Mass Effect 3 Script Change - After Leak.
Posted: Fri Dec 02, 2011 3:01 am
http://www.industrygamers.com/news/mass ... fter-leak/
BioWare’s upcoming Mass Effect 3 recently saw its script released early, prompting fans of the series to glimpse at what the developers behind one of the biggest games of 2010 were working on. Unfortunately, fans seemed none too pleased at the script and made sure BioWare was aware of their dissatisfaction.
"In the big picture, some more stories are generated around it and more interest in the game," Muzyka said, according to Eurogamer. "We're really proud with how it's shaping up. It's going to be the best Mass Effect yet.
"It's hard to say something like that having a positive benefit, but if it gets more people to check out Mass Effect 3 that would be a positive benefit, and I think they should, because I think it's a great game."
The script was leaked online after a Russian source mined the current build of the game. In it are some rather profound aspects of the game, storylines that fans of the series were not too happy with.
"We listen to our fans all of the time," Muzyka offered. "We listen to them on the forums, their feedback from stories. We're reading it all. If we can get ideas out of it that will make the game better, sure. We're not averse to taking feedback. That's part of our core values, is humility. Any time we get a good idea from fans... they're our audience. They keep us in business."
When asked about how the developers took it, Muzyka admitted that the team was a little disheartened.
"It was disappointing for them, yeah. They're moving on. They're making a great game. The script, frankly, has changed a little bit from what was released, too. It's been edited. They're always tuning it. They're always making it better. But yeah, it's tough when you see your work displayed. You realize only a small number of people are probably going to look at those spoilers in advance."
"It is hard on a team when they see their work revealed in an early form like that. It was a pre-release demo. The script was certainly not intended to be released in that form and that early. Here it is! It's not even out yet, but you can read through it. It's a summary. But they're going to get through it because they're a strong group. They really care about delivering a great game to the fans. They're committed to making this the best Mass Effect."
Wrapping up on the situation, Muzyka urged fans of the game to help keep the integrity and spirit alive in how storytelling should be performed. In a day and age that is very information-based, the idea of secrets and surprises is continually lost against a tide of pirating and theft.
"You edit it continually. It's a living process to build a game and it's also a living experience to play through it. You're seeing the graphics, you're seeing the choices, you're seeing the characters. Words alone on a page, they're not delivered in voice over, they're not delivered in the interface, they're not delivered as your character, with your choices up to that point imbuing them with meaning and purpose and identity, the emotion part of it," he continued.
"A lot of the art now in video games is developed in an interesting way where subtle expressions and facial animation, a tilt of the head, the way the camera is positioned, the lighting in a room, they can set the tone and the mood, the sound effects, the layer of audio that's put over the top of a scene, that stuff is really important. What I would suggest to the fans is, we're going to make sure we deliver an awesome experience as we have in prior Mass Effect games. Don't spoil the story. The fun of the story is uncovering things and exploring and finding new points to adventure in. I hope they don't lose that joy of discovery," Muzyka concluded.
BioWare’s upcoming Mass Effect 3 recently saw its script released early, prompting fans of the series to glimpse at what the developers behind one of the biggest games of 2010 were working on. Unfortunately, fans seemed none too pleased at the script and made sure BioWare was aware of their dissatisfaction.
"In the big picture, some more stories are generated around it and more interest in the game," Muzyka said, according to Eurogamer. "We're really proud with how it's shaping up. It's going to be the best Mass Effect yet.
"It's hard to say something like that having a positive benefit, but if it gets more people to check out Mass Effect 3 that would be a positive benefit, and I think they should, because I think it's a great game."
The script was leaked online after a Russian source mined the current build of the game. In it are some rather profound aspects of the game, storylines that fans of the series were not too happy with.
"We listen to our fans all of the time," Muzyka offered. "We listen to them on the forums, their feedback from stories. We're reading it all. If we can get ideas out of it that will make the game better, sure. We're not averse to taking feedback. That's part of our core values, is humility. Any time we get a good idea from fans... they're our audience. They keep us in business."
When asked about how the developers took it, Muzyka admitted that the team was a little disheartened.
"It was disappointing for them, yeah. They're moving on. They're making a great game. The script, frankly, has changed a little bit from what was released, too. It's been edited. They're always tuning it. They're always making it better. But yeah, it's tough when you see your work displayed. You realize only a small number of people are probably going to look at those spoilers in advance."
"It is hard on a team when they see their work revealed in an early form like that. It was a pre-release demo. The script was certainly not intended to be released in that form and that early. Here it is! It's not even out yet, but you can read through it. It's a summary. But they're going to get through it because they're a strong group. They really care about delivering a great game to the fans. They're committed to making this the best Mass Effect."
Wrapping up on the situation, Muzyka urged fans of the game to help keep the integrity and spirit alive in how storytelling should be performed. In a day and age that is very information-based, the idea of secrets and surprises is continually lost against a tide of pirating and theft.
"You edit it continually. It's a living process to build a game and it's also a living experience to play through it. You're seeing the graphics, you're seeing the choices, you're seeing the characters. Words alone on a page, they're not delivered in voice over, they're not delivered in the interface, they're not delivered as your character, with your choices up to that point imbuing them with meaning and purpose and identity, the emotion part of it," he continued.
"A lot of the art now in video games is developed in an interesting way where subtle expressions and facial animation, a tilt of the head, the way the camera is positioned, the lighting in a room, they can set the tone and the mood, the sound effects, the layer of audio that's put over the top of a scene, that stuff is really important. What I would suggest to the fans is, we're going to make sure we deliver an awesome experience as we have in prior Mass Effect games. Don't spoil the story. The fun of the story is uncovering things and exploring and finding new points to adventure in. I hope they don't lose that joy of discovery," Muzyka concluded.