These walkthroughs aren't too in-depth. You can't really make a walkthrough for this game as you can for adventure games. Instead, these are basic guides on what to do and things of that nature.
Table of Contents:
Goals | |
Population | 300 |
Other | 6 Meager Shanties |
As with the previous game, Caesar III, Pharaoh starts you out on what is more or less a Training Mission, although it's an actual scenario. The first scenario will help you get familiar with all the features, and as you proceed through the first few scenarios, you will be introduces to more and new game features and options.
First, find a spot and build a few houses. One thing you must keep in mind in Pharaoh, along with Caesar III is the houses MUST be within two spaces of a road. If there are any unoccupied houses more than two spaces from a road, it will disappear. When you make your initial chunk of the city, you must provide at least enough homes for 150 people. At the 150 mark, Hunting will become available, and you will need food to gain higher housing levels, and that is part of the objectives in this scenario. Remember, to provide water to your houses! No water = disaster. Once you have Hunting made available, build a Hunting Lodge, Granary, and a Bazaar. Again, you must provide water.
Once you have those essentials provided, you MUST build Firehouses. If you neglect to do so, your city will literally burn down to the ground, and we don't want, do we?!?
Remember that Six Meager Shanties is one of the requirements in the Nubt scenario, so you will have to right- click on the houses, and see what's wrond with them if they aren't up to that level yet. More often than not it will probably be due to being too close to a Crude Hut, Granary, Bazaar, or Hunting Lodge. All of these things brings down the immediate area's desirability.
Remember four things for the Nubt scenario: Water, Firehouses, Food, and Desirability.
Goals | |
Population | 500 |
Culture | 10 |
Other | 10 Ordinary Cottages |
Welcome to the second city in your quest to become Pharaoh. Thinis introduces you to a new, and very important element, Gold Mining. Gold is basically your form of currency. It's also called "deben". You can't make any money by placing gold in your Storage Yards, so do you do with it. Well, you are given a new building, the Palace. The Palace is where you turn your gold in. It's basically your city's Treasury, I guess.
Where do you put the Gold Mines? Well, you must construct them in the area where "gold" is protruding from the rock. Make sure you roads to them, otherwise you won't get anything done. Gold mines have a tendency to collapse, so I highly recommend placing an Architect or two nearby to watch those mines.
How do I get the 10 Ordinary Cottages? Pharaoh introduces you to another VERY important aspect of the game, Religion. In Thinis, you are given Bast for your God/Goddess. If you want a successful city, I recommend placing Temples and Shrines for Bast. Remember, she will determine your people's health and mood.
What's next? Entertainment. No, there were no televisions back then, nor were there satellite dishes, so what did they do for fun? All kinds of things were done back then for entertainment. Juggler's Booths must be constructed on a Crossroads or a "T" intersection, just like the other Entertainment buildings. It is recommended that you learn how each building operates. Juggling Booths won't do anything (entertain) without Jugglers, so build a Juggler's School nearby to produce Jugglers.
How am I supposed to meet my requirements? Well, the Culture Rating is pretty easy actually. If you supply your city with enough Entertainment, your Culture Rating will be achieved. To get the 10 Ordinary Cottages may be a little harder for some people. It all depends on how you have your city constructed. Granaries and Hunting Lodges decrease the Desirability in the area, so keep them away from the houses if possible, but not too far. Temples and Shrines will increase Desirability, so try to have those around as well. As with all of the scenarios, be sure you have plenty of Architects and Fire Houses. Without these, your city will literally be left in ruins.
Goals | |
Population | 600 |
Other | 10 Modest Homesteads |
Perwadjyt will introduce you to a new, and VERY important aspect of Pharaoh, Floodplain Farming. Not all scenarios will offer Hunting as means of providing your city with food. Farming, however, is available on most of the scenarios. Just so you understand what "floodplain" is, it's the area near the Nile River that floods during the Flood season. It's usually a dark brown or something close.
Before you can get the farms up and running smoothly, you'll have get some people to move in, so make a medium- sized housing block, provide it with water, fire houses, and Architects. Once you've got a small population, construct the farms. I forgot to mention Work Camps. Well, you MUST build them as well. Five Work Camps should be supply enough employment for the farms and other buildings. Four or five Fig Farms should prodive you with enough food. Just remember to build roads to the farms. Sometimes it saves space if you get two or three farms to use the same road. I forget just how the Flood plain is constructed in Perwadjyt, because I haven't played Pharaoh in a while, so here are a few examples of what I mean.
(2 Farms) (4 Farms) FFFF=FFFF FFFFFFFFFFFFFFFF Key FFFF=FFFF FFFFFFFFFFFFFFFF = ================ FFFF - Farm = FFFF = - Road |
Those little drawings may not look all that great, but it shows you what I mean. Most Flood plains are smaller in areas than others, so you'll just have to use whatever configuration you can with the flood plain you're given.
After you've built the Farms, you'll have to build a Granary and a Bazaar. If you haven't figured it out by now, a Granary stores food, and the Bazaar distributes it (as well as other goods). If you keep Osiris happy on this scenario, food can become more abundant, since Osiris controls how well the flood is, and the better the flood, the more nutrient- rich (fertile) the soil is in the farms, and it will make more food.
What do I do now that I've got a steady food production? Well, you get to dive into another Industry, Clay Pits and Pottery. When you build the Clay Pits, they must be relatively close to the water's edge. The Potter doesn't have to be close, but it should be close to the Clay Pit, so there is always a supply nearby, and it saves time. Make sure you build one or two more Potters than you have Clay Pits. Also, build an Architect or two nearby. Clay Pits tend to have a higher chance to collaps than some buildings. Once you have those built, build a Storage Yard. The Potters must have a place to put the pottery, right? Keep in mind, that all of these buldings have a negative desirability rating, so try to keep them away from housing, if possible.
Roadblocks will also become available eventually. When they become available, read about them. They are a great feature.
How do I get the 10 Modest Homesteads required for this scenario? Right- click on each house and find out what is bothering that house. Gardens, Statues, and Plazas will become available at one point. These are important, because they have a positive desirbility. Pottery will just accumulate in your Storage Yard if you don't have the housing up to an Ordinary Cottage. The bazaars will get the pottery and distribute it once Ordinary Cottages are found in the city. After that, it's just a matter of time. Just remember to experiment with the Plazas, Gardens, and Statues, because these are available in the remainder of scenarios, and are very important in having a successful city.
Goals | |
Population | 1000 |
Other | 10 Modest Apartments |
Neken gives you a rather large area to use. Unfortunately, most of the land is arid, so water becomes more of an issue. Water Supplies can only be built on grasslands, because where there's grass, there's water. Water carriers won't walk the entire city either, so you will have to make a housing block pretty close to the Nile's banks, so it will be near water. When building your housing, you must leave a small area for Clay Pits. Remember, they have to be next to the Nile's bank.
Farming is a major issue as well. Nekhen doesn't offer you very much space in the flood plain to build farms. You'll have to be creative in order to use the given space wisely. Just remember to have roads leading to the farms. Work Camps should be built next. You need workers, right?
Nekhen allows you to use the Overseer of the Workers, which means you won't need to build a Palace to monitor the employment rate. There is no gold to be mined, so you don't really need to build a Palace.
