King's Quest: Quest for the Crown Technical: Difference between revisions
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Latest revision as of 00:07, 3 June 2024
Release Info | Releases | Release Credits | Development | Technical | Cover Art | Screenshots | Media | Manual | Contents | Soundtrack | Misc
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General Information
Graphics
Sound
Requirements
MS-DOS
Minimum OS: MS-DOS 3.1 Minimum CPU: Intel 8088 / 8086 Minimum RAM: 256 KB Minimum Video RAM: N/A Graphics Modes: Hercules, CGA, PCjr, Tandy / PCjr, EGA, VGA, MCGA Audio Hardware: PC Speaker, Tandy/PCjr Sound, Platform Specific Input Devices: Keyboard, Analog Joystick Media: 1 3½" floppy diskettes
Tandy
Minimum OS: Minimum CPU: Intel 8088 / 8086 Minimum RAM: 256 KB Graphics Modes: Hercules, CGA, PCjr, Tandy / PCjr, EGA, VGA, MCGA Audio Hardware: PC Speaker,Tandy/PCjr Sound,Platform SpecificPC Speaker, Tandy/PCjr Sound, Platform Specific Input Devices: Keyboard, Analog Joystick Media: 1 3½" floppy diskettes
PC Booter
Minimum CPU: Intel 8088 / 8086 Minimum RAM: 256 KB Graphics Modes: Hercules, CGA, PCjr, Tandy / PCjr, EGA, VGA, MCGA Audio Hardware: PC Speaker,Tandy/PCjr Sound,Platform SpecificPC Speaker, Tandy/PCjr Sound, Platform Specific Input Devices: Keyboard, Analog Joystick Media: 1 3½" floppy diskettes
Apple II
Minimum OS: Minimum CPU: Minimum RAM: Graphics Modes: Input Devices: Keyboard, Joystick Media:
Apple IIgs
Minimum OS: Minimum CPU: Minimum RAM: Input Devices: Keyboard, Mouse, Joystick Media:
Mac
Minimum OS: Minimum CPU: Minimum RAM: Graphics Modes: Audio Hardware: Input Devices: Keyboard, Mouse Media: Minimum CD-ROM Speed:
Amiga
Minimum OS: Minimum CPU: Minimum RAM: Graphics Modes: Sound Devices Supported: Input Devices: Keyboard, Mouse, Joystick Media:
Atari ST
Minimum OS: Minimum RAM: Input Devices: Media:
SEGA Master System
Media: Mega Cartridge
Exploring Game Resources
Resources Used
- Logic Resource (AGI) — Logic resources; the game logic.
- VIEW Resource (AGI) — View resources; 16 color sprite graphics.
- PIC.* — Picture resources; 16 color background graphics.
- Sound Resource (AGI) — Sound resources for music and some sound effects.
- WORDS.TOC — Internal dictionary for the parser.
- Object File (AGI) — Stores the inventory items.
External Resources
Resource Tools
- Sierra Resource Viewer - Opens, views, and exports AGI and SCI game resources
Patches
New Installer
- SHP New DOSBox Installer Setup File [1.03 MB]
- Requires files from the original distribution media. Works with all versions of the game.
(Note, for the collections please use the collections installers.)
- Requires files from the original distribution media. Works with all versions of the game.
Debug Modes
The debug mode is activated by pressing [ALT-D] key combination.
Debug Commands
After the debug mode is activated, the following commands are available:
Room and Ego Commands
Command Result ROOM Displays room number TP (room number) Teleport to specified room (change room/scene/script) SP Shows position of ego SHOW POSITION or POSITION Show ego's current screen coordinates POSITION + (new coordinates) Change egos position SHOW PRIORITY Displays the current rooms priority bands and control lines SET PRIORITY Set the priority of ego RELEASE PRIORITY Release the last priority that ego was set to Flag and Variable Commands
Command Result SHOW FLAG Displays a specified flag (one of 256 flags) SET FLAG Sets a specified flag (one of 256 flags) RESET FLAG Clears specified flag (one of 256 flags) SHOW VAR or SHOW VARIABLE Displays one of the 256 variables SET VAR or SET VARIABLE Change the value of one of the 256 variables Object/Inventory Debug Commands
Command Result OBJECT NUMBER Displays list of all the objects and their object numbers OBJECT ROOM Displays which room an object is found in GET OBJECT Get specified object and adds to inventory GIMME GIMME Get all inventory items * There are 256 variables and 256 flags
Misc Debug Commands
Command Result QUIT Quit game (locks up with most later games) [SCROLL LOCK] Trace mode* * Only works with AGI v2
References
Related Links