Also, two other things:
Don't read the text below, and
read the text above.
*runs away to avoid being clobbered*
I played a little more last night with the Rogue (mostly because the wife bought Sims: Medieval for me - but she's been enjoying it as she was a major SIMS fan, so it's cool to see her gaming and enjoying it again - and since my PC is the only one that handle modern games, that means not doing anything with my PC - and thus turned to my X360). But could only stand playing it for about an hour before I decided to read instead.DeadPoolX wrote: I've beaten the game and I doubt I'll replay it; if I do, it won't be for a couple years or so. The story is just too fresh in my mind.
Same here. And since they didn't bother fixing the issues that mattered the most to me - like the import bugs - I doubt I'll finish my second playthrough any time soon.Tawmis wrote: Second play through is definitely much more difficult for me to play than it was with Origins...
To keep this on topic, I answered over at the Break the Spine thread.AndreaDraco wrote: PS: What are you reading? Anything good?
I knew you would have done that!Tawmis wrote:To keep this on topic, I answered over at the Break the Spine thread.AndreaDraco wrote: PS: What are you reading? Anything good?
Didn't want to veer the Portal 2 thread off topic so I copied and pasted this portion here for Quoting...DeadPoolX wrote:I've listened to music during games, but only if I can play them in windowed mode (so I can switch between the game and WinAMP easily) and they lack character interaction.
I couldn't imagine listening to music during a game like DA2, where dialogue and character interaction are vital.
To me this was done, because either side you pick - you get screwed. If you side with the mages, the bastard turns to Blood Magic despite his endless claims. So it's a middle finger to you as a player for siding with the mages. If you side with the templars, because you think they're right, it's a big middle finger to you, because Meredith is influenced by the relic. This makes it so that no matter what side you pick, you are pretty much screwed, and there's is no right or wrong, at that point. If Meredith didn't have the relic and you were fighting her, it'd make sense to side with the mages, because now it's just HER who is this way. Introduce the relic, and now it's not just her. Also, the relic was needed to be used because of all the things she does in the final fight. As a templar she couldn't have animated those statues.Maiandra wrote: I also don't see the point in bringing the relic into the story at all. Really, I don't think Meredith needed the relic to make her crazy. It seemed too biased of a way to create the conflict. It's not like a person can't be power-hungry and paranoid without an evil relic influencing them.
I didn't regret my choice after Orsino turned to blood magic. He knew he was going to die no matter what he did, so in some ways I can understand, even if I didn't agree. I was disappointed in him, but I didn't shake my finger and think "now I know all mages are rotten! Why did I decide to help them!?"Tawmis wrote:To me this was done, because either side you pick - you get screwed.Maiandra wrote: I also don't see the point in bringing the relic into the story at all. Really, I don't think Meredith needed the relic to make her crazy. It seemed too biased of a way to create the conflict. It's not like a person can't be power-hungry and paranoid without an evil relic influencing them.
That much is true! She wouldn't have been quite as impressive without it.Tawmis wrote: Also, the relic was needed to be used because of all the things she does in the final fight. As a templar she couldn't have animated those statues.