Here's a Tip from Impressions: "If you have a lot of unassigned workers (but don't really need to build any new industries), building a Palace will reduce unemployment."
Remember to built Potters for the Clay Pits. Also, look back to the previous walkthroughs (especially Perwadjyt) for tips and help on reaching the 10 Modest Apartments housing level.
Goals | |
Population | 1500 |
Culture | 15 |
Prosperity | 20 |
Kingdom | 40 |
Monument | 9 |
Other | 10 Modest Apartments |
Men-nefer is a large step up from basic city management. Don't get me wrong, fires and all of those things can be hard to control, but you have a new challenge in Men-nefer. You will be introduced to monument- building. It is small, so it's not overwhelming.
You'll have to begin your city in the neighborhood of the floof plain. Get some Work Camps, and Chickpeas Farms up and running. You'll need to give your people just about everything in this mission, so plan your layout carefully. You'll need Entertainment, Religion, Magistrates, Healthcare, pottery, and beer. You'll need all of those to make the housing levels evolve. Without them, you'll have large areas, which will be commonly referred to as "slums". You don't want that, do you?
Build a few Tax Collector's somewhat early, because Pharaoh didn't leave you enough money for this mission. I'll get back to money in a minute.
Once you've got one Spacious Apartment, you'll introduced to the Education features. For Educational structures to properly function, papyrus must be available. So, build some Reed Gatherers and Papyrus makers. The Reeds are grown in the marshes. There are two areas of marshes on Men-nefer. The Reeds are the "yellow" things that stick up in the Marsh. Build several Reed Gatherers and Papyrus makers because Papyrus will be your only way of income, with the exception of Taxes.
Once you have schools working, Trading will become available. Perwadjyt will sell you bricks for your Small Mastaba, and Nekhen will buy Papyrus from you. Before you can trade, you must open each trade route, and visit the Overseer of Commerce. By visiting him, you will be able to set Papyrus to "Export" and Bricks to "Import".
Once you have those taken care of, it's time to select an area for the Small Mastaba. You will need a Storage Yard. Set it's orders to Accept bricks only. Don't let it accept anything else. Also, set all the other Storage Yards in your city to "Do not Accept". When the traders come into the city, they should drp off the bricks at the Designated Storage Yard. When a load of bricks come in, you will be prompted with some information about the construction of the Small Mastaba. Be sure you have at least four or five Work Camps in Men-nefer. More will be helpful when clearing the ground for the Small Mastaba. Also, some Bricklayers' Guilds will be needed. They lay the bricks for the Mastaba. Select the area for the Mastaba to be built from the "Religious" panel on the interface. Make sure it's close to the Bricklayers' Guild and Storage Yard. This reduces the time for construction. It didn't take me very long to complete the Mastaba. I was importing all the bricks I could, and I was still waiting for bricks to be delivered. Also, I had to send some Papyrus to a city, and they rewarded me with a ton of bricks. Unfortunately, my Small Mastaba was finished, but I took them anyway.
Once you finish the Mastaba, there's not much else to do. Just wait for Nekhen to buy more Papyrus from you, and you should win it. Also, make sure you meet the other "goals" for the mission. "Prosperity" will probably be the one that is not met yet, and that's because you must wait until you sell more Papyrus. Also, make sure there is low unemployment and fairly good housing. Once you've met everything, you win!
Goals | |
Population | 2000 |
Kingdom | 70 |
Prosperity | 10 |
Welcome to Timna. The first thing you'll find out is you are not alone. The Bedouins are nearby, and they don't want you to have that copper deposit your city is sitting on. Pharaoh and a few other cities will request goods from you, so be prepared for that. You are given a set time, and usually, it's not all that long, or so it seems. Your Kingdom Rating will be what suffers if the goods aren't sent and received in the given time. A suggestion would be to build plenty of Storage Yards so you wouldn't have to worry about it as much. Copper, weapons, money, and gems are the main requests. Copper is the main one, however, so be sure you produce plenty of it.
One thing you should take into consideration when building your city is where to build it. Well, it's hard to say. The Copper Mines do take up room, as do the rocks the Copper is in. So, you'll just have to make some sort of compromise. If I can remember correctly, I built my city in small groups. I wasn't able to make one huge dense housing area. Well, that's just from memory, I may be thinking of a different level.
Hunting Lodges are available once again. What's the food? Ostriches! Tastes like chicken, right? It is suggested by many that you try to import some food. I also recommend doing so. Nubt offers game meat, so go for that if you can!
To stay out of debt, make Gold Mines near the rocks wher Gold protrudes. Place your Palace near them as well to reduce time. As always, make sure you have Architects near the Gold and Copper Mines, since they are much more likely to collapse than other buildings. Also, build Tax Collectors, and Police Stations. I forgot to mention that in the last Walkthrough. There is always crime, and the Police will help limit the theft.
This level requires you to build an army. I know, you've been waiting for war right? Well, a group of Archers and Infantry should fend off the Copper- hungry Bedouins. Keep Pharaoh happy with his requests and your Kingdom Rating will rise, and you should win the level of Timna.
Goals | |
Population | 2500 |
Kingdom | 45 |
Prosperity | 20 |
Culture | 15 |
Monuments | ||
Building | Building Materials | Burial Goods |
Medium Mastaba | 24,000 Bricks | None |
Bedhet allows you to go fishing. Wahoo! You also get to mine for gold, which will add to your income. As you'll find out, gold mining isn't always available.
To start fishing you'll nees a few things. A Shipwright and a Fishing Wharf must be built. The Shipwright constructs the boats for the Fishing Wharf. Be sure you have wood in your Storage Yard(s).
Trading also becomes a little more complex. They will be coming to you the Nile River. So, you must build a Dock on the river, and a Storage Yard or two nearby to receive and send goods.
Mining Gold comes into play with trade. This mission makes you build a Medium Mastaba, which requires more bricks than the Small Mastaba did. To ofset the costs of importing bricks, you will have to mine gold. For the Gold to be of any use, you'll have to build a Palace once again. Gold isn't your only source of income. Taxes, Papyrus, and Beer will help. Papyrus and Beer are your chief exports. You can also import Flax, and turn it into Linen, and export the Linen to turn a profit.
Warships also become available. You'll need to build a Warship Wharf, and make sure your Shipwright has wood. The reason I bring this up is you will be attacked by enemy warships.
Although I didn't find it necessary, you could build a group of Infantry or Archers in case the enemy boats get past your warships and land their troops.
One problem you may encounter is limited riverfront space. You'll just have to work it out. If I remember correctly, I didn't seem to have too trouble with it, so I'm sure you should do okay.
Ferry Landings will issue people across the Nile. For more information on the Ferry Landings, read the Pharaoh manual.
Goals | |
Population | 2500 |
Kingdom | 60 |
Prosperity | 25 |
Culture | 25 |
Monuments | ||
Building | Building Materials | Burial Goods |
Small Mastaba | 10,800 Bricks | None |
Small Mastaba | 10,800 Bricks | None |
Medium Mastaba | 24,000 Bricks | None |
City construction is recommended to take place on the eastern bank. This allows you acess to the larger flood plain. Unfortunately, it won't be a source for food. Fishing is once again your way for food, so build Fishing Wharves and Shipwrights.
