I wonder how simple it can be to delve into an .exe file of a Sierra game, open it into a human readable form and understand the inner mechanics of the game files. Which files contain graphics, which contain sounds, and how are those data 'isolated' by programs such as rippers and SCI editors?
Can someone who knows educate me (and perhaps others who are interested) about the philosophy of reverse engineering? are there some relevant blogs or tutorials online? can I learn the process from step 0?
I don't wish to re-invent the wheel; I don't have the ambition to re-write a SCI editor/ripper. My interest is pure curiosity and of course education
