Action | Points | Action | Points |
DAY 1 | get sketch of tattoo | 2 |
|
get messages | 4 |
DAY 5 | |
get tweezers | 1 |
get package | 1 |
get magnifying glass | 1 |
read newspaper | 1 |
read Heinz Ritter book | 1 |
read letter | 1 |
get snake book | 1 |
read journal | 1 |
get gift certificate | 1 |
ask Grace to research Rada Drums | 2 |
read newspaper | 1 |
get papers from Hartridge | 2 |
ask Gran about family | 2 |
escape from snake in museum | 5 |
get book in attic | 1 |
get scale from ashtray | 1 |
read book | 1 |
look at new scale | 3 |
open clock | 5 |
sketch new code on tomb | 2 |
get photo | 1 |
combine codes | 2 |
get letter | 4 |
write message on tomb | 5 |
read letter | 1 |
talk to fortune teller | 3 |
ask Gran about Heinz Ritter | 2 |
show Mosely notes | 2 |
ask sergeant about Mosely | 2 |
show Mosely 1810 clipping | 2 |
get photos | 1 |
show Mosely scales | 2 |
look at photos | 1 |
||
get cop to leave motorcycle | 5 |
DAY 6 | |
listen to cop radio | 2 |
get book | 1 |
sketch marks | 2 |
read newspaper | 1 |
find hatch marks in grass | 1 |
get envelope | 1 |
get snake scale | 2 |
open envelope | 1 |
get clay | 1 |
read letter | 1 |
ask Mosely about patterns | 1 |
get tattoo put on by Grace | 3 |
get file | 2 |
have vendor return to police station | 2 |
take photo | 2 |
use key on Mosely's door | 2 |
copy file | 5 |
get tracker | 1 |
return file | 1 |
translate drummer | 5 |
look at sign on counter | 1 |
put tracker in sekey madoule | 3 |
use photo on Willy | 2 |
find ceremony | 3 |
put on mask | 2 |
||
DAY 2 | answer Damballah | 1 |
|
opening scene | 1 |
answer Ogoun Badagris | 1 |
read newspaper | 1 |
||
change temperature | 1 |
DAY 7 | |
ask for coffee | 1 |
get flashlight | 1 |
get badge | 3 |
ask Wolfgang about Africa Homeland | 3 |
get hotdog | 1 |
read newspaper | 1 |
give hotdog to boy | 1 |
open tomb | 2 |
give painting to artist | 1 |
use flashlight | 1 |
give him sketches | 3 |
open drawer | 2 |
use badge on butler | 3 |
get wallet | 2 |
flirt with Malia | 2 |
open wallet | 1 |
ask Dr. John about historical voodoo | 2 |
buy ticket to Germany | 5 |
ask Dr. John about M. Laveau | 2 |
ask Gerde about Portal Poem | 1 |
ask watchman about M. Laveau | 1 |
ask Gerde about Initiation Ceremony | 1 |
ask watchman about other marked tombs | 1 |
operate snow | 1 |
sketch marks | 2 |
get scissors | 1 |
get brick | 1 |
cut hair | 1 |
ask Moonbeam about St. John's Eve | 2 |
get chamber pot | 1 |
ask her to dance | 1 |
get scroll case on wall | 1 |
get snake skin | 2 |
get knife | 1 |
have Moonbeam translate message | 3 |
get salt | 1 |
use mag glass on snake skin then scale | 1 |
perform initiation ceremony | 1 |
ask Willy about masks | 2 |
||
ask Grace to do research on M. Cazaunoux | 2 |
DAY 8 | |
get key | 1 |
||
DAY 3 | unlock door | 3 |
|
opening scene | 1 |
read 1st book | 1 |
ask for Ritter's number | 1 |
read 2nd book | 1 |
read newspaper | 2 |
read 3rd book | 1 |
sell painting | 2 |
read 4th book | 1 |
get hair gel | 1 |
read 5th book | 1 |
get M. Cazaunoux's address | 2 |
buy ticket to Africa | 2 |
call Wolfgang | 2 |
||
talk to artist | 1 |
DAY 9 | |
dance with fortune teller | 1 |
get rod | 1 |
get fortune teller's veil | 1 |
replace tiles correctly | 3 |
use tweezers on veil | 2 |
insert rod in room 3 | 5 |
compare snake scales | 1 |
operate vine | 2 |
return veil | 1 |
insert rod in room 7 | 2 |
buy mask | 2 |
look at table thoroughly | 1 |
see Malia in cemetary | 2 |
get iron bar | 1 |
listen to lecture | 2 |
get other iron bar | 1 |
show veve to professor | 2 |
use dagger on zombie | 10 |
show photo to professor | 2 |
||
ask about Cabrit Sans Cor | 1 |
DAY 10 | |
get priest collar | 1 |
read newspaper | 1 |
get priest shirt | 1 |
get note | 1 |
wear collar and shirt | 1 |
make plan with Mosely | 2 |
use hair gel | 1 |
use rod on confessional knothole | 3 |
get in M. Cazaunoux's | 1 |
put rod under bench | 1 |
answer her Goat without horns | 2 |
put signal device under bench | 1 |
copy bracelet | 2 |
get masks and robes | 2 |
ask Gran about Wolfgang | 1 |
get and read notebook | 2 |
ask bartender about Sam and Voodoo | 1 |
get Dr John to leave his room | 5 |
give gambling oil to Sam | 1 |
get key card | 2 |
select wonder why/powerful oil/nun get lucky | 2 |
enter room 1 | 1 |
use clay impression on Sam | 1 |
get money three times | 1 |
enter room 11 | 1 |
||
DAY 4 | enter room 8 | 1 |
|
opening scene | 1 |
use talisman on Grace | 2 |
read newspaper | 1 |
use Boar mask on Mosely | 1 |
get snake bracelet | 1 |
use Wolf mask on Gabe | 1 |
operate binoculars | 3 |
use talisman on Tetelo | 3 |
use bracelet on Crash | 1 |
toss talisman to Mosely | 3 |
ask Crash about drummer | 2 |
get stone idol | 5 |
ask Crash about Hounfour | 1 |
use hand icon on Malia | 10 |
335 / 335 |
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