Is World of Warcraft In Trouble?

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Tawmis
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Is World of Warcraft In Trouble?

Post by Tawmis » Thu May 26, 2011 8:09 pm

Yeah, right. :lol:

http://blog.games.yahoo.com/blog/706-is ... in-trouble

Subscriber numbers tend to ebb and flow with massively multiplayer games. No matter how high they get, people generally expect them to come down -- unless that game is World of Warcraft.

So when Activision-Blizzard announced earlier this month that subscriptions of its crown jewel had fallen 5 percent, heads turned. Was the mightiest title in the persistent world universe finally showing signs of weakness?

The answer really comes down to perspective. While the loss of 600,000 subscribers in one quarter would be catastrophic to virtually any other game, WoW is hardly struggling, as it still has a healthy 11.4 million people paying their monthly fees.

The drop-off has sent a message to the developers, though. The slow pace at which expansion packs have rolled out to date has to change, something that puts Blizzard in very unfamiliar territory.

Blizzard, historically, has been a company that has never rushed on games. It typically takes as long as it feels necessary to finish a title, and, as a result, has become one of the most adored developers in the industry, with no critical or commercial flops to its name.

But because players have become so well acquainted with Azeroth, they're getting antsy when there's no new level cap to hit -- and they're burning through expansion packs faster than anyone expected.

"As our players have become more experienced playing World of Warcraft over many years, they have become much better and much faster at consuming content," said Blizzard president Mike Morhaime during a conference call with analysts. "And so I think with [the most recent expansion] Cataclysm they were able to consume the content faster than with previous expansions, but that's why we're working on developing more content."

Rather than paying $15 per month as they wait on that new content, players are putting their accounts on hold and sampling the competition. That's proving to be good news for new entrants in the field, like the surpsingly successful Rift from Trion Worlds. And it bodes well for upcoming titles, including the EA's highly-anticipated Star Wars: The Old Republic.

More than 1.5 million people have signed up to participate in the beta for the upcoming game, which some industry observers see as the title that stands the best chance of giving WoW a real run for its money in subscribers.

EA certainly is hoping to live up to those expectations.

"For us it's about creating the right experience for expanding from tier 1 and the tier 2 users to getting people who have never played an MMO before, but are interested in Star Wars, to engage and give it a try," says Eric Brown, CFO at EA. "If we do that, our addressable market is well beyond 12 million people ... into more of a general gamer population, pretty much anyone that has a minimum spec personal computer."

The exodus from WoW is also giving an opening for several free-to-play MMOs that make their money on microtransactions. Titles like Vindictus and Lord of the Rings Online scratch a similar itch as WoW, and fans are getting excited about the forthcoming Guild Wars 2, which will carry an upfront retail charge, but no monthly subscription fees.

Of course, before anyone starts working on the obituary for WoW, they might want to first do some homework.

The Cataclysm expansion sold over 3.3 million copies in its first 24 hours on shelves, according to Mike Hickey of Janco Partners. That's 18 percent better than the previous expansion, Wrath of the Lich King. In its first month, Cataclysm sold 4.7 million copies in its first month of release -- again, an 18 percent improvement.

And while the numbers are down now, they'll spike again later this year when Activision-Blizzzard releases Cataclysm in China, a ripe market for the game.

Meanwhile, the first round of tickets for BlizzCon, Blizzard's annual convention/lovefest -- and the spot where the company often announces new WoW expansion packs and gives away all sorts of WoW tsotchkes -- went on sale Saturday and sold out in minutes, with queues reportedly reaching into the 12,000-15,000 range. A second round, which will be available Wednesday the 25th, will likely go just as fast. Even with subscribers down, the company's rabid fan base will ensure that, for the time being, the king of Azeroth will keep its throne.

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Re: Is World of Warcraft In Trouble?

Post by DeadPoolX » Fri May 27, 2011 5:16 pm

More than anything affecting WoW's subscription's rates is probably the unemployment rate and economy being bad. Sure, it's been like this for a while, but maybe costs are adding up. Fifteen dollars per month ($180 per year) can make a difference.

It's made even worse if you don't have a ton of time to put into WoW or any pay-to-play MMO. If I don't play, I'd feel guilty for wasting money. When playing a game goes from "fun" to "something I need to do to get my money's worth" the overall entertainment factor drops considerably.
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Re: Is World of Warcraft In Trouble?

Post by Rakeesh » Fri May 27, 2011 6:11 pm

Just wanting to enter the discussion in order to note that I always have been against the trend of MMORPGs.

What I want from some game is:
*To be playable for free
*To end
*To have some plot to affect
*To feel that my role makes a difference (eg. I did save the 'poor fishing village' from the bandits since the 'bandit clan leader' I just killed does not respawn for the next mission)

I have wasted some time myself in browser and facebook games and each time I get bored of them. I do love strategy and all this customisability, not to mention the depth, beauty and technical attributes of WoW or LineAge... and I really enjoyed the three WC strategy games.

But they seem pointless... and wrong, in many ways.

And yes, it was annoying to see almost everyone of my online friends be sucked into the MMORPG-facebookgame black hole.

I hope I don't sound mean, but I really can't say that I'm going to lose my sleep because the industry shows signs of waning.

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Re: Is World of Warcraft In Trouble?

Post by Tawmis » Fri May 27, 2011 9:10 pm

Rakeesh wrote: Just wanting to enter the discussion in order to note that I always have been against the trend of MMORPGs.

