Dragon Age IV News / Reviews / Discussion

Talk about games or general tech issues that are not Sierra related.
User avatar
Rath Darkblade
The Cute One
Posts: 8603
Joined: Fri Oct 24, 2008 5:15 am
Location: Lost in Translation
Gender: Male
Contact:

Re: Dragon Age IV News / Reviews / Discussion

Post by Rath Darkblade » Mon Jan 04, 2021 4:26 am

Ah, geez. Like all trailers, it gets you excited for a moment but doesn't really tell you anything you didn't know. ;)

Yes, we knew that Solas would be the big bad this time around. But other than that, the trailer doesn't really say anything. *shrug* What's this game about? Who's the protagonist that you would play? What is Solas up to? Whaaat? =P

Besides, as DPX said -- if this is going to be an always-on live service, built entirely around multiplayer, and incorporating loot crates and micro-transactions -- then I'm not going. ;) But it looks like reports of loot crates and micro-transactions have been premature, and DA4 won't have those.

User avatar
Tawmis
Grand Poobah's Servant
Posts: 15588
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Dragon Age IV News / Reviews / Discussion

Post by Tawmis » Tue Jan 05, 2021 1:44 am

Rath Darkblade wrote:
Mon Jan 04, 2021 4:26 am
Ah, geez. Like all trailers, it gets you excited for a moment but doesn't really tell you anything you didn't know. ;)

Yes, we knew that Solas would be the big bad this time around. But other than that, the trailer doesn't really say anything. *shrug* What's this game about? Who's the protagonist that you would play? What is Solas up to? Whaaat? =P

Besides, as DPX said -- if this is going to be an always-on live service, built entirely around multiplayer, and incorporating loot crates and micro-transactions -- then I'm not going. ;) But it looks like reports of loot crates and micro-transactions have been premature, and DA4 won't have those.
We know way too little about DA4 to know for sure.

User avatar
Tawmis
Grand Poobah's Servant
Posts: 15588
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Dragon Age IV News / Reviews / Discussion

Post by Tawmis » Tue Jan 26, 2021 10:34 am

https://www.gameinformer.com/2021/01/25 ... n-tevinter
Tevinter has officially been confirmed as the location of the next Thedas adventure with Dragon Age 4. While wildly assumed based on the ending of Dragon Age: Inquisition and its Trespasser DLC alongside comics such as Mage Killer, Blue Wraith, and Knight Errant with the anthology Tevinter Nights, this is the first time the studio has actually confirmed the location as our next stop (in a roundabout way).

In the newly released BioWare: Stories and Secrets from 25 Years of Game Development book, it's confirmed that Dragon Age 4 (which is a placeholder name at this time) will be taking players into the land of blood magic and empirical grandstanding. This is also the place that gifted us with the glorious Dorian Pavus and Cremisius Aclassi from Inquisition and Fenris from Dragon Age II.

In the book, there are several ages that show off Antiva City and the various Crow assassins that have been referenced throughout the trilogy (and first introduced with the Origins companion, Zevran). Also included in the book is the Mourn Watch, a group that guards "Thedas from Occult threats" alongside various pages reflecting Nevarra and The Lords of Fortune just north of Tevinter in Rivain. From Deep Roads treasure hunters to death magic and fringe organizations, Dragon Age 4 is shaping up to be a title that expands beyond the mage and templar struggle, instead diving deeper into how Thedas found itself in its current state to begin with.

Recent concept art also showed off a closer look at what we can expect from the upcoming Dragon Age game. The Game Awards also had a nifty new trailer to enjoy, filled with even more artwork and our first look at Tevinter's high-society landscapes and a glimpse at those pesky Antivan Crows. With Nevarra, Antiva, and Tevinter all on the horizon, Dragon Age 4 will be taking fans to the corners of Thedas previously unexplored yet heavily talked about. We might even see the hidden depths of Nevarra with a possible Mortalitassi companion, something we explored in-depth with our previous coverage here.

As for the book that this confirmation comes from, the deep dive into the history of BioWare is available now through the official BioWare Store. I purchased mine recently and while halfway through, I feel as though I've barely touched the surface of the studio's evolution and the hidden history behind some of our favorite games. You can get lost in the history yourself with the hardcover book right here for $50.

