Action | Points | Action | Points |
DAY 1 | Take abbot's purse | 10 |
|
Get horn from cave | 50 |
Move pillow | 25 |
Get money pouch | 50 |
Replace pillow | 10 |
Kill Sheriff's man and save peasant | 100 |
Give cask to barkeep | 10 |
Give money to peasant | 50 |
Pay abbot's bill | 20 |
Give money to Simon at Glade | 10 |
Give money to guard | 50 |
pointcheck |
260 |
Put money on table | 75 |
Guards leave | 100 |
||
DAY 2 | Free 3 brothers | 150 |
|
Shoot monk and save Marian | 100 |
Exit through pub | 50 |
Get slipper after Marian leaves |
100 |
Bless sheriff | 10 |
pointcheck | 460 |
Talk to widow | 300 |
Get golden net | 50 |
||
DAY 3 | Fight fens monk with staff | 100 |
|
Give money to beggar and buy clothes | 100 |
Use whistle | 25 |
Give slipper to cobbler in town | 25 |
Answer riddles with stones | 100 |
Get silver comb from Lobb (cobbler) | 25 |
Release Fulk | 100 |
pointcheck |
610 |
Get scroll on desk | 150 |
Get Marian's scroll | 100 |
||
DAY 4 | Give Fulk his scroll | 300 |
|
Give silver comb to Marian | 50 |
Exit monastery | 10 |
Give heart emerald to Marian | 50 |
Give Fulk money | 25 |
Kill Sheriff's man and save poacher | 100 |
Exit through gargoyle gate | 100 |
Give money to poacher | 50 |
Get scroll from Fulk | 25 |
pointcheck |
860 |
Give Marian her scroll | 200 |
Give Marian emerald | 50 |
||
DAY 5* | Capture pixie | 10 |
|
Take monk's robe from monk | 75 |
Answer tree riddles | 200 |
Bribe castle guard to see prisoners | 50 |
Open puzzle box | 100 |
Enter abbey | 10 |
Give yeoman money | 100 |
Get extra robes from laundry room | 50 |
Talk to scholars | 100 |
Enter hedge maze | 10 |
Give scroll to correct scholar | 50 |
Find Witch's Court in hedge maze (Find door in maze and open it) | 100 |
Give money to beggar with peg leg | 10 |
Take cask from Abbot's table | 25 |
Buy scarf | 25 |
Win amethyst from Harry at pub | 50 |
Get fortune told | 25 |
Look at lowered cask in pub * | 10 |
Buy scented oil | 25 |
Give cask to barkeep | 25 |
Give money to beggar lying down | 10 |
Go through secret entrance in pub | 100 |
Enter tournament and win | 200 |
Put amethyst in drink during drinking contest | 50 |
Turn into tree | 75 |
Keep talking to Abbot to get information while drinking | 25 |
Threaten jeweler | 100 |
Search Abbot and get money after he passes out | 10 |
Put rouge on | 25 |
Find puzzle box under Abbot's pillow | 25 |
Talk to castle guard | 10 |
Replace pillow in Abbot's room | 10 |
Take jewelry | 300 |
Pay Abbot's bill in full at pub | 20 |
Choose John's subterfuge plan | 500 |
Give cask to bartender | 10 |
Talk to barkeep | 50 |
Put money on table when guards leave | 75 |
Use emerald on Marian | 300 |
Watch Sheriff's men leave after giving them money * | 100 |
Choose Tuck's plan of ambush | 1000 |
Rescue boys from castle pit | 150 |
Turn into tree again | 75 |
Decide to escape through the pub | 50 |
Use password on knight | 50 |
"Bless" Sheriff in pub | 10 |
Shoot false knight | 50 |
Escape Nottingham with boys | 300 |
Search knight | 50 |
Get golden net from Widow | 50 |
Give letter to John | 50 |
pointcheck | 2250 |
Make ivy grow | 25 |
Play and win Nine Men's Morris | 50 |
Climb ivy | 25 |
Open secret passageway cask | 100 |
Give letter to knight | 100 |
Put amethyst in cup | 50 |
Show password to knight | 50 |
Talk to abbot | 25 |
Climb down ivy | 100 |
Total |
9800 |
* You can switch Day 5 and Day 6. Both days start by going to Watling Street. The day is decided by which monk you stop. If you stop the fens monk (black robe), skip to Day 6 now, and for the next day, use the Day 5 list. If you stop the abbot monk (brown robe), continue with Day 5 as normal. My advice? Stop the abbot monk first. The Widow, the boys, and your men will all be happier with it. But this has no bearing on your score.
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