Sam & Max (The Telltale Adventures)

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Maiandra
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Re: Sam & Max (The Telltale Adventures)

Post by Maiandra » Mon Sep 06, 2010 3:55 am

Now that I've finished Tales of Monkey Island, I need to give this series another chance. I got stuck in the first episode and put the game aside for a while, since the story wasn't interesting enough to make me break down and get a hint at that point.

However, I think I'll give it a try again soon, since I'm sure I'll need something more light-hearted after Awakenings.

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Akril
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Re: Sam & Max (The Telltale Adventures)

Post by Akril » Thu Oct 14, 2010 1:51 am

Well, I wasn't planning to play this season for a while, but when I discovered that there was a sale on it, I couldn't think of any excuse not to get it.

Story-wise, I was pretty impressed by most of it. I didn't particularly care with some of the dark turns the story took, and as epic as the whole thing was, it left several threads of the plot unresolved, making the finale seem a bit rushed.

The puzzles are also remarkably creative. As many different kinds of puzzles as I've grappled with in other games, I don't think I ever found myself thinking, "Oh, it's one of these puzzles" while I was playing Season 3.

I must confess that I didn't care for the new controls that much. One of the reasons I liked Telltale's games was because they used a simple point-and-click interface, unlike the controls in most of the other 3D games I've played.

Another major downside was that unlike the previous two seasons, this game ran pretty slowly on my computer, even with the quality settings down as low as they would go. I'm sure this won't be the last time I experience something like this, with my computer close to half a decade old.


(By the way -- is it just me, or does Telltale's Poker Night at the Inventory game seem really reminiscent of Sierra's Hoyle games?)
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