User avatar
Rath Darkblade
The Cute One
Posts: 8603
Joined: Fri Oct 24, 2008 5:15 am
Location: Lost in Translation
Gender: Male
Contact:

Re: Dragon Age IV News / Reviews / Discussion

Post by Rath Darkblade » Wed Jan 27, 2021 4:12 am

...the anthology Tevinter Nights...
Why do I get the feeling that someone wanted to piggy-back on one of the best CRPGs of all time? ;)

Seriously, though: the mages-vs-templars thing. Am I the only one that's bored with, tired of, and pissed at this? :| They've been milking this trope since DA2, and the worst part of it all? They made this rubbish up! :x It didn't exist in DAO. Mages and Templars had their disagreements, sure, but they didn't declare war on each other. They didn't eat red glowing crystals for breakfast. And they definitely weren't boring. Now? Please. Give me darkspawn any day.

I'm tired of long dungeons. The Deep Roads in DAO was long, but it had enough different puzzles and side-quests to make it fun. But the Fade component of DAI was longer and less fun because it was just one quest: get out of the fade. Fine. But it takes five hours, and it's full of the same boring background: fleshy pink and bright acid green. Yuck. :P

I'm sick of the sky splitting and spewing forth demons and green garbage.

And most of all, I'm sick of side-quests that consist of you finding 1,504 tiny pieces of whatever so you can create a key to a dungeon which, when completed, gives you 1% protection vs. fire (or frost, or magic, or browning your trousers). That's the game cheating. It's not funny, and it's not clever. It's boring. And no-one ever played a game to be bored. :x

Anyway, sorry about the rant. That's just my opinion (and yes, I know everybody has one). What's yours, hmm? :)

User avatar
Tawmis
Grand Poobah's Servant
Posts: 15588
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Dragon Age IV News / Reviews / Discussion

Post by Tawmis » Wed Jan 27, 2021 12:10 pm

Rath Darkblade wrote:
Wed Jan 27, 2021 4:12 am
...the anthology Tevinter Nights...
Why do I get the feeling that someone wanted to piggy-back on one of the best CRPGs of all time? ;)
Seriously, though: the mages-vs-templars thing. Am I the only one that's bored with, tired of, and pissed at this? :| They've been milking this trope since DA2, and the worst part of it all? They made this rubbish up! :x It didn't exist in DAO. Mages and Templars had their disagreements, sure, but they didn't declare war on each other. They didn't eat red glowing crystals for breakfast. And they definitely weren't boring. Now? Please. Give me darkspawn any day.
I'm tired of long dungeons. The Deep Roads in DAO was long, but it had enough different puzzles and side-quests to make it fun. But the Fade component of DAI was longer and less fun because it was just one quest: get out of the fade. Fine. But it takes five hours, and it's full of the same boring background: fleshy pink and bright acid green. Yuck. :P
I'm sick of the sky splitting and spewing forth demons and green garbage.
And most of all, I'm sick of side-quests that consist of you finding 1,504 tiny pieces of whatever so you can create a key to a dungeon which, when completed, gives you 1% protection vs. fire (or frost, or magic, or browning your trousers). That's the game cheating. It's not funny, and it's not clever. It's boring. And no-one ever played a game to be bored. :x
Anyway, sorry about the rant. That's just my opinion (and yes, I know everybody has one). What's yours, hmm? :)
Personally, I am tired of Darkspawn. They were the big bad in the first game.
I would rather see the world develop and show other things to look at.
That said, Darkspawn is fine in the end; if they do some kind of variation. Some new evolution of Darkspawn.
That said, I don't think they made it up (Templars vs Mages) - but in Origins - the big problem was Darkspawn, and your whole perception of the story is your character who is initiated to fight Darkspawn, so the story stayed focused there.
That said - am I misremembering or was that not always a thing? I could swear I remember that even in Origins; but it was far more subtle because the big issue was Darkspawn.
I do agree about the Deep Roads; everyone I encouraged to play - I always warned "Do the Deep Roads last." Because the screens are repetitive.
And DA4 doesn't mention or show it's going to be like DAI, where you need to find "1,504 tiny pieces."
That's not to say it won't be like DAI, but so far we don't know.