Trading is important in Abedju. Most of the trading is by water, which will require a Dock and a Storage Yard nearby. The majority of your income will come by the means of exporting Beer and Linen.
A bridge can be built where the land masses are close. This will allow reed gatherers to cross the Nile and access the Marshland, where the Reeds grow. Remember Reeds are requires to make Papyrus, which you can export to make a little extra money. Papyrus tends to be one of my favorite types of exports, but I have no idea why. I know it's fairly easy to get the Reeds and turn it into Papyrus. One thing that you may consider is building two docks. It will help sometimes. Try to make them right next to eachother, since the boats seem to go to which ever one is closer to the entry point.
Open a trade route with Byblos to import Wood. Wood will be required for the construction of the Warships. You DON'T need a lot of it, but it is very expensive.
Abedju introduces you to a new concept, brick making. In past missions, you've been able to import bricks for your Mastabas. Well, Abedju makes you build three of them, which takes a lot of bricks. You'll need both Clay and Straw to make bricks. It takes 100 bags of clay and 25 bundles of straw to make 100 bricks. To make things easier on yourself, fulfill the requests for Beer, and you'll be sent bricks as a "Thank You".
To build the Mastabas, you'll need plenty of workers. Be sure to have Work Camps and Bricklayers' Guilds. Place the Storage Yards near the Mastaba sites, so transporting the bricks doesn't take too long. Remember to only build one Mastaba at a time! After that, use your Pharaoh knowledge and get the remainder of the requirements met and it's on to the next city!
After I've received a bunch of emails on this level, I decided to do a little more investigation to see why people have trouble with this level, and why it can take people over 200 months on the Hard Setting.
I ran across something someone posted, and the person's name was "Brugle".
Here's what was included -
You need five settlements, in this order:
As settlers arrive, first build the work camp for your floodplain farms, then a Temple, Water Supply, Firehouse, and Architect for each big block, then Industry and Raw Materials become available. Start making bricks and export them for a while! This provides needed funds. Your goal is to have 1000 people after one year and 2000 after two without going into debt. If you do this right, you should get a good harvest from all six farms and export the linen and beer in the first year.
The next priority is to provide food for everyone. If you don't, plague will strike. Import Figs and Chickpeas until your Fishing is fully established. (Of course you're importing 100 fish so you don't need to build granaries.)
In the dock area (3 docks, as far south as you can put them) have 3 storage yards accepting only clay, straw, and linen. A nearby area handles the lucrative land trade. Between the docks and southern housing block build Brickyards, as many as you can. The more you buil, the more raw materials you will import.
Once people are fed, get the monument zone going, just to the northwest of the south housing block. First build storage yards set to "get maximum" bricks. These will grab the bricks you've already produced and stored in the land trade area. Then start on the Medium Mastaba, supported by work camps and bricklayers.
I did the Mastabas wrong, and whoever does them right is going to get down to 90 months. Once the Medium one is 70% done, start the second, and once bricks are going onto that, start the third.
What I'd recommend (not that I did, but I'm wiser now) is to have three or four storage yards set to accept bricks as close to the mastabas as you can. All 31 brickyards deliver directly to these. Keep the number small so that your bricks don't get spread out. That way workers can always find a full load of bricks and find it without traveling. If you have bricks anywhere else, set the storage yard to "empty" them. Avoid at all costs letting your workers travel far to get bricks. To practice this, load the second save game
and see if you can build the last two Mastabas in less than two years.
Late in the game, you may be able to import bricks. Do so, but check carefully to be sure that you're profitable for the year. Otherwise you'll have three Mastabas and no prosperity.
My guess is that anyone who masters this level will be able to do all the pyramid-building levels twice as fast as the average player. Caesar III experts take note there is nothing in the C3 career like the logistical problems of handling all these bricks.
Eventually I was limited by the size of my brickmaking industry. I see no reason that 6000 people for a population and 40 bricklayers isn't possible. Another obvious improvement to what I did is to produce and stockpile beer for Pharaoh across the Nile but don't let anyone but immigrants use that ferry!
Goals | |
Population | 3000 |
Kingdom | 55 |
Prosperity | 20 |
Culture | 20 |
Welcome to the next city, Selima Oasis! Lucky for you, you've all kinds of Trade Route problems here, well, I guess it's not so lucky is it?
Your economy will be dependent on exporting Wood.
"Be sure to avoid building on ostrich spawning grounds. No more spawning grounds equals no more ostriches, which equals no more food, which equals no more city! You can only stretch ostrich meat so far and may need to supplement your people's diets with imported food." - Impressions
You'll need to import Copper, which is expensive. Copper will be used for making weapons. You'll need some troops in Selima Oasis. There are a few requests for Troops that you must fulfill. Another request that will pop up is luxury goods. Pharaoh needs his stuff!
Another way, other than exporting Wood, to make money is exporting Beer and Papyrus. As I've mentioned earlier, trade routes are a bit of a problem. Distant battles keep taking them out, so be patient!
Goals | |
Population | 4000 |
Kingdom | 50 |
Prosperity | 30 |
Culture | 30 |
Abu is an interesting city. There are quite a few new things you are introduced to here, so I strongly suggest you read all messages and tutorials that pop up here so you know how everything works.
Stone and trading are very important on this level. Stone will be requested by Pharaoh, plus you can export it for profit. The better you do tapping into the resources, the more money you'll make. The city you make here will help you later on.
With Stone on your mind, you may forget about your Armies. I suggest that you don't. Pharaoh will request some, so I suggest that you keep a few companies available.
There's not a whole heck of a lot to do here, for a walkthrough, that is. Use our Pharaoh experience thus far to make Abu a thriving city. The Dock should be built on the Western body of water, if I can remember correctly.
Good luck!
Goals | |
Population | 3500 |
Kingdom | 30 |
Prosperity | 15 |
Monuments | ||
Building | Building Materials | Burial Goods |
Medium Stepped Pyramid | Plain Stone 10,800 Bricks | Pottery - 1000 |
Linen - 500 | ||
Wood - 1000 | ||
Papyrus - 500 | ||
Granite - 15 Blks |
We've got a lot of building to do! You get to build your first pyramid! Excited yet? Well, it takes quite a while to do, so be patient.
Before I rush right into the Pyramid construction, I'd like to discuss food at Saqqara. You are given two, count them, two, forms of food. You get ostrich and pomegranates. Pomegranates are brand new to you, so you will be introduced to a new form of farming, meadow farming. This is somewhat different from the Floodplain farming in the fact that you don't need to build the farms next to the water. Where you see small yellow "tufts" of things in the grass, that is where you can build meadow farms. They need water, so you'll need a water lift near the Nile River, with an operator, as well as an irrigation ditch to the farm(s). The meadow farms don't do quite as well as the floodplain farms due to fact that the floodplains are more fertile than the meadow farms.
For one source of income, build Gold Mines at the north end of your city. The only problem you may encounter here is those damn hyenas. Sometimes they have a threat of attacking your Gold Mine deliverymen. The Gold Mining doesn't just offer you income, but it allows you to buy other raw materials, so you can turn them into finished products, and sell them.
