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- Sun Apr 20, 2014 4:45 pm
- Forum: The Gabriel Knight Series
- Topic: Bug in GK1: game lock up at the beginning of day 5
- Replies: 7
- Views: 3610
Re: Bug in GK1: game lock up at the beginning of day 5
Sorry to necro this thread, but I had the same problem and wanted to post my alternate fix. I'm using DOSBox via the D-Fend Reloaded front-end, and got past the Day 5 phone call lockup/freeze by making the following changes: Emulation core: Dynamic CPU Type: 386_slow CPU Cycles: 3000 Hope that helps...