User avatar
Rath Darkblade
The Cute One
Posts: 8603
Joined: Fri Oct 24, 2008 5:15 am
Location: Lost in Translation
Gender: Male
Contact:

Re: Dragon Age IV News / Reviews / Discussion

Post by Rath Darkblade » Wed Jan 27, 2021 3:27 pm

Yes, I know DA4 doesn't mention or show that it'll be like DAI, where you need to find lots of tiny pieces of a key. ;) I also hope it won't be, that's all.

User avatar
Rath Darkblade
The Cute One
Posts: 8603
Joined: Fri Oct 24, 2008 5:15 am
Location: Lost in Translation
Gender: Male
Contact:

Re: Dragon Age IV News / Reviews / Discussion

Post by Rath Darkblade » Wed Feb 17, 2021 9:15 pm

So ... just wondering. Do we know anything more about DA4?

I also noticed, Tawm, that I forgot to answer your question (whoops!) - i.e. this:
Tawmis wrote:
Wed Jan 27, 2021 12:10 pm
That said - am I misremembering or was that (Templars vs Mages) not always a thing? I could swear I remember that even in Origins; but it was far more subtle because the big issue was Darkspawn.
I looked it up. In Origins, Templars distrust and fear Mages because of the potential that Mages could become Abominations. Mages spend some time in the Fade, so that fear is reasonable.

Mages (at least the ones in the Tower, near Lake Calenhad) understand that fear and do their best to assuage that fear, and placate the Templars. Such mages include Wynne and Irving, the First Enchanter.

Of course, Mages outside of the Tower (e.g. Morrigan, Jowan, Blood Mages etc.) don't see any reason to placate the Templars. They believe that the Tower is a prison, that the Mages are prisoners, and that Templars are prison guards. They believe Mages should be free! FREE!!! :D

On the other hand, Qunari (like Sten) believe that Mages should be imprisoned. He takes the Templar POV up to 11. ;)

Which point-of-view you believe depends who you are, where you are, and what your upbringing is. But there is an uneasy, if complicated, more-or-less peace between the Templars and the Mages.

All that was shattered, of course, when Anders/Justice went completely nuts at the end of DA2. But even before that, the Templars in the city of Kirkwall were much more vigilant and restrictive against the Mages there. I'm not sure if there is one incident that can be blamed for the Templar-Mage War that we see in DAI; it's more likely that one incident piled on top of another, until - like a faulty pressure cooker - things exploded. :( We can see the aftermath in DAI.

So, perhaps, DA4 could be dedicated to healing the rifts between the Templars and the Mages. :) That would be good to see. Perhaps the PC could start out helping someone (perhaps the leader of the Chantry?) to do this. Of course, there would be extremists on both sides who would say no, it's gone too far - they could form some quests.

As we know by the end of DAI, the major antagonist is Fen'Harel, the elven god of betrayal or rebellion (also known as the Dread Wolf). So ... perhaps it could turn out that he was behind the war between the Templars and Mages? *thinks* By encouraging rivalry, and weakening attempts for cooperation, he encouraged them to turn on each other, and rebel against a common cause. This gave him the strength he needed to manifest himself again. How does that sound? ;)
Tawmis wrote:
Wed Jan 27, 2021 12:10 pm
Personally, I am tired of Darkspawn. They were the big bad in the first game.
I would rather see the world develop and show other things to look at.

That said, Darkspawn is fine in the end; if they do some kind of variation. Some new evolution of Darkspawn.
Well ... how about this: Fen'Harel, the Dread Wolf, turns out to be as powerful as any of the Archdemons. (He would be, being an Old One). He wants to call the elves together -- especially those in alienages -- and reclaim their ancestral lands from the humans! :twisted:

Depending on the situation at the end of DAI, some elves join him (huzzah! Glory to the elves! Down with the human oppressors!) and some don't (Don't be stupid! We're so close to reaching a negotiated peace with the shemlen! Don't throw it all away!)

The simmering tensions between elves and humans draw in a new variety of Darkspawn, those who have evolved to live in the darkest corners of Ferelden's oldest forests. (Perhaps they see themselves as freedom-fighters like Robin Hood (let's overthrow the elves AND the humans!) Or, perhaps, all they want a corner of Ferelden to call their own, settle down, and -- maybe -- rediscover what they were before they became darkspawn? Like the werewolves in Origins. ;) For instance, qunari + broodmother = ogre; human + broodmother = hurlock, etc. So maybe one of the darkspawn found a way to reverse the process -- through blood magic, maybe?) ;)

What do you think? Could it work?

