Search found 786 matches

by adeyke
Tue Apr 03, 2018 9:23 am
Forum: The Gabriel Knight Series
Topic: GK3 gameplay question
Replies: 14
Views: 4578

Re: GK3 gameplay question

256 colors would be too few.
by adeyke
Mon Apr 02, 2018 4:21 pm
Forum: The King's Quest Series
Topic: King's Quest 7 - how to delete saved games?
Replies: 1
Views: 1926

Re: King's Quest 7 - how to delete saved games?

I agree that the system is pretty terrible. I'm not one of those who thinks games must have multiple manual save slots (though I do see the value of those), but the way KQ7 manages its single slot is just confusing and unappealing. You can manually delete all the save games by going to wherever you ...
by adeyke
Mon Apr 02, 2018 9:48 am
Forum: The Gabriel Knight Series
Topic: GK3 gameplay question
Replies: 14
Views: 4578

Re: GK3 gameplay question

The windowed mode apparently requires that your desktop resolution be set to 16 bit color, so it might not be possible on a recent Windows.
by adeyke
Sun Mar 18, 2018 5:13 pm
Forum: The Quest for Glory Series
Topic: Cultural identities of the settings in adventure-RPGs
Replies: 16
Views: 6807

Re: Cultural identities of the settings in adventure-RPGs

There's one screen of field/orchard, but it's implied to be much bigger than just that. And just to be really clear, I'm not criticizing the game for that sort of symbolic representation. Walking through an actual-size valley in real time would get really dull. And showing many streets full of resid...
by adeyke
Sat Mar 17, 2018 11:45 pm
Forum: The Quest for Glory Series
Topic: Cultural identities of the settings in adventure-RPGs
Replies: 16
Views: 6807

Re: Cultural identities of the settings in adventure-RPGs

That brings up something I'd been thinking about. It's easy to get too literal when looking at how a game portrays a setting. However, with finite file size and artist time, any reasonably large setting would necessarily need to be simplified in order to make it into the game. Even though the game s...
by adeyke
Sat Mar 17, 2018 10:11 am
Forum: The Quest for Glory Series
Topic: Cultural identities of the settings in adventure-RPGs
Replies: 16
Views: 6807

Re: Cultural identities of the settings in adventure-RPGs

Perhaps since the look is so recognizable, we don't view it as particularly unique. It's pretty easy to make Tarna recognizably Egyptian. Hmm... the only Egyptian thing I found about Tarna are the step-pyramids. Lots of different cultures - Mesopotamia (the Great Ziggurat of Ur), for instance - hav...
by adeyke
Fri Mar 16, 2018 11:58 pm
Forum: The Quest for Glory Series
Topic: Cultural identities of the settings in adventure-RPGs
Replies: 16
Views: 6807

Re: Cultural identities of the settings in adventure-RPGs

I do like when the cultures interact, but for that, you'd first need to establish a baseline of what belongs to which culture's identity. We do see some of that. The kattas and Abdulla Doo are from Shapeir and Brauggi is from the north. In QfG2, Rakeesh and Uhura are from Fricana. However, for the G...
by adeyke
Thu Mar 15, 2018 9:21 pm
Forum: The Quest for Glory Series
Topic: Cultural identities of the settings in adventure-RPGs
Replies: 16
Views: 6807

Re: Cultural identities of the settings in adventure-RPGs

(It doesn't make any sense to treat Austrian as separate from Germanic. Trying to define "German" in the context of a work set not only in the past but in a fictional universe that's merely inspired by our own would be complicated, but "Germanic" is a more broad term, which unambiguously includes et...
by adeyke
Thu Mar 15, 2018 6:33 pm
Forum: The Quest for Glory Series
Topic: Cultural identities of the settings in adventure-RPGs
Replies: 16
Views: 6807

Re: Cultural identities of the settings in adventure-RPGs

I did appreciate that about QfG. It made the games more interesting than if they were just generic fantasy. I do think QfG1 is the weakest in this sense, though. It's not just a Germanic setting (which would include Scandinavia and England); it's a specifically German setting, as indicated by the na...
by adeyke
Mon Mar 05, 2018 5:59 am
Forum: The Space Quest Series
Topic: SpaceQuest.Net BACK!
Replies: 26
Views: 14240

Re: SpaceQuest.Net BACK!

It may be worth mentioning that, adding some French to an otherwise English sentence can sometimes add a certain je ne sais quois.
by adeyke
Sat Mar 03, 2018 9:54 pm
Forum: The Space Quest Series
Topic: SpaceQuest.Net BACK!
Replies: 26
Views: 14240

Re: SpaceQuest.Net BACK!

Not sarcasm, but a joke. What notbobsmith did was observe that the typo resulted in a legitimate French word (-ez is used in a second-person plural conjugations) and jokingly comment on that observation. As you yourself noted, just having one french word (and one that grammatically doesn't fit) in t...
by adeyke
Sun Feb 25, 2018 4:50 pm
Forum: The King's Quest Series
Topic: King's Quest - Where Am I From? Screen Capture Game.
Replies: 324
Views: 79591

Re: King's Quest - Where Am I From? Screen Capture Game.

It's hard for me to guess things, anyways. Usually, I'll either be able to state with reasonable certainty what something is or be unable to say anything at all. It's rare for an image to plausibly have several but not too many answers.
by adeyke
Sat Feb 24, 2018 1:51 pm
Forum: The King's Quest Series
Topic: King's Quest - Where Am I From? Screen Capture Game.
Replies: 324
Views: 79591

Re: King's Quest - Where Am I From? Screen Capture Game.

You're probably right. The best pictures would be those that elicit a "wow, I've been through that screen so many times but never noticed that particular detail" response, but those tend not to happen. Instead, it'll either be something that can't be guessed just because it's so small or generic-loo...
by adeyke
Sat Feb 24, 2018 11:56 am
Forum: The King's Quest Series
Topic: King's Quest - Where Am I From? Screen Capture Game.
Replies: 324
Views: 79591

Re: King's Quest - Where Am I From? Screen Capture Game.

Looks like the witch's forest in KQ5, but EGA.