Procedures

Procedures are an alternative to methods. Both have the same functionality, but procedures are not attatched to classes or instances. They can be designed for use with a specific class by specifying the class which will be calling it.

Specifying a public procedure will make the procedure available to be used by any other script in you game. Just use the "use" keyword to attatch the scripts.

Syntax

(procedure [public](<ProcedureName> [<ParamName1> <ParamName2> ... (optional)]) [of <ClassName>]
  <code>
)

Example
(procedure (SomeProc)
   PrintingProc("Hello World" 60 80)
)

/* This is a public procedure so any other script can use it*/
(procedure public (PrintingProc String X Y)
   Display(String dsCOORD X Y)
)

/* An example of using it with a class */

(class SomeClass
   (properties
      top 20
      left 0
      bottom 100
      right 40
   )
   (method (someMethod)
      someProc()
   )
)


(procedure (someProc)of SomeClass
   = top 50 /* sets SomeClass:top to 50 */
   = right 100 /* sets SomeClass:right to 100 */
)