Before you start to take up a lot of room here, start your pyramid. It does take up some room, and it also takes a long time to make. As with the Mastabas, you'll need people from Work Camps to clear the ground. Building a pyramid is different from building a Mastaba in a few other ways. You'll require carpenters and stonemasons. A Carpenter's Guild will need to be built to supply Carpenters. A few suggestions for the pyramid building would have to be to make multiply Stonemasons' Guilds and mine a lot of stone while the base of the pyramid is still being dug.
Do I accept the pomegranates as a gift? YES!! If you don't, it will be a bad mistake. Take the gift even if you're choking on pomegranates. Visit the Overseer of Monuments once the pyramid is done and make sure you have sent all things necessary.
Good luck!
With all of the monument constructionm it tends to bring down your Prosperity and Culture ratings, so just ignore them until the pyramid is done. Well, that's what I did, and I beat the level, heh. You may do something different.
Goals | |
Population | |
Kingdom | |
Prosperity | |
Culture | |
Other |
Monuments | ||
Building | Building Materials | Burial Goods |
Attack!! Yeah, that's what you'll be looking forward to in Serabit Khadim. All kinds of armies will be charging through, trying to take you out. Fortunately, there is a small wall constructed around the city, but you will still need to build some troops. Attack isn't the only important thing here....copper is.
You'll need to establish Copper Mines as soon as possible. I recommend you build lots of them as well. Pharaoh like and needs his copper, so be sure to have a steady supply of it in your Storage Yards. You can also export the copper and use the copper to make weapons, which you'll need for your Infantry.
"As with the Selima Oasis, be careful not to build over ostrich spawning grounds. Exporting jewelry and excess copper will bring money to build up your military and supplement sparse food resources." Impressions
"Invasions and requests for goods (like gems, weapons, and luxury goods) will grow in size with each passing year, so try to meet the win requirements as quickly as possible." Impressions
Goals | |
Population | |
Kingdom | |
Prosperity | |
Culture | |
Other |
Monuments | ||
Building | Building Materials | Burial Goods |
More building! Yeah, Pharaoh gives you the opportunity to use your monument building skills once more. The Stepped Pyramid Complex you are required to build is rather massive, which will require a lot of laborers and stone. 20 Work Camps will also speed up the process of preparing the base.
The best thing to do in the early game is to establish a few trade routes, which will allow you to turn an income. Wood and Papyrus are the recommended exports since they cost quite a bit to purchase.
Place the Stepped Pyramid Complex as soon as you can. It will allow you to build the remainder of your city around it. Also, this features a Causeway, which must extend to the water's edge. No traffic can flow through it.
As already mentioned, you'll need stone. You'll find plenty of room in the rocky areas for this. Building plenty of quarries will help save you time. With so much emphasis on the Stepped Pyramid Complex, you must not forget about the Small Stepped Pyramid.
There is also a meadow area, which will allow you to build a few farms to feed your people who are in the quarry area.
You aren't alone by the way. You will need an army because you will be under attack a few times, so be ready.
Goals | |
Population | |
Kingdom | |
Prosperity | |
Culture | |
Other |
Monuments | ||
Building | Building Materials | Burial Goods |
Gold Mining is your friend. You will have to spend your money wisely in this mission. Copper is the main reason for the lack of money. The reason you need copper is for your Infantry. You'll need plenty of troops.
Pharaoh has also begin a large construction project, which will require a large amount of limestone to be sent to him, so be ready for his requests. You must find a balance between troops and limestone. You don't want to overproduce on one and have Pharaoh make a request for something you don't have, do you? Also, beer and debens will be requested.
Pharaoh isn't the only one who needs troops. In fact you will need a supply of them as well. Walls and Towers can be constructed to help defend your city. Use the God, Seth, to help you. Remember that Seth controls armies and war, so be kind to Seth, and you may be rewarded.
Pharaoh isn't the only person doing building. You must build a Small Obelisk, which will require a supply of granite.
As a warning for requests, be sure you have a large supply of Beer on hand when 2568 BC rolls around.
Goals | |
Population | |
Kingdom | |
Prosperity | |
Culture | |
Other |
Monuments | ||
Building | Building Materials | Burial Goods |
If you haven't noticed, my walkthroughs are getting shorter. Well, this one doesn't need to be explained too thoroughly either. This mission is fairly understandable and straightforward. The best thing you can do is just use your knowledge thus far and use it for this level. There's nothing too challenging.
You will, however, have to make plenty of money, because the Trade Routes get a bit troublesome here.
Pharaoh will make requests for Grain, Beer, and Limestone, and in return you'll receive plain stone, which will be used for the Medium Bent Pyramid you must construct. Limestone and pottery are probably your best bets for exports here, just remember to keep enough limestone for your Pyramid.
Goals | |
Population | |
Kingdom | |
Prosperity | |
Culture | |
Other |
Monuments | ||
Building | Building Materials | Burial Goods |
Welcome to the next busy level. Pharaoh will keep you busy in North Dashur, that's for sure.
Importing will be something you'll need to do. You can grow Barley, which you can make into Beer, which is an item you can export for a nice amount of money. Beer exports will be a key for offsetting your costs for other imports.
Military isn't stressed too much here, with three or four Forts built, your city should so fine. Copper gifts can be used for weapons for your infantry, with any excess going to exports.
Storage Yards are an important thing here. You'll need to have a nice supply of limestone, barley, and grain on hand for the greedy Pharaoh. Pharaoh will give you gifts of Plain Stone, which will be needed for the little construction project you have.
Goals | |
Population | |
Kingdom | |
Prosperity | |
Culture | |
Other |
Monuments | ||
Building | Building Materials | Burial Goods |
As you've noticed thus far, Pharaoh is making you do more and more as each level progresses. Well, requests always keep you busy, so be sure you have plenty of Storage Yards.
As soon as you can, start a Gold Mining community near the rocky outcrop with gold protruding from it. Gold is important because it offers of a local Income. Copper can also be mined, which can be used for weapons and an income!
Food may be a little troublesome. Your required population has been increased, which means you'll need lots of food. Fish is the only local suppy of food. So, as you've learned already, you'll have to import whatever food you think will please them. I should point out that whatever food types they receive, don't change their mood, so it doesn't (actually) matter which food you decide to import. Whatever is the cheapest will be the logical choice.
You are NOT alone! The Kushites are nearby and they would like to get their hands on your Copper and Gold. There really is no ONE way to secure your city from them. I suggest that you have a strong Navy to intercept any enemy boats that wander into the city's area. I also suggest that you have a strong army in case one of their boats gets past your Navy and lands the troops it is carrying. You don't have to have more than three Forts, but it wouldn't hurt. It all depends on your Navy, really. I should warn you that they bring larger and stronger forces as the scenario progresses, so you could build a few extra Forts, but as I alreads said, a great Navy will help keep their transport boats from unloading their troops.
Remember to have wood for your warships (Navy). Being on Seth's good side is another important idea. He can help destroy armies, as well as yours if you ignore him! Granite should also be onhand. I believe Pharaoh requested some, and you'll need to put some in the Small Mastaba you just created.
