... to discuss OBLIVION.DeadPoolX wrote:Yeah, it sounds a lot like Oblivion or Fallout 3 in the sense that it's an FPS based on stats. So your "twitch" skills obviously matter, but to what extent is dependent on your character's statistics.Tawmis wrote:OoOoooOoooO. So then it's not like typical MMOs.MusicallyInspired wrote:It's like an FPS. You press a fire button and he attacks once wherever you're currently aiming. He doesn't continue to attack until the enemy is dead (automatic).
So I am probably going to be lynched for this - and I undoubtedly, may even stand alone with this - but I disliked OBLIVION.
Now gasp. And stare at me like my third eye is showing again.
But it's true.
The game, without a doubt, is beautiful.
Very open. Very amazing.
HOWEVER...
So as you probably know - you start in the prison, follow the king and his people around, get the basics of melee combat - which are pretty easy to win during this time because the King's guards help with the fight. Then you get out, swim across a massive lake, and land on shore. (Now I suppose it depends on WHERE you go) - but I'd wager that most people immediately encountered those bandits sitting by the rocks.
So I tried to use the bow and arrow and pick one off as quickly and quietly as I could... But I could never master the bow and arrow. I was always shooting too far. Or not far enough. Which of course, alerts them both to your presence, and you suddenly find yourself being flanked and attacked by two guys. Not so easy when there's no others to help you.
After a long time of doing this over and over (as I died quite frequently during this segment) - I managed to kill both guys. Wandering around, I found a town, got some quests, and walked around - and felt more... LOST... than anything. I think because the game is SO open - I felt overwhelmed. Wasn't sure where to go. And when I found something to a quest, I'd usually forget who the hell needed these three silver beads of Antinqiun (just made it up, not real).
I STRONGLY dislike the bow & arrow thing in Oblivion. I don't mind if it tells me I am too far away, or something. But when I fire the bow at an enemy - I'd rather it simply do the roll to hit and miss. Not try to also have ME judge if I am pulling the bow string too tight or not and whether or not I am going to over shoot or not.
The openess of the game - I can appreciate. Just not my style. I like open games, but I like to feel like there's some sense of "most of what you need for the quests you get in this area, will be around here" - I don't want to get a quest in one town, where a guy is asking me for carrots, so I need to walk for 30 minutes to another town to get the guy carrots, and then walk back and try to remember where the hell he was.