Larry's all about women's axes.
Just axe him. He will tell you.
Larry's all about women's axes.
No, I think you cashed out at the right time. The right time being whenever you decide the game's over. Just assume the Pathfinder crew wins and there's no sequel. Humanity is saved!
This was driving me nuts too until I discovered the game autosaves during story missions. I had to drop out of final missions several times to attend to baby stuff, and never lost more than a minute's progress when I started it back up. I agree, however, that it's very unnerving how the save button is always off. Of all the game's faults, I'm certain they could've gotten that one thing working.
I wouldn't mind if it is Darkspawn again. I just want a new element added. Like in Gears of War, you fight the Locust (which is the group name). But there several types of creatures from the Locust. (More on that). So if it is Darkspawn - I'd like to see some variation - some kind of rank and order, like drones, tougher ones, maybe show that they've got a leader who is pulling the strings. Something. Other than do a few quests, fight the big bad. If the enemy always looks the same, it gets boring. It also becomes obvious how to fight them. If the enemy is different, they may have different immunities (immune to sharp weapons, immune to lightning, etc).Rath Darkblade wrote: ↑Tue Sep 01, 2020 8:23 pmI like you idea of a new kind of threat. An evolved Darkspawn, perhaps? Maybe take the idea of the Architect (from DAO: Awakening) further - maybe now that they can talk, the Darkspawn form their own civilisation. A crude and violent one, sure, but one that needs dealing with. How? Well, that's up to Bioware, hmm?
Besides, even if the Grey Wardens only have one job - fighting Darkspawn - that doesn't matter too much, surely? Everyone (almost) agrees that DAO was the best instalment in the series. What's wrong with creating another?
Gears of War is as much as a "shoot'em up" as Dragon Age: Origins is just "hack and slash."Rath Darkblade wrote: ↑Thu Sep 03, 2020 4:23 amHuh. I've never been into shoot-em-up games (except the old-fashioned platformers), so I never got into Gears of War. *shrug* I never played any shoot-em-ups after playing the old Wolfenstein 3D on DOS! The only vaguely shooty game I played after that was Team Fortress 2.
It's not first person. And it has a ton of very rich story.
Well, I think resistances or immunities is kind of a cool idea, because some people might rely on a specific spell (Fireball) or weapon (piercing) - so it will force people to change their tactics.Rath Darkblade wrote: ↑Fri Sep 04, 2020 8:10 amWhat do you think of the Dragon Age idea(s), then? (i.e. resistances instead of immunities to make things easier. For instance, if you make genlocks immune to slashing weapons, and all your heroes have are swords/daggers, they'd have to run away -- and all the villagers would mock them. Nyah nyah, look at the mighty heroes running away from puny genlocks!)
Yeah. She's an amped up version of a Beserker (which I'd mention in this thread, scares me during game play! )
Well, the idea would be you'd build up to these encounters. So ideally, at first, you're fighting easier stuff, until you get different weapons and spells. And as the game progresses, you'd encounter the more difficult things.Rath Darkblade wrote: ↑Sat Sep 05, 2020 4:40 amI think resistances are better than immunities, but only because your character will start combat very early on, without the chance to grab lots of different weapons. If your enemies in the first combat are immune to whatever weapon you have, then you're stuffed. On the other hand, if they have a resistance to it but can still be damaged, you have a chance, yes?