The Main script contains the game's global variables. These are the local variables of Main.sc, but the interpreter considers them to be global.
The difference between these variables, and locals of the other scripts, is that any script which "use"es Main can read/manipulate them. You can think of them as public
variables. If you need a variable to be accessed by more than one script, the simpliest solution would be to put it in Main.sc's local segment.
The global variables of the template game are as follows:
gEgo |
points to the ego's class |
gGame |
points to the game instance |
gSpeed |
the game speed (delay each interpreter cycle) |
gQuitGame |
if set to TRUE, the game will exit |
gCast |
points to the cast class (list of actors) |
gRegions |
points to the regions class (list of regions) |
gLocales |
points to the locales class (list of locales) |
gTimers |
points to the timers class (list of timers) |
gSounds |
points to the sounds class (list of sounds) |
gInv |
points to the inventory class |
gAddToPics |
points to the add to pics class |
gFeatures |
points to the add to features class |
gSFeatures |
points to the add to sfeatures class |
gRoom |
points to the current room instance |
gRoomNumberExit |
room number exit |
gPreviousRoomNumber |
the number of the previous room |
gRoomNumber |
the number of the current room |
gDebugOnExit |
enter debug mode on room exit |
gScore |
the game score |
gMaxScore |
the maximum game score |
gOldScore |
previous score |
gCurrentCursor |
the number of the current cursor |
gNormalCursor |
the number of the normal cursor (ie. arrow) |
gLoadingCursor |
the number of the loading cursor (ie. hand) |
gDefaultFont |
the number of the default font |
gSaveRestoreFont |
the number of the font for the save/restore dialogs |
gDeadFont |
the number of the font for the dialog when ego dies |
The following three variables indicate the time elapsed since the game was started.
Format: hh:mm:ss | gTimeHours:gTimeMinutes:gTimeSeconds |
gTimeSeconds |
the seconds |
gTimeMinutes |
the minutes |
gTimeHours |
the hours |
gCurrentTime |
the current time in seconds |
gCheckAniWait |
the checkAni delay |
gPicAngle |
the room's pic angle |
gSetRegions |
a flag -- see User:doit() |
gOverlay |
whether to overlay the picture when drawing |
gDefaultPalette |
the default palette to use for the pictures (0-3) |
gDefaultPicAni |
the default pic animation |
gPrintDlg |
points to the current Print() window |
gTheWindow |
points to the window class |
gWndColor |
the color of the game's windows foreground (ie. text) |
gWndBack |
the color of the game's windows background |
gOldPort |
the previous port |
gVolume |
the sound volume |
gTheMusic |
points to the music class |
gTheSoundFX |
points to the sound fx class |
/* hh:mm:ss | gTimeHours:gTimeMinutes:gTimeSeconds */ /* the time elapsed since the game started */ |
gUserEvent |
points to the user's event object |
gVersion |
the version string |
gSaveDirPtr |
points to the save directory string |
gCastMotionCue |
if set, the cast's motionCue() is called |
gEgoView |
ego's current view number |
gProgramControl |
states whether the program has control or the user |