If you'd like to view a saved game (not mine) for this level, go to http://www.tiac.net/users/bamberg/pharaoh/iunet/Iunet.zip
Tip from Sean Hurley: While in Iunet, the city accumulated massive wealth with a kingdom rating of 100. So I simply raised my salary to 100 deben per month and moved it down occasionally to maintain my kingdom rating. Eventually, I accumulated about 45,000 deben in my personal savings before completing the assignment. Upon entering Rostja, I simply donated my 45,000 deben to the city and found myself on a blank map with 55,000 deben. Needless to say, I had no difficulties whatsoever. It got to where the only messages I would receive were the annual Inundation reports, which are quite annoying when you don't have farms. By the time I finished the pyramid complex, my personal savings were back up to an obscene amount through my extortion of the city. I still ended with a kingdom rating of 100 through all the requests to Pharaoh I fulfilled. I am now ready to glide through the next city without cheating. The key to Pharaoh is the personal savings. Through proper "financial management", nothing is difficult.
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I read through the Walkthrough that Impressions did for this level, and it is excellent. So, instead of trying to make up my own, I'll just use theirs in quotes.
"Building an efficient city at On is a test of your ability to create different self-sustaining zones. There are five landmasses here: the east bank, the west bank, and three islands. The only way to access the west bank is to skip across the islands from the east bank." Imp.
"Begin your city by building ferries that will allow immigrants to access the west bank. It is there that you should set up the first zone in your city. Build some housing, Hunting Lodges, and a papyrus- making industry. Build a Dock there, too. Make sure that the ferry fromt he west bank to the western island has access to employees on both sides. Use the western island to grow flax for linen production. Linen and papyrus can then be exported through the Dock on the west bank." Imp.
"Next, establish a quarrying community by the rocks on the east bank. Build a Dock there, too, and export limestone from that Dock. You should now have some well-established sources of income." Imp.
"Establish a food-producing community on the middle island. Since the west bank is self-sufficient, there is no reason to provide employees to the ferry leading from the center island to the western island until later in the scenario, when your entire city needs linen and papyrus. However, the east bank is without a source of food, so the ferries leading from the east bank, across the eastern island and to the middle island should all have access to employees and road connections. This is a good place to employ your knowledge of Roadblocks. Build a Granary by the limestone Quarries, and you will be able to feed your people there." Imp.
"By ensuring that there is no way for Dock deliverymen from the east bank to get to the west bank, and vice versa, you will violate river trade, thereby making it more efficient. Trade ships will only visit the west bank to buy papyrus and linen, and only visit the east bank to buy limestone." Imp.
"The eastern island is a good location for the brick-making community. You'll need lots of bricks to build the three small Mastabas." Imp.
"If you use tips as a start and remember to save room for three small Mastabas, you should soon have a thriving city at On." Imp.
"A word of warning: you will be asked several times of gifts of limestone. If you don't fulfill these requests, one of your trading partners will become upset and close its route, potentially cutting off your source of luxury goods, which you need as a burial provision. Either stock up on luxuries early, or be sure you don't miss these limestone requests." Imp.
"Imp." - Impressions
You will NOT need any military!
A saved game file can be found at:
www.tiac.net/users/bamberg/pharaoh/heliopolis/Heliopolis.zip
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You've got a challenge here. Many people say this is one of the most difficult scenarios in the game, so be patient. I read through Impression's Walkthrough for Pharaoh, and the first part is an excellent way to start off.
"Take a moment to look at the terrain before getting started. There are a few things to notice." Imp.
"First of all, despite the presence of flood plain here, you cannot build farms. So, take a look around and locate the ostrich breeding grounds, because your people are going to be eating a lot of ostrich meat! Be particularly careful when placing the Pyramid Complex not to cordon off the ostriches on the western bank of the main Nile branch here. You will need to be able to access them for food." Imp.
"Secondly, notice that all of the rocky areas are at the western edge of the play area. You will need A LOT of plain stone for Khufu's Pyramid Complex, not to mention the medium Pyramid that you have to build for Khafra too. You will also need to mine lots of gemstones and create lots of luxury goods (jewelry) for export. These are your main sources of income and should be attended to from an early stage." Imp.
"Finally, suitable areas for Dock placement are a long way from the mining areas, so try to devise a system to efficiency move gemstones and jewelry for exportation. Instead of making Dock deliverymen come to the mines to get gems, make the gems available near the Dock. Build Storage Yards to "Get" gems." Imp.
The first two aspects I'd suggest concentrating on would be money and military. You will be attacked fairly early. Keep two companies of Archers and Infantry around to fend off anyone who doesn't like you.
Gems are something that must be mined and stored in excess. Keeping 2 to 3000 gems around is a great idea due to requests. DO NOT forget Tax Collectors! They will pick up any taxes owed, which will help you through the tough times. Try to export anything you can to make a profit. Money is important here because of all the stone you'll need.
Okay, monument building will take a while. I'd suggest starting out with the Sphinx. Once you've got that finished, and you have an efficient city, you can start on the other two. You must carefully plan where to place the other two monuments, because your city could be in a bad spot and not allow you to build a monument, which would make you lose the scenario if you can't figure out how to build it.
After that, it's just a matter of time when the workers finish the construction of the monuments. Good luck!
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One word: Wood! Yeah, wood is important here. Exporting wood is a very important way to make money. Exporting wood will allow you to import other raw materials, which you can refine into other goods.
The military is a little sneaky here. Usually, there will be little pop-ups that tell you how much longer until the next military group attacks your city. Instead, they just attack...no pop-ups. I suggest looking at the Military Advisor, who will show if an enemy army is approaching. Three companies of both Archers and Infantry will get you through the military aspect of this level with no problem.
A few other items you'll need to import are Copper and Sandstone. Copper is used to make weapons for your Infantry. Sandstone will be used for your Sun Temple.
A few folks I talked to had a problem with unemployment on this level. They decided to turn Bahariya Oasis into a Linen distribution point. This is an excellent idea. Importing flax will be required.
A saved game example can be found at:
http://tiac.net/users/bamberg/pharaoh/bahariya/Bahariya.zip
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Pharaoh will make serveral requests in the beginning. Fulfilling his requests will open trade routes, which you will need to get items, which will allow you to win. Game meat, grain, and wood should be stockpiled for the simple reason that Pharaoh will be requesting things.
Importing sandstone will be the most boring part of this level. It does take a while, so be patient. Money will be important, so exporting wood and papyrus will help you. I must say that Wood is the primary export due to the amount you have and the amount of money you can get for trading it.
A saved game example can be found at:
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The condition of the ground makes this a little more difficult, or some say. Careful planning is the key to making a fair amount of money and maintaining an economy.
Granite, game meat, and weapons will be asked for here, so keep a nice supply in storage for those times.
The main thing you have to do it stay out of debt. Doing that is a little hard, but having a few constant exports will help allow you do that.
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"The first struggle at Dakhla is to get immigrants past the hyenas and into the city. There is a simple solution to this - designate housing areas that will prompt immigrants to travel south of the oasis to get to the housing. A good rule of thumb is to establish areas of housing south of the road that leads northwest out of the region. If the hyenas continue to plague you, build some Forts, and use the military to send the hyenas to the 'Field of Reeds.'
By this stage in the game, you should be able to recognize your biggest initial source of income and build the beginnings of your city around exports of that good in this case, wood. However, do not forget to pay attention to other goods that your city can produce because other cities will inevitably request them. Make sure that you are producing and storing beer, bricks, grain, and wood before the scenario progresse too far. Pre-emptive stockpiling is a good economic tactic for Pharaoh.
