King's Quest VI Walkthrough

- Long Path -

Move plank. Get the box. Get coin. Get ring. Go north, right path. Talk to the guards 3 times, use ring on guard. Go south, left path. Talk to lamp merchant. Enter bookstore. Look at the man in black robe. Talk to the book seller. Get book from right bookshelf. Get page that falls. Read book in front of fireplace. Take book on counter. Take book on table near door. Leave. Enter pawnshop. Talk to merchant. Leave. Go north. Look at house and maiden. Go west. Knock on the door on the boat. Talk to man. Talk to him 9 times. Take the rabbit's foot. Leave. Go north, south, enter bookstore. Talk to man in front of fireplace. Show him your ring. Leave. Enter pawnshop. Talk to merchant. Offer your ring to the merchant. Get a mint. Give the coin to the merchant and take the bird. Leave. Go south, north. Take from pot. Go south twice. Use magic map on self. Go to the Isle of Sacred Mountain.

Get the feather and the flower of stench. Use the magic map and travel to the Isle of Wonder.

Talk to front oyster and use boring book on him. Get pearl when oyster's mouth is open. Go north. Use the flower of stench on the first gnome; the mechanical bird on the second; the mint on the third; the rabbit's foot on the fourth; the ink bottle on Alexander on the last. Get the string of letters in the water, wait until it drifts close to shore. Go east. Talk to the black widow spider. Pull the loose thread, get the scrap of paper. Click the hand icon on the stack of books. Go west. Use magic map to go to the Isle of the Beast.

Talk to creature dangling from tree, use string of letters on him. Use the magic map to travel to the Isle of Wonder.

Go east. Click talk icon on the stack of books. Use the dangling participle on the bookworm. Read the book received. Go west, north, west. Open the gate and enter. Walk north. Get the red scarf. Go south. Get a head of iceberg lettuce. Go south twice. Use the magic map to travel to the Isle of the Beast.

Go north. Use iceberg lettuce in boiling water. Go north. Get the hunter's lamp. Go north. Get the brick. Go south twice. Use the magic map to travel to the Isle of the Crown.

Go north, left path. Enter the bookstore. Give rare book to the merchant. In inventory, read magic book and 3 spells. Leave. Enter the pawnshop. Use pearl on the merchant. Leave. Go south. Use the mechanical bird on the nightingale. Use your ring on the nightingale. Get the ribbon, in inventory use hand on the ribbon. Use the page of poetry on the nightingale. Get the note. Go north. Enter pawnshop. Trade the nightingale for the flute. Leave. Go south twice. Use the magic map to travel to the Isle of Wonder.

Go north. Get a milk bottle. Go west. Get the teacup from the red chair. Get the black hole-in the-wall. SAVE. Use the flute on the wallflowers. When possible, get the hole-in-the-wall. Give the milk bottle to one of the baby tears. Use the hunter's lamp on a crying baby. Get the rotten tomato. Go south. Use the teacup on the swamp ooze. Talk to the stick-in-the-mud, then talk to the bump-on-a-log. Give the rotten tomato to the bump-on-a-log. Use the teacup on the swamp ooze on the bump-on-a-log. Go south. Use the magic map to travel to the Isle of the Crown.

Go north, left path, enter the pawnshop and trade the flute for the tinder. Leave, go south twice. Use the magic map to travel to the Isle of the Sacred Mountain.

Look at rock inscription, answer is: rise. Walk up, look at inscription, answer is: soar. Walk up, look at inscription, press 4,1,2. Walk up, look at inscription, answer is: DOQG. Walk up, look at inscription, answer is: ascend, walk up. Walk down, walk up. Use the hand icon on the cave entrance. Use the tinder on self. Click the hand icon on other entrance. Pick leaf from tree. Go west, turn on lantern, exit cave. Go north. Catacomb directions: north, north, east, east, north. Pick up skull. South, west, west, north, west. Step on rose (on right of Alexander), rose, rose, (both diagonal), scythe, crown (north), dove (left one), cross bones (next to exit). Exit room, go north, get shield. North, north, north, west, west. Get coins. East, east, south, east. Use the brick on the gears. East, east, north, east. Use the tinder on self. South, south, south, south, west, west, west, west, south, west, west, north, west, north, north, east, east, east. Use the hole-in-the-wall on the east wall. Look at the hole-in-the-wall. West, west, west, south, south, east, south, east, east, north, east, north, north. SAVE. Click the hand icon on the tapestry. Go east. Talk to the minotaur. As soon as you can, use the red scarf on the minotaur. Use the magic map to travel to the Isle of Mist.

Go west. Get the scythe. Get coal. Go south. Use the magic map to travel to the Isle of the Beast.

Go north twice. Use shield on archer statue. Walk through the gate. Pick a white rose. Walk to gazebo. Use scythe on hedges. Go south 3 times. Use the magic map to travel to the Isle of the Crown.

Go north, left path, north. Give girl the white rose. Talk to her 3 times. Give her the Beast's ring. Use the vial of sacred water on the hunter's lamp, use the hunter's lamp on the water fountain. Go south, take another rose, south twice. Use the magic map to travel to the Isle of Wonder.

Go north twice. Get the bottle on table. Look at bottle. Enter gate. Give the coal to the white queen. Go south twice. Use the magic map to travel to the Isle of the Crown.

Go north, left path. Enter pawnshop. Use the bottle on self (man in black cloak must be there). Leave. Use the magic book on self. Cast the Rain Spell. Go south twice. Use the magic map to travel to the Isle of the Mist.

Talk with Druids. Use the skull on the burning embers. Use the black hair on the skull. Use the spoiled egg on the skull. Go south. Use the magic map to travel to the Isle of the Sacred Mountain.

Walk up. Use the magic book on self. Cast the Charm a Creature Of The Night Spell. Avoid coming in contact with ghosts that aren't see-through. SAVE. Talk to the two spirits. Go east. Talk to the lady spirit. Go north. Get bones. Get the skeleton key. Give the ticket to the skeleton in red. Look at the suit of armor, get the gauntlet. Go north. Use the teacup on the river. Talk to the ferryman. Give coins to ferryman. Walk to the gate. Click the hand icon on the gate. Talk to the gate. The answer to its riddle is love. Walk toward the Lord. Talk to him. Use the gauntlet on him. Use the mirror on him.

Go north, give rose to nightingale, north. Use the hunter's lamp on lamp merchant. Get the 5th lamp. Use the feather in the teacup. Enter pawnshop. Trade the tinder for the paint brush. Leave. Go south, right path, west. Use the paint brush on the middle castle wall. Use the magic book on self. Cast the magic paint spell. Enter. Enter the middle door on right. Use the handkerchief on the boy. Leave. Go north, turn right. Look at the suit of armor. Touch its right arm, enter passageway. Look through the hole in the wall, go upstairs, look through hole in the wall. Give the dagger to Cassima. Go west. Walk north, west, look through hole in the wall, walk north. Click the hand icon on outline on the left wall. Open the ebony box on the round table. Read the piece of paper. Use the skeleton key on the chest. Get the letter. Open the closet door. Go south 3 times, downstairs. Click the hand icon on the door slab at the bottom of the screen. Go east. Enter right door. Give the lamp to Jollo. Leave. SAVE. Walk north, west. Talk to the door on the left. Spell out ALIZEBU. Get the drape. Look at all 4 items on table. Leave. SAVE. Go right (in front) and up stairs, open door. Show Vizier's letter to the Saladin. Talk to Cassima. Follow Vizier. Get genie bottle. Use the bottle on genie. Get sword on the wall. Use sword on the Vizier twice.

 


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