The DPath class is a movement class which allows you to specify the paths which actors will move.
Sets up the DPath class.
The client property is set to theClient, and the specified points are added to the points List.
Disposes of the class and it's points list.
Occurs when the actor has reached a target. If the last target is met, it disposes of the control. Otherwise, it sets up the next target to move to.
Sets up the target for the actor.