DAO Modules

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Rath Darkblade
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DAO Modules

Post by Rath Darkblade » Fri Feb 18, 2011 7:01 pm

What's the best order to play DAO Modules (e.g. Witch Hunt, Leliana's Song, Darkspawn Chronicles) etc.? Just wondering... :)

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Rath Darkblade
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Re: DAO Modules

Post by Rath Darkblade » Sun Feb 20, 2011 3:36 am

No reply, hmm? :(

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AndreaDraco
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Re: DAO Modules

Post by AndreaDraco » Sun Feb 20, 2011 7:04 am

The three add-ons (The Stone Prisoner, Warden's Keep and Return to Ostagar, plus, if you bought them, the Feastday Gifts), like their name say, can be played whenever you like during the Main Campaign, as long as you're not in the final stretch of the game.

As for the Other Campaign, there's really no intended order, aside from the realising one. If you want my advice, you can perfectly skip Darkspawn Chronicles, which is quite dull in my opinion, while Leliana's Song is extremely good, with a nice story, a nice narrative and some interesting quests. I'd suggest you leave Witch Hunt for last, since it's the perfect DLC to wrap up the Warden's story, at least for now. Finally, Golems of Amgarrak has plenty of atmosphere, a nice little plot and stirking visuals but the DLC stands out for its insane difficulty (just for example: there's a battle that, at Normal (!), I had to do fifteen times before I was able to beat the monsters, with only my Warden staying alive through the battle... And no one ever died in my party throughout the entire Original Campaign, not even when I played at Hard!)

The biggest question, though, would be be when to play Awakening. Well, I'm pretty happy with how I organized the different campaigns and I think that this arrangement makes the most out of them:

Dragon Age: Origins (Original Campaign + Add-Ons) > Import your Save in Dragon Age: Origins - Awakening > Import your Save in Golems of Amgarrak (optional) > Import you Save in Witch's Hunt

The other DLCs can be played whenever you like ;)
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Re: DAO Modules

Post by Rath Darkblade » Tue Feb 22, 2011 3:46 am

Thanks! :-)

I have tried most of the other DLCs (not Awakening yet), and I agree - Golems of Amgarrak is stupidly hard. I hate puzzles like that. Bleh. :(

Why do you think that Darkspawn Chronicles is dull? I'm playing it now and having a good time.

Thanks for replying! :D

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AndreaDraco
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Re: DAO Modules

Post by AndreaDraco » Tue Feb 22, 2011 6:40 am

Rath Darkblade wrote:Why do you think that Darkspawn Chronicles is dull? I'm playing it now and having a good time.
Because there's nothing to it except combat. No story, no dialogue, no interaction. It's probably my least favorite DLC of them all.

Golems, on the other hand, is extremely rewarding if you manage to finish it. And I, for one, am really hayy that they amped the difficulty up a bit ;)

Oh, and Rath: it goes without saying but Awakening is really a must ;)
Talk to coffee? Even Gabriel isn't that addicted!

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