What I want from some game is:
*To be playable for free
*To end
*To have some plot to affect
*To feel that my role makes a difference (eg. I did save the 'poor fishing village' from the bandits since the 'bandit clan leader' I just killed does not respawn for the next mission)

I have wasted some time myself in browser and facebook games and each time I get bored of them. I do love strategy and all this customisability, not to mention the depth, beauty and technical attributes of WoW or LineAge... and I really enjoyed the three WC strategy games.

But they seem pointless... and wrong, in many ways.

And yes, it was annoying to see almost everyone of my online friends be sucked into the MMORPG-facebookgame black hole.

I hope I don't sound mean, but I really can't say that I'm going to lose my sleep because the industry shows signs of waning.
Well, there are some free MMO's... such as Lord of the Rings Online. And really, every MMO has an "end"... but they just come out with expansions. Let's take World of Warcraft for example...

It all depended on what you wanted to do. For me, I wanted to explore Azeroth and level along as I did (since it required gaining levels in order to even survive in some of the areas). So that's what I did. Reached Level 60 (with the original release) and other than some hardcore instances (that required like 20 man groups), I saw about 98% of Warcraft. Then the expansion came out, and I did the same, stopping when I hit level 65. Then the next expansion came out, and I did the same, stopping when I hit level 70.

There are of course, those who want more out of the game - and, as an MMO, it offers you that. Want to be hardcore and hit some of the higher instances? Those are there. Want to do some skill trades (make armor, potions, etc) - by all means, it's there, do it. Want to do some PVP, that's there too.

Want to do all of that? Well, the choice is yours.

That's the thing with MMO's. There's tons of choices. You do as much as you want to, and get as much as you want to get out of what you pay.

Still using World of Wacraft, you can also "save" on subscription prices:

1 month: $14.99 *
3 months: $41.97 ($13.99 per month)
6 months: $77.94 ($12.99 per month)

But - it all depends on how much time you put into it. If you put about 2 or 3 hours into it - (let's say, like what a movie normally is) - that's like $9.99 (roughly) for a movie ticket. So, considering you can get as much time as you want out of it - over all, it's not a bad deal.

But as DPX said - depends on how much time you're able to spend on it.

And like anything else in this world - moderation is the key.

And I get feeling like you make a difference in the game (where you kill a specific mob leader, and lo and behold 3 minutes later he's respawned for the next group to come by and kill him). This is one of the things that WoW actually tried to address (at least with Lich King) where they had "instanced" areas. So things you did and change, would remain as a part of the instance. But those were few and far between. (I don't know if they did this with Cataclysm as well, as Lich King was the final one for me).

Now, all of that said, I am not one for (paying for) MMO's myself. My joy of MMO's mostly came from the social aspect of grouping with friends and hanging out and doing adventures together. To me, this is what made MMO's so great. It reminds me of the days of playing D&D. But most of my friends have scattered to various MMOs (we were all on EverQuest - then EQII and WoW came out - half went to each - then half went to Alliance/Horde {and the EQII} equivalent, in which you could not communicate with the "other" side). This is where I think MMO's made a TERRIBLE mistake. Because now the guild I was a part of - fractured in half (EQII/WoW), then fractured again (for each MMO - for Alliance/Horde). Suddenly the social aspect of MMO's was ruined. You couldn't even group with opposing factions.

But like I rambled elsewhere (sorry, my train of thought keeps getting derailed, because I am trouble shooting people's system on the phone, and during reboots - I type on here while waiting for their machines to come back up!) - anyway - like I was saying - moderation is the key.

I have seen people get sucked right into an MMO and becomes all that they do. Then I have seen those who HATE MMO's with a passion, never having tried one, and just reading what they read on the internet.

Rambling off topic a bit (about Blizzard being in trouble) - like I said, Lord of the Rings Online is free, and is VERY well done. I managed to play it fairly regularly when I first discovered it was free, and got one of my main characters up to like level 38 (I think the cap is like 65 currently?) - but by the time I had hit level 38, I had gotten bored. Because, as I said, what I enjoyed about MMO's was the social aspect and hanging out with friends. I joined a very friendly guild, and have done some fun runs with them - but it's not the same. And thus, I randomly log onto it every blue moon, kill a few things, spend less than 30 minutes on it, and log off.

And going back to the actual topic - you may be "glad" that the MMO industry is suffering - but I believe the article was written very tongue and cheek and sarcastic - because despite it's 5% loss of subscribers, it still has 11.4 MILLION subscribers - and let's just pretend they ALL pay for the 6 months (to get the cheapest rate) - according to google's calculator that's:

11.4 million x (US$ 12.99) = 148.08600 million U.S. dollars

So, in the end, I think, despite the 5% loss (and the fact that the latest expansion sold more than Lich King did) - Blizzard, for World of Warcraft, is hardly hurting at all.

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Re: Is World of Warcraft In Trouble?

Post by Collector » Fri May 27, 2011 10:05 pm

I think a lot of it is as DPX said. Not only have a lot of people been laid off, many are under-employed/working more than one job to make ends meet. Many are partially living off of savings to make up the difference. All of these have had to cut corners where they can, cutting out all but the most essential expenses. Some who have not lost their jobs are worried that it could happen to them, so they are being cautious with their finances. An MMO subscription would have be one of the first nonessentials to go for most.
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Re: Is World of Warcraft In Trouble?

Post by Tawmis » Fri May 27, 2011 11:32 pm

Figured I'd put this here -

In China, if you go to prison, you play World of Warcraft! (But there's more to the story! Click and read it!)

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