Lighthouse: The Dark Being Technical

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General Information

Graphics

Sound

Requirements


PC

Minimum OS:
Minimum CPU: Intel i486 DX 66
Minimum RAM: 12 MB
Minimum Video RAM: N/A
Graphics Modes: VGA, VESA, SVGA
Audio Hardware: Sound Blaster,Pro Audio Spectrum,Digital AudioSound Blaster, Pro Audio Spectrum, Digital Audio
Input Devices: Keyboard, Mouse
Media: 2 CD discs


Mac

Minimum OS:
Minimum CPU:
Minimum RAM:
Graphics Modes:
Audio Hardware:
Input Devices: Keyboard, Mouse
Media:
Minimum CD-ROM Speed:


Exploring Game Resources


Resources Used

  • *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.CSC — Script resources; static data. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
  • *.FON — Graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
  • *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
  • *.SYN — Audio resources; audio synchronization. Location: RESOURCE.00*, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
  • *.HEP — Heap resources; dynamic script data.[1] Location: RESOURCE.00*, patchDir.
  • Sync36 — Sync36 resources; Audio36 synchronization. Location: RESOURCE.00*, patchDir.


External Resources

  • *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
  • Audio36 — Audio36 resources. Location: RESOURCE.SFX, external, patchDir.
  • *.RBT — Robot video resources. Location: external (ROBOTS directory), patchDir.
  • *.SEQ — Sequence resources; cut scenes resources. Location: external (SEQ directory), patchDir.
  • *.VMD — VMD videos (external). Location: external, patchDir.
  • *.WAV — Audio Wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.


Resource Tools

Multiplayer

Patches

  • Official LITE2PAT Patch   ZIP File [1.58 MB]
    Resolves:
    • All fixes from the previous patch LHPAT.EXE
    • Adds several new features to the game
  • Official LITE2FIX Patch   ZIP File [22.7 KB]
    Resolves:
    • Errors that occur around the submarine or in the compass in Lighthouse 2.0.
  • Official LITEPT2A Patch   ZIP File [1.59 MB]
    Fixes:
    • All fixes from the previous patches (LHPAT and LITE2FIX).
    • Adds several new features to the game


New Installer

Requires files from the original distribution media.


Debug Modes

Lighthouse contains debug scripts, but does not have a (regular) activation routine in script 0

References

  1. The script resource split introduced in SCI01 was incorporated into the actual resource layout in SCI1


Related Links

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