Granite is needed for construction of the small Obelisk, but will only become available through fulfilling the needs of your fellow Egyptians. As soon as it does become available, begin importing it. You will need 100 granite blocks stored before you can begin work on the Obelisk.
If you are able to successfully manage the economics of the Dakhla Oasis, you are well on your way to becoming a master of Pharaoh."
- This was taken from http://pharaoh1.com
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The first thing many people say is that you must save your game often, as you will need to do because this is one of the hardest levels of the game, if not the hardest.
"You are stuck between two warring factions who struggle for supremacy of Egypt: the rulers of Henen-nesw and the rulers of Waset. You will be asked to take sides. Thinis is being rebuilt by the rulers of Waset, which makes them the "good guys". Don't accept gifts (however tempting) when Henen-nesw tries to bribe you, and don't give in to their extortion demands.
Be scrupulously true to your Waset allies, or you will set off a series of events that will send army after army to destroy your city. Your choices may not make you popular, but it's easier to rebuild your Kingdom Rating than it is to rebuild your city after it's been sacked! This is a heavy combat mission, so regardless of your choices, you'll still need soldiers.
Lots of soldiers.
Multiple invasions will occur, and sometimes they'll overlap, so you'll be fighting two enemies at once! One way to reduce your losses is to use your warships to take out enemy transport ships before they land their troops.
You might have to go into debt for a while, but as long as you can set up Gold Mines in a timely fashion, you shouldn't have any lasting problems. Mining gold should be one of your first priorities. You'll need it to pay for the copper you'll need to import. Don't overlook beer, though. Exports of that can be just as lucrative.
Take advantage of the road system. With a little adjustment and carefully placed housing and roadblocks, you'll be in a position to harvest every resource the city has to offer.
You start out with high unemployment, so no one wants to come to your city. Try clearing some of the housing (like the housing outside the Fort) until there's no unemployment, then you can start building new housing to attract workers to the areas you want to develop.
Requests aren't made often, but when they are, look out. You may have to come up with a heap of pottery - or worse - dispatch troops during a mission where every soldier counts.
If you can make it through the first 15 years or so, the invasions should taper off, and you can concentrate on meeting the winning requirements. The most difficult of these will be your Kingdom Rating, which will most likely be at rock bottom. Don't forget to dispatch a gift or two (at most) every year to Pharaoh and hold lots of festivals to Ra."
- parts are taken from http://pharaoh1.com
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You've got one heck of a challenge here. Not only do you have to make your own city a great placem but you must worry about other cities, and you'll be asked for plenty of supplies.
You will need to build both an Army and Navy, and make them formidable!
"Your initial settlement should be three-pronged. Build a gold mining camp and a City Palace near the gold resources at the northern end of the river. When funds are suitable, build a farming community directly across the river from there, employing both floodplain and meadow farming tactics. Then, build a fishing community on the island at the south end of the river. Make sure that you are providing your mining community with food so that they do not develop disease. Finally, to prepare yourself to fill requests, stockpile half a Storage Yard of each of the food types.
As long as your city is well established and your military is prepared by the time Henen-nesw begins trying to extort money from you, completing the Waset scenario should be no problem."
- taken from http://pharaoh1.com
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"Begin your struggle to reunite Egypt by cleaning up your recently ransacked city. Clear away rubble and area desirability will improve. If you are wondering what buildings used to be there, right-click on the rubble before deleting it. There are valuable resources here that you cannot do without; therefore, do no destroy everything, or you will definitely lose. Most importantly, make sure that you have a Granary and a Storage Yard.
Be aware of three things at first: there are allocation priorities pre-set by the Overseer of Workers, the gods are displeased, and you do not need to import clay because your city can produce its own.
Your most profitable export is copper, so start mining! Buhen buys copper. If you decide to build Gold Mines, make sure that the City Palace is near them. As soon as your copper exporting becomes stable, begin making weapons. You will need a lot of them to replenish your army and to send to other cities per their requests.
Expect an early invasion. Assuming you continue to support your military labor pool, you should have two complete companies of archers (from the pre-placed Forts) by the time the invasion comes. If you have the money, add a few Towers to the existing Walls. The first invasion comes from the north, on the west bank.
The invasions continue, giving your army only a little time to recover between attacks. There is also a water invasion, so make certain to have some warships. Be aware of land invasions from the east bank, too! Either provide transport ships for moving troops across the river, or build Forts on the east bank. It's probably a good idea to do both. You can use the transport ships later for dispatching troops to distant battles, so they are useful to have around.
When things settle down a little, consider beginning work on the monuments. You have to build two small Obelisks and one large one in Kebet. That's a lot of granite! If you need extra income, you can sell granite to Buhen.
As long as you do everything possible to support your military, your growing city at Kebet should be able to effectively repel all invasions. Balancing the need for military resources without going into too much debt is the biggest challenge here, but it is definitely surmountable."
- Taken from http://pharaoh1.com
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"Your initial task at Menat Khufu should be to expand the scope of the farming and prepare to fill famine requests for food. Assuming this is done quickly enough, and a few Storage Yards are set up to receive the food, you should be able to meet all of the requests in a timely fashion. You may have to sacrifice giving your own city food during the first year to fulfill the needs of other Egyptian cities suffering famine. Do not hesitate to do so.
Once food production is adequate, begin establishing beer and linen industries. Beer and linen are needed by your people, are valuable exports and are needed to replenish the burial provisions stolen from the Pyramid in your city. Income received from exports should be used to purchase the granite and wood needed to construct two small Obelisks in your city.
Efficient city layout and centralized exporting will help you overcome some of the geographical limitations of the Menat Khufu region. If you ensure high-quality floods by appeasing Osiris (a Temple Complex dedicated to him is invaluable!), filling famine requests will be significantly easier."
- Taken from http://pharaoh1.com
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"This mission will require you to concentrate on economics and large city management. Start exporting linen to create income. You can also expand your city across the river to take advantage of the reed fields. These reeds can be turned into lucrative papyrus exports.
You'll receive plenty of requests for goods, starting relatively early in the mission. Have grain, pottery, bricks, limestone, and meat on hand.
Itjtawy has problems with water contamination, so make sure you have plenty of physicians and apothecaries to keep your population healthy.
As long as you keep meeting requests and keep making a profit from exports, you will be able to expand your city steadily. There's a lot of space in the play area, and you'll need it to get your city's population to 7,500 people. Think about prefabricated city blocks. That is, design a city block that is more or less self-sufficient (water, food, religion, health, infrastructure, etc.). Make sure to leave some empty space in the design for structures you might not need right away (Courthouses, Libraries, Mortuaries, etc.), but will want to add later. As your city grows, add an identical block next to it. When the second block is running smoothly, add a third, and so on. It's a great way to keep your city organized and manageable.
Then you'll be in a position to start closing in on your city's other goals like prosperity, culture, and the three monuments you need to build. Don't forget the housing requirement!"
- Taken from http://pharaoh1.com
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"This large area sees frequent military activity. The problem here is that there are several places where the potential invaders might attack. Depending on where you decide to build, some of the waterborne invasion forces might land on an unoccupied island. If they do, you are in luck: they will eventually get bored and go away.
