill up on junk armor and weapons to sell, very quickly)
4. There was no easy way to go back and out, if you wanted to do something else and ignore the Deep Roads for awhile.
I liked the whole king thing, I felt involved, just didn't like how long the Deep Roads took.
Everyone who I recommended playing DAO to, I always told them to play that area LAST.
I agree with all of this, except one thing: there is ONE vendor along the way - Ruck!

(Of course, you will all now say "Who?" and I will answer, "You know - that dwarf that
Filda is praying to her ancestors "Please guard him and keep him safe" etc., but it's too bad that he goes absolutely nutso after drinking darkspawn blood." 
Anyway, if you come across Ruck and don't do anything stupid like attack him, you can trade with him. How long you can do that depends on who you have in your party - for instance,
having Zevran in your party pretty much guarantees that Ruck will be killed.
As for the scenery bit... hmm. This is widely true - however, there's a slight change of scenery between Orzammar, the various thaigs and finally the Legion of the Dead bit. This is hardly unusual for the various quests though - there's hardly a change of scenery inside Redcliffe castle, or within the elf quest - there, the scenery consists of forest and more forest, followed by crypts and more crypts. Whoop-de-doo. :p
However, I agree that the Deep Roads is VERY LONG. The whole dwarf quest is easily the longest one in DA:O - you have something like close to 20 mini-quests (including
clearing out the carta) before you even START the Deep Roads. But doing the Deep Roads last is a very sensible move - you'll face enemies that will kill you easily if you're low-level
(hence the bounty hunters before you even get to Orzammar - they're just there to ward off low-level characters!)
Any thoughts on these?
