Search results

From Sierra WikiNew
Jump to navigationJump to search
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)
  • <div align="center" style="font-size: 22pt">AGI Out of Memory Error</div> ...memory error''' occurs when a game tries to load too much information into memory. ...
    1 KB (190 words) - 00:11, 3 June 2024
  • <div align="center">Creating AGI Stack Overflow Information<span style="font-size: 22pt"></span><br /> ...timer running in DOS mode that is called and pushes a bit too much on the stack. ...
    1 KB (219 words) - 23:26, 2 June 2024
  • <div align="center" style="font-size: 22pt">AGI Stack</div><br /> AGI treats loaded resources like a stack. When you load and discard resources in AGI, you have to be careful to ensu ...
    669 bytes (91 words) - 00:14, 3 June 2024
  • The '''discard.view''' command unloads a [[view]] resource from the [[memory heap]]. ...a number as the argument. [[View]] '''A''' is unloaded from [[memory heap|memory]]. ...
    2 KB (242 words) - 23:55, 2 June 2024
  • The '''load.logics''' command loads a [[logic]] resource onto the [[memory heap]]. This command loads [[logic]] LOGICNUM onto the [[memory heap]], keeping it in memory until it gets unloaded (by ending the game, restarting, restoring, or enter ...
    1 KB (204 words) - 00:07, 3 June 2024
  • ...' command unloads a [[Picture Resource (AGI)|picture]] resource from the [[memory heap]]. AGI adds a [[script]] entry to the script stack each time a picture resource is unloaded. ...
    1 KB (204 words) - 23:55, 2 June 2024
  • ...instruction pointer, or ip), and the address of the top of the stack (the stack pointer, or sp). |s||Toggle the send stack on/off. ...
    6 KB (941 words) - 00:14, 3 June 2024
  • ...'load.logics.v''' command indirectly loads a [[logic]] resource onto the [[memory heap]]. ...uals the value of '''vLOGICNUM''', onto the [[memory heap]], keeping it in memory permanently until it gets unloaded (by ending the game, [[restarting]], [[r ...
    2 KB (219 words) - 00:07, 3 June 2024
  • The '''draw.pic''' command creates the visual and priority screens in memory, using the data in the specified [[Picture Resource (AGI)|picture]] resourc ...a [[memory]] buffer, but is not copied to the actual system video display memory. The images are not displayed on screen with this command. To actually disp ...
    2 KB (231 words) - 23:55, 2 June 2024
  • The '''discard.view.v''' command unloads a [[view]] resource from the [[memory heap]] indirectly. ...akes a [[variable]] as the argument. [[View]] '''vA''' is unloaded from [[memory]]. ...
    2 KB (239 words) - 23:55, 2 June 2024
  • ...'''load.pic''' command indirectly loads a [[picture]] resource onto the [[memory heap]]. ...ure]] '''B''', where '''B''' equals the value of '''vPICNUM''', onto the [[memory heap]]. Picture resources must be loaded before being used in any other com ...
    2 KB (256 words) - 00:07, 3 June 2024
  • The '''load.view''' command loads a [[view]] resource onto the [[memory heap]]. This command loads [[view]] '''VIEWNUM''' onto the [[memory heap]]. [[View]] resources must be loaded before being used in any other co ...
    2 KB (235 words) - 00:07, 3 June 2024
  • ...'''load.view.v''' command indirectly loads a [[view]] resource onto the [[memory heap]]. ...ew]] '''B''', where '''B''' equals the value of '''vVIEWNUM''', onto the [[memory heap]]. [[View]] resources must be loaded before being used in any other co ...
    2 KB (238 words) - 00:07, 3 June 2024
  • The '''load.sound''' command loads a [[sound]] resource on to the [[memory heap]]. This command loads [[sound]] '''SOUNDNUM''' onto the [[memory heap]]. [[Sound]] resources must be loaded before being [[played]]. If you ...
    2 KB (248 words) - 00:07, 3 June 2024
  • The '''overlay.pic''' command draws a [[Picture Resource (AGI)|picture]] in memory without first clearing the existing picture. AGI adds a script entry to the [[script stack]] each time an '''overlay.pic''' command is executed. ...
    2 KB (246 words) - 00:11, 3 June 2024
  • |'''I'''||Inspect Object/Memory - The player can<br/> the memory by 16 bytes and '''left/right'''<br/> ...
    4 KB (552 words) - 23:27, 2 June 2024
  • <div align="center" style="font-size: 22pt">AGI Memory and Script</div><br /> ==<br /> Memory Allocation == ...
    18 KB (2,991 words) - 23:26, 2 June 2024
  • ...to.pic''' command allows you to add a view to the visual picture screen in memory. ...card.view|discard]] it after adding it to the picture, in order to limit [[memory]] usage. ...
    4 KB (643 words) - 23:26, 2 June 2024
  • <div align="center" style="font-size: 22pt">Old Style Memory Management</div> ...mory management is all about, and it explores in detail the application of memory management tools and techniques. So, let us begin. ...
    35 KB (5,830 words) - 19:58, 5 December 2024
  • ...d implicitly or explicitly by using kernel calls. The heap also contains a stack, which is heavily used by SCI bytecode. ...pecified in their species class (which is either present by its offset (in-memory) or class ID (in-script)- the same for the species' superclass (superClass ...
    40 KB (6,558 words) - 00:14, 3 June 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)