User avatar
Tawmis
Grand Poobah's Servant
Posts: 15588
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Dragon Age IV News / Reviews / Discussion

Post by Tawmis » Wed Feb 17, 2021 11:18 pm

Rath Darkblade wrote:
Wed Feb 17, 2021 9:15 pm
So ... just wondering. Do we know anything more about DA4?
Been keeping an eye out - the latest (I am aware of) is what's posted above.
Rath Darkblade wrote:
Wed Feb 17, 2021 9:15 pm
Tawmis wrote:
Wed Jan 27, 2021 12:10 pm
That said - am I misremembering or was that (Templars vs Mages) not always a thing? I could swear I remember that even in Origins; but it was far more subtle because the big issue was Darkspawn.
I looked it up. In Origins, Templars distrust and fear Mages because of the potential that Mages could become Abominations. Mages spend some time in the Fade, so that fear is reasonable.
Mages (at least the ones in the Tower, near Lake Calenhad) understand that fear and do their best to assuage that fear, and placate the Templars. Such mages include Wynne and Irving, the First Enchanter.
I could swear there was Templars vs Mages fights - it was either in Origins or DA2. But I could swear one of the events is being caught between them. During a trial of some kind?
Rath Darkblade wrote:
Wed Feb 17, 2021 9:15 pm
So, perhaps, DA4 could be dedicated to healing the rifts between the Templars and the Mages. :) That would be good to see. Perhaps the PC could start out helping someone (perhaps the leader of the Chantry?) to do this. Of course, there would be extremists on both sides who would say no, it's gone too far - they could form some quests.
Personally, I love the idea of distrust. It was a theme in Dragonlance as well. And a theme I use in my own campaign (those not naturally born with magic - human, dwarves - who take up becoming mages are highly distrusted because their channeling energy that is not innately in them to channel).

Rath Darkblade wrote:
Wed Feb 17, 2021 9:15 pm
Tawmis wrote:
Wed Jan 27, 2021 12:10 pm
Personally, I am tired of Darkspawn. They were the big bad in the first game.
I would rather see the world develop and show other things to look at.
That said, Darkspawn is fine in the end; if they do some kind of variation. Some new evolution of Darkspawn.
Well ... how about this: Fen'Harel, the Dread Wolf, turns out to be as powerful as any of the Archdemons. (He would be, being an Old One). He wants to call the elves together -- especially those in alienages -- and reclaim their ancestral lands from the humans! :twisted:
Depending on the situation at the end of DAI, some elves join him (huzzah! Glory to the elves! Down with the human oppressors!) and some don't (Don't be stupid! We're so close to reaching a negotiated peace with the shemlen! Don't throw it all away!)
The simmering tensions between elves and humans draw in a new variety of Darkspawn, those who have evolved to live in the darkest corners of Ferelden's oldest forests. (Perhaps they see themselves as freedom-fighters like Robin Hood (let's overthrow the elves AND the humans!) Or, perhaps, all they want a corner of Ferelden to call their own, settle down, and -- maybe -- rediscover what they were before they became darkspawn? Like the werewolves in Origins. ;) For instance, qunari + broodmother = ogre; human + broodmother = hurlock, etc. So maybe one of the darkspawn found a way to reverse the process -- through blood magic, maybe?) ;)
What do you think? Could it work?
I can not think of anyone or anything that would want to mate with a broodmother.

User avatar
Rath Darkblade
The Cute One
Posts: 8603
Joined: Fri Oct 24, 2008 5:15 am
Location: Lost in Translation
Gender: Male
Contact:

Re: Dragon Age IV News / Reviews / Discussion

Post by Rath Darkblade » Thu Feb 18, 2021 2:24 am

Tawmis wrote:
Wed Feb 17, 2021 11:18 pm
Rath Darkblade wrote:
Wed Feb 17, 2021 9:15 pm
Tawmis wrote:
Wed Feb 17, 2021 11:18 pm
That said - am I misremembering or was that (Templars vs Mages) not always a thing? I could swear I remember that even in Origins; but it was far more subtle because the big issue was Darkspawn.
I looked it up. In Origins, Templars distrust and fear Mages because of the potential that Mages could become Abominations. Mages spend some time in the Fade, so that fear is reasonable.
Mages (at least the ones in the Tower, near Lake Calenhad) understand that fear and do their best to assuage that fear, and placate the Templars. Such mages include Wynne and Irving, the First Enchanter.
I could swear there were Templars vs Mages fights - it was either in Origins or DA2. But I could swear one of the events is being caught between them. During a trial of some kind?
Hmm ... in Origins, it was nothing more than Knight-Commander Greagoir and First Enchanter Irving having quarrels and arguments.

