DeadPoolX wrote:
So then
Fallout or
Deus Ex or
Mass Effect are "just like D&D" then?
Fallout, I don't know, nor Deus Ex. Which is why I didn't include them when I quoted you. Mass Effect, like D&D? D&D typically sticks to swords and sorcery, wizards and dragons... But, with D&D it's pretty vast. It could easily be converted to do a space setting. (And they did, in D&D make several space settings like Star Frontiers, Spelljammer, etc).
DeadPoolX wrote:
Look, you're comparing the games on a very, very basic level without taking into account the game world itself. By saying "any game with stats is like D&D" you're making a broad generalization (one that doesn't stick for lots of RPGs), particularly those games that are set in a sci-fi world.
That's because, at it's core, every RPG game, to me is based off the notion of D&D.
DeadPoolX wrote:
And no, DA isn't "just like D&D." The rules are different, which in of itself, makes the game different, despite having basic similarities on an extremely superficial level.
LOLz. Um... you do realize there's been SEVERAL different versions of D&D, right? And I mean D&D - Dungeons & Dragons - not just any RPG. But D&D itself has gone through several different rule changes. Do you know the structure of how Dragon Age determines whether you hit or miss an enemy? Unless you have hacked the code, I sincerely doubt it.
So - which RULES of D&D is it that you don't like so much? I am curious... Because... you seem to assume D&D has only ever had one set of rules?
DeadPoolX wrote:
Do you see any alignments in DA? Do I have to be "Lawful Good" in order to keep my Paladin status? What about memorizing spells as a Mage? Do I have to do that as well? No, I don't. Details like those (and many more) make the game different. In fact, they even affect the stats.
How many different DM's (Dungeon Masters) have you ever played with in terms of playing Dungeons & Dragons? Have they all made it so you have to memorize spells? For example, when I DM, it's one of the restrictions I remove from my game. Mages don't need to memorize spells. And Clerics call upon their chosen deity to cast their spells. And yet, I am still playing D&D when I DM.
As for being Lawful Good and a Paladin... that doesn't exist in Dragon Age. So you can't determine whether or not you'd have to be Lawful Good to be a Paladin. But then, some DM's remove restrictions and classes as well. For example, I hate Psionics in D&D, so I have removed any chance of being a Psionic in my games, and there's no creatures that even use Psionics. I have modified them to use spells, rather than Psionics.
DeadpoolX wrote:Tawmis wrote:If the Dragon Age Role Playing Game had come before the game itself - would you not have liked it because it was based on a D&D type role playing game?
If a "Dragon Age Role Playing Game" had come out before the game itself, it'd still be different UNLESS it took place in the D&D world, taking D&D details into account, right down to the stats themselves.
What exactly is a "D&D world?"
DeadpoolX wrote:Tawmis wrote:That aside, why is it you dislike D&D? Like what makes you hate it so much that you'd dislike NWN just because it's based on it?
The rules are ridiculously restrictive and the information that's required to know what's what is overly complex. Sure, I could learn, but I have more important things to do than take a course in "D&D Studies."
Too complex? Are we talking the pen & paper version of D&D? Because if we are... and you think they're complex... I might have to laugh. I would consider you far more intelligent than myself (and I am not kidding here). And I know D&D rules. Especially 2nd Edition D&D rules - I can almost quote how they work. It's VERY simple. And restrictive? 3rd Edition opened it up even more (when they switched to the "Open D20" system that they invited - and removed the most complex part of 2nd Edition (THAC0) - and thus making it easier. When we played D&D (back when we did) the wives of the group also played (we were all playing with 2nd Edition). When 3rd Edition came out and we decided to switch - the women loved it because it was INFINITELY easier to learn, and customize everything about your character. (We men, we were old mules and preferred 2nd Edition because we had all been playing it for MANY years). I have not touched 4th Edition (since I no longer hang out with anyone who plays) - but supposedly it's even EASIER now, the rules of memorizing spells are out the window, and everything's "much faster pace" because they based it off the ideas of MMOs. So that seems to nullify your hatred of the game being too restrictive, having to memorize spells, and being too complex, no? The only thing you'd need to do is learn to play. And if you're a player, then there's virtually NOTHING you need to know, other than rolling up a character, since the DM will do everything else. And since you have clearly played several CRPGs, I am pretty sure you got the basic idea of how rolling up a character works (pick a name, race, roll some stats like Strength, Intelligence, Wisdom, buy some equipment and armor and wait for the DM to tell you what comes next!)
DeadPoolX wrote:
The nice thing about DA (aside from the FACT it isn't "just like D&D") is that it's a new world. You don't have decades of history to deal with. That not only makes it far more accessible, but also playable without dedicating my life to learning a fictional world.
But... D&D ... has only two existing worlds, really. There's
Greyhawk which very few people play in. (It's considered the original D&D world). And then there's
Forgotten Realms which a few people play in (thanks to the popularity that R.A. Salvatore brought into it by writing a novel based on it, and introducing "Drizz't Du'Urben" or however you spell the name of that Dark Elf). There's other worlds out there, like
Dragonlance and a few others... But I'd wager that any D&D game you played in, with players, would be a brand new, unique world that the DM themselves has created.
DeadPoolX wrote:AndreaDraco wrote:I don't think that DPX is against the role-playing-heavy aspect of D&D, but against the system itself -- as a matter of fact, I don't like D&D either

I very much prefer other system, like DA itself or ME, or The Witcher. Even Drakensang has a better system than D&D. I don't like almost anything that is D20 related.
Exactly.

Then ye have both played with some
$#!++y Dungeon Masters.

Just sayin'.
The D&D system, almost from the first page, says, "These are not rules set in stone; these are suggestions, to be modified, as needed, to begin your gaming experience."
As I said, above... I made a number of adjustments in my D&D game... and that's been running (online) with 90% of the same players, since 1999.
And when I have DM'ed face to face, I am usually DMing my own, custom world, with custom rules. I have on occasion run a game in
Dragonlance - but that's usually because I didn't have the things I needed (my notes or something) from my own world.