David Wolf: Secret Agent Development

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Game Design Document


Concept Art

None available


Developer Notes

David Wolf Manual wrote:

Quoted text here Since Agent was going to be one ot the first titles released by Dynamix as an affiliated publisher, we knew we needed to do something different. The very roots of Dynamix trace back to an incredibly complex interactive movie script in which we were going to attempt creating real-life characters inside of a changing storyline. If the publisher had not thought the project was too complex, and steered us into developing Arcticfox, we would probably still be working on that project today. Five years and over 30 projects later we are finally able to fulfill our fantasy by developing David Wolf: Secret Agent.

Agent represents everything we have learned over the past five years and is by far the biggest project Dynamix has ever developed. Our primary goal in Agent was to create an adult oriented story that contained interesting characters with personalities. With this in mind, we felt cartoon characters would not be effective, so we decided to use real actors who would work from a script very similar to those used in movie productions. To adequately capture these actions, we built an image production studio complete with photography and lighting facilities, color scanning and image processing capabilites, a photo development lab, and make up, costuming, and casting abilities.

One of our major complaints as computer game players is the amount of frustration the player must endure for a small amount of entertainment value. We have talked to game developers that purposefully design in frustrating points to make game play last longer, so the players feel they get more for their money. This is diametrically opposed to the direction we are taking with our products. Using our VCR Interface(TM) you are able to jump to any part of the product you desire. We hope you make an attempt to play the game without using this feature, but if you are one of those people that likes to read the last page of a book first, then happy fast forwarding.


Game Transcript


References



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