In DA2, OTOH ... oh boy, were there ever Templars vs Mages fights. ;) Knight-Commander Meredith of Kirkwall inspires most of them through her paranoia and vigilance.

You do meet quite a few apostates and "unlicensed" mages, which you have the option of either killing or letting go. But as for Meredith ... oh dear (WARNING, LONG):

- She employs the Rite of Tranquility as punishment for petty offenses, whether these mages were Harrowed or not.

- She views even the existence of magic and mages as a threat to the general populace

- She somehow obtains the lyrium idol which Hawke, Varric and Bartrand discover under Orzammar -- and has it reforged into a sword for herself. But the side effects of the lyrium cause her to go insane, just like Bartrand. This exacerbates her paranoia and prejudices against mages, and tensions between her and First Enchanter Orsino rise

- After Anders grows desperate against Meredith's injustices, and tries to spark an uprising among the mages by destroying the Kirkwall Chantry, Meredith invokes the Right of Annulment on the entire Circle -- even though they were uninvolved. Thus you are forced choose a side - either the Templars, or the Mages.

- When Meredith and Orsino last meet, Orsino desperately offers her full compliance to her wishes, if she would just revoke the Right of Annulment. But Meredith is convinced that she is right to demand revenge, to save the people of Kirkwall

- Regardless of what you (Hawke) do, Meredith turns on you next, accusing you of plotting against her and ordering you to be executed. But Knight-Captain Cullen, who was previously supportive of her, sees she'd gone completely insane and orders her to step down.

- This pushes her over the edge; she accuses all her Templars of being Blood Mage thralls, reveals the lyrium sword, and animates the statues around the courtyard. Once she is beaten, she is imprisoned in red lyrium.

The Mages in the other Circles of Thedas see they have nothing to lose, and rebel (i.e. DAI). Cassandra comments that Meredith's actions provoked the war, but Varric argues the same could be said of the red lyrium idol, or Anders.

So ... hopefully, after the Mage-Templar War (in DAI), I hope both sides will start to speak peace again. They might have to, if they're going to stand together against Fen'Harel. ;)
Tawmis wrote:
Wed Feb 17, 2021 11:18 pm
Rath Darkblade wrote:
Wed Feb 17, 2021 9:15 pm
So, perhaps, DA4 could be dedicated to healing the rifts between the Templars and the Mages. :) That would be good to see. Perhaps the PC could start out helping someone (perhaps the leader of the Chantry?) to do this. Of course, there would be extremists on both sides who would say no, it's gone too far - they could form some quests.
Personally, I love the idea of distrust. It was a theme in Dragonlance as well. And a theme I use in my own campaign (those not naturally born with magic - human, dwarves - who take up becoming mages are highly distrusted because their channeling energy that is not innately in them to channel).
Don't get me wrong. I love the idea of distrust too: it fosters disagreements and tension, which are good for the story. :) But distrust is only good as long as it's kept brimming below the surface, and doesn't explode into war. War isn't good for anyone in it. :(
Tawmis wrote:
Wed Jan 27, 2021 12:10 pm
I can not think of anyone or anything that would want to mate with a broodmother.
I think you misunderstand me. I'm only saying that darkspawn are created when a broodmother mates with one of the other races -- e.g. human + broodmother = hurlock; qunari + broodmother = ogre, etc.

So ... what if, maybe, a new variety of darkspawn discover a way to reverse the process of becoming darkspawn? (Like reverse-engineering the process!) :D

They discover that long ago, they were humans/elves/etc. They also discover a way to become human/elf/etc. again! :) But to do this, they need to use blood magic, or some other kind of forbidden magic. Obviously, the Templars say "No way" -- but if it lets the darkspawn become human or elf again, why not? ;)

Post Reply