Don't count on enemy soldiers meekly going away too often, though. Eventually, you'll probably expand your city onto some of the islands. You can place Forts on island settlements to guard them, or build Transport Wharves to shuttle troops around. The latter can take a lot of time, so you'll have to figure out a layout that will allow you to respond to threats in a timely manner.
Invasions begin within the first few years of the mission. You should try to bring your military to maximum strength as soon as possible, because the Kushites will attack in large numbers.
A strong naval presence will be necessary. Always remember to target enemy transport ships first. Remember that when it comes to conducting warfare, a little help from Seth never hurts!
Requests for goods such as game meat, debens, linen, and barley will demand your attention. Fulfilling these requests will improve your Kingdom Rating, create new trade routes, and sometimes earn you gifts of valuable copper. Be sure to help out the new city of Sawu whenever possible.
Fortunately, there are rich deposits of gold in the area, and harnessing these deposits should be done as early as possible. Natural resources are spread throughout the region, so you may have to build separate communities simultaneously to take advantage of the land's resources.
Once you've got your economy and military running smoothly, the only other major task will be meeting the population requirement. Eight thousand is a lot of people, so manage your space carefully!"
- Taken from http://pharaoh1.com
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"There are several ways to begin establishing a city in Sawu, so keep a few things in mind:
- The location of your initial settlement is important. Choose a site that maximizes resource availability.
- In Sawu you will be in the business of importing raw materials and exporting finished goods. Other Egyptian cities will expect certain services from you; after all, you are Pharaoh. Be prepared to fill some early and large requests for manufactured goods.
- Mine some copper and make some weapons as soon as you can. Not only will you need to dispatch weapons to other cities and send off troops to distant battles, but you will also need to defend the city from invasions. Make sure that you have some transport ships and warships for dispatching troops via ship and defending against sea-borne attacks. Invasions could come from any direction. Troops are also handy for ridding the area of hyenas.
- Keep in mind that you will need to import sandstone for Mausoleum construction, and provide bricks and limestone for the Brick-core Pyramid.
Prove to your people that you are worthy of the title Pharaoh."
- Taken from http://pharaoh1.com
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"Heh will pull your resources in many directions at once. In the beginning, you will need to balance mining gold with food production and military requests.
Defending distant cities is essential and, provided your troops are victorious, will always result in benefits. Remember, you can dispatch a combination of both warships and transport ships carrying soldiers. Requests for military support come frequently, sometimes while you still have troops abroad. It's a good idea to continue to build ships and Forts while your forces are away.
If you can spare them, keep some troops at home in case the Nubians try to conquer your city. Watch out for invasions that come from both land and water.
Usable land is scarce, so plan carefully and consider expanding to the opposite bank of the Nile. Use archers to sterilize hyena spawning grounds; otherwise, they will continue to kill your city walkers and interrupt the flow of goods and services."
- Taken from http://pharaoh1.com
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"Immigrants will enter the city on the road shown when the scenario is first started, at the southern edge of the play area. The first few years here will be quiet, so use them to fill up your treasury through wood exports.
To provide all of the services needed to develop four Palatial Estates you will need a medium-sized city. Most likely, this will require you to expand your city across the river. Useful coastline is not abundant and should be used in the most efficient manner possible. Do not forget to build a transport ship or two for dispatching troops to distant battles.
Palatial Estates are difficult to develop, but definitely not impossible. The good news is that building four of them is almost as easy as building one of them. It's the first one that's the hardest, though. Remember one very important key to developing prosperous neighborhoods: nice housing takes up more space than lesser housing. Surround housing that you are pampering with Gardens, which raise the desirability of the area. Houses will expand onto Gardens, but they cannot expand over Statues. If a house is trying to evolve and claims to not have enough room, try deleting the houses, roads, and/or other buildings that are cramping it. You really have to cater to nice housing. If you ignore it for more than a few minutes, it will likely devolve. Use the overlays to make sure that all necessary services are being provided.
The other challenge in Bubastis is to provide enough services to your citizens to achieve a Prosperity Rating of 85. Check the Overseer of Ratings frequently to find out what is needed to further raise your city's ratings, and then use the overlays to discover which parts of your city may be missing vital services.
Remember, you have to build 2 large Obelisks, too."
- Taken from http://pharaoh1.com
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"This region has a previously built small Brick-core Pyramid that has been robbed by Hyksos invaders. It is your job to reclaim the area and restock the Pyramid with burial provisions, all the while keeping an eye out for more Hyksos invasions.
Resist the temptation to build your city around the Pyramid, which lies to the south. Instead, concentrate on the northeastern portion of the mainland that contains farmland. Start your city along that strip of fertile land, making sure not to build too close to the northern edge where an invading army might suddenly appear. Eventually, you will want to build Docks for trade and Wharves for combat ships; available coastlines are just below the eastern strip of floodplain, so it is best to start there and spread your city north and south from that point.
After you provide for your citizens' basic needs you will want to establish trade routes to start making money - the sooner the better. You can produce beer right away, and a couple of cities are willing to buy it. Use any spare arable land to grow barley and build breweries to begin brewing beer. Both Itjtawy and Men-nefer will buy beer from you. Open the trade route to Men-nefer first; the route is less expensive to open than the route to Itjtawy, and it's a land trade route, so you won't need a Dock yet.
Don't wait until you hear about a possible invasion to start building an army. This is hostile territory and you can expect many invasions as well as requests for troops to be sent to other cities. Don't forget to build transport ships.
You have the rare luxury of having the monument already built for you, so your main task is to build a strong, prosperous city and restock the Pyramid. You will have to import almost all of the raw materials for the items that you require. Resupplying the Pyramid should not prove to be difficult.
You also don't really need to cross the river to the east. You don't need to mine plain stone, and there is plenty of farmland on the mainland.
As long as you maintain an adequate army and continue to make enough money to import resources, you should be able to complete this scenario successfully."
- Taken from http://pharaoh1.com
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"There are two things to be aware of in this mission. The first is that there is no rescue gift if you run out of cash. Set up exports immediately and then tend to other matters. It is absolutely crucial that you establish a source of sustainable income before you begin to expand.
Secondly, the three Pyramids take up a lot of room. Planning for their placement from the beginning is important, or you may discover that you have not left enough room for them. It looks nice if one is on the landmass that becomes an island during the flood. If you choose to place one here, access the island by ferry from the northern bank of the river to avoid isolating part of your city during flood months.
Be prepared for some requests for food. The abundance of flood plain in Sauty makes meeting these requests simple, if you are adequately prepared.
Like many of the scenarios with monuments, plan on shifting the focus of your economy after the Pyramids are constructed. Achieving high levels of prosperity and culture is much less of a burden when monument-related industry is eliminated.
Don't forget to watch out for the crocodiles!"
- Taken from http://pharaoh1.com
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"Don't let the large amount of starting debens lull you into a false sense of security. Defending Byblos properly is expensive, and your trade opportunities are initially quite limited. Spend wisely!
Begin by building up in the southwestern corner within the walled-in area to take advantage of the grassy area (for water access). Also, build up around the already developed area just south of the walled area along the coast.
