oberonqa wrote:
KQ3's puzzles are rather logical, provided you keep in mind you are playing the role of a wizard's slave. The whole sub-quest of dealing with Manannan plays directly into the whole "slave trying to escape his master" motiff. A disgruntled slave would do things that he/she knows is bad... but would cover his/her tracks to ensure he/she wasn't discovered. This is the role you are supposed to play.
And you obviously don't keep anything around that can link you to any wrong-doing... that stuff must be hidden.
Yes, that's the logical thing - in hindsight. But when it came out in 1986 (I was 16 when it came out, yeegads!)... When you had played previous KQ games, where you're shoving tridents in your pocket and no one notices (LSL2, makes fun of this idea of being able to shove anything in your pants by shoving the super sized Big Gulp into your pocket!) - the last thing I was used to in any King's Quest game was getting RID of an item BEFORE I am needing to use it. KQ3 veered far off from that idea, that you'd toss something (even for a minute!) to use it later.
So when I played KQ3, I was under the assumption I'd get everything I need, and it'd just be in my inventory. Just like previous KQ games, and just like previous Sierra games.
I admit, in hindsight, many years later, I thought hiding the items that might make that bastard wizard suspicious was an ingenious move - because it had done something other Sierra games hadn't.
But, even as I play again - that damn wizard is STILL a problem for me. And I have played KQ3 a number of times (I actually love the game - other than the wizard!) Because despite the numbers of times I have played it; I still can't remember HOW to get rid of the Wizard. (I mean I remember HOW, but all the steps it takes to get rid of him; and the game doesn't really offer much in terms of logically being able to figure it out).
oberonqa wrote:
On the whole, the game is rather straightforward... at least no more or less difficult than any other Sierra adventure game of the time. You want difficult or obtuse? Give Manhunter or Codename: Iceman a try.
Strangely beat both MANHUNTER games, with no hint books. (They were difficult... but finally got through them - even way back then!) CODENAME: ICEMAN, is probably the only Sierra game I own that I have never beaten (from back then - I have picked up things like THEXTER and such that I have not beaten) - but I am talking about games I bought WHEN they came out. To this day, I remain stuck at diving to 600 feet (I believe it is) under the cold front, so the subs can't detect me - and yet they still sink me. It amazes me how difficult they made
CODENAME:
ICEMAN.