Concentrate on the necessities first: food, income, and defenses:
- Food. Fishing wharves will be the only source of food you will need in Byblos. Place enough to supply a small city, but be sure to leave enough room for Warship Wharves for later on.
- Income. Your best and easiest source of income will be gold mining. Place a healthy number of Gold Mines on the western side of the ore-bearing rocks. Leave some room for Copper Mines (two or three should suffice) for weapons for infantry (you'll need them).
- Defenses. Place Towers at the northernmost corner of the Walls and, eventually, near the mines and trees. You will be attacked at these two locations first. Also, prepare to have at least three warships to ward off enemy transport ships. Tip: NEVER allow transport ships to unload. Take them out first and fast! Start first with an Archer Fort. Because they do not require any supplies (e.g., weapons or chariots), you can quickly field a full company for initial defense. Build either a Chariot or Infantry Fort to support the archers' efforts. Be sure to build the industries and procure the raw materials you need to equip charioteers and infantrymen. You might also want to place your initial Forts just to the north of the northern Walls.
You have three Obelisks to erect, so open up the trade route to Abu and begin importing granite as soon as you can. Building three Obelisks can be time consuming, so the sooner you start the better off you'll be.
As the game progresses you should find that the southern Walls do not really provide any sort of defensive function, so feel free to tear them down to make room for expanding your city (start with southwestern Wall).
You will only need a couple of Forts at the beginning of the mission for city defense, but it won't be long before you start receiving requests for military aid from neighboring cities. Keep in mind that all six Forts will most likely become a necessity to cover both domestic and distant battles. Build two of each type of Fort.
When you find your space is becoming limited within the Walls of your city and just south of them, you might want to consider expanding in a northwest direction towards the river. This is a relatively safe area to expand into. The six forts, along with the city's Towers, should provide the city with all the protection it needs. Consider tearing down any unneeded Walls to encourage city growth and development.
Requests to be ready for: wood, fish, chariots and troops.
Rewards for fulfilling requests: - Trade route to Rowarty opens (Sells: pomegranates, pottery, flax, bricks, beer, papyrus. Buys: gems, sandstone, copper). You will now be able to sell copper to supplement your income rather nicely. In fact, copper exports can be so lucrative that you might want to replace some of your Gold Mines.
- Trade route to Heh opens (Sells: chickpeas, luxury goods, gems. Buys: weapons, beer, wood, copper, pottery, linen, papyrus).
You should now import flax from Rowarty so you can produce linen to sell to Heh, along with surplus weapons and copper.
With the ability to trade with both Rowarty and Heh, your financial problems should quickly fade away which, in turn, should expedite closing in on your kingdom, prosperity, culture, and population goals."
- Taken from http://pharaoh1.com
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"To found your city at Baki, look for an area where you will have early access to gold, copper, gemstones, and game meat. There are several such locations within the play area; some are more appropriate than others because of their proximity to the river. Begin stockpiling goods for both economic and military request fulfillment as soon as possible.
Then, as with any city, isolate the industries that will provide your city with income. This is less of an issue here because of the amount of gold available, but, nevertheless, is wise. Establish a large center of food production when the opportunity arises - you will have to feed 10,000 people. You will also need to develop an efficient method of moving different types of food to all corners of the play area. This is necessary for ensuring a prosperous environment.
Straw and limestone will have to be imported to produce the materials needed for the Brick-core Pyramids. Sandstone for the Mausoleum is available for quarrying. Be careful that a bottleneck is not formed near the Dock areas. Isolating self-sufficient city sectors from each other can be a useful way of handling trade problems, but can also deprive certain sectors of goods they require to prosper.
Baki provides a large canvas for the construction of an economic powerhouse. Successfully completing this scenario requires taking advantage of all of the resources available, supporting a strong army for dispatch, and meeting the needs of all requesting Egyptian cities.
Baki is the penultimate scenario, yet is merely a warm-up for the final mission. By this point in the game, you should have a firm grasp on efficient housing and production schemes. Concentrate on perfecting your city design skills. You're going to need them "
- Taken from http://pharaoh1.com
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"There is no shortage of invasions in this scenario. The fierce Sea People dominate the waters with their powerful ships. Expect them to start paying you visits within the first few years. You'll have to build the maximum number of warships you're allowed. And even then, you'll often be outnumbered.
Try using one of your ships to lure the enemy warships away from their transport ships, then have the rest of your ships move in for the kill. If you can't sink their transport ships, make sure you have plenty of troops to greet them when they land.
You'll have to expand your city on more than one body of land in the play area. If the Sea People land on an island while your troops are on another, you're in trouble. By the time you transport your troops to stop them, it might too late. You might not even be able to move troops at all if enemy ships have sunk your transport ships! So, it's a good idea to place Forts on each island you're using.
Elsewhere in the kingdom battles are raging, and you'll need to dispatch troops often. If your armies are victorious, they will help make new trade routes available. These routes are crucial for goods such as copper and a second type of luxury good (required to support the Stately Manors you need to win). You'll have to send troops on several occasions to keep these routes open.
Aside from shipbuilding, there's not much call for wood, so you can clear most of the forests to make room for your city. Papyrus, beer and linen will be your main sources of income. Multiple Docks will keep the flow of trade ships smooth.
Land management is a key issue in this mission. The islands don't offer a lot of room. Keep most structures inland, as the waterfront property should be reserved for the Wharves, Docks, and ferries crucial to this scenario. On top of that, you have to set aside room for your monuments.
The large central body of land offers the best place to build the majority of your city. You can expand to the land to the West if necessary. Even though the terrain is irregular and broken up, prefabricated city blocks can still be used effectively. Try to avoid building near the hippos. They are prone to rampages that kill your city walkers, disrupting city services."
- Taken from http://pharaoh1.com
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Building | Building Materials | Burial Goods |
"Only two cities are willing to trade with you when you found Hetepsensusret: Dakhla Oasis and Baki. You must rely upon what they are willing to buy in order to survive, as funding here is limited. To be straightforward, start making a lot of papyrus. It will be your lifeline throughout this scenario. Due to the limited initial funding, your city must export from the very beginning if it is to survive and grow. And grow it must, and soon
Satisfying the needs of your fellow Egyptian cities will entice them to trade with you. Beware, though. If you fail to meet their requirements in a timely fashion, it may be a long time before they give you another chance to prove your worth. Requests will be for everything you possess and can manufacture, including all types of food. By serving Egypt you will serve yourself.
Choosing a proper place to begin your city is crucial. Find a location where you have access to as many resources as possible, namely, game meat, wood, reeds, fish, clay, and grain.
Before you build too much, make sure you take the time to scout out a location for the large Brick-core Pyramid Complex. It requires a lot of space and has a causeway. Building it as close to the point (and the water) on the main landmass is probably the best option. However, before you delve into monument construction, know one thing: it will take an enormous amount of resources and a very long time to build the Pyramid Complex, so consider carefully which monument you wish you build first. Begin manufacturing bricks as soon as you can.
Finally, as the years pass and your city grows, one thing will become clear - the amount of money in your coffers makes absolutely no difference if your city is not well designed. To achieve Prosperity and Culture Ratings of 80 with a population of 12,000 requires very careful building placement. Consult your Ratings Overseer to determine what is lacking and your overlays to find city sectors in need of attention."
- From http://pharaoh1.com
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