Conquest of the Longbow Point List

Action Points Action Points
DAY 1
Take abbot's purse
10
Get horn from cave
50
Move pillow
25
Get money pouch
50
Replace pillow
10
Kill Sheriff's man and save peasant
100
Give cask to barkeep
10
Give money to peasant
50
Pay abbot's bill
20
Give money to Simon at Glade
10
Give money to guard
50

pointcheck

260

Put money on table
75
Guards leave
100
DAY 2
Free 3 brothers
150
Shoot monk and save Marian
100
Exit through pub
50

Get slipper after Marian leaves

100
Bless sheriff
10
pointcheck
460
Talk to widow
300
Get golden net
50
DAY 3
Fight fens monk with staff
100
Give money to beggar and buy clothes
100
Use whistle
25
Give slipper to cobbler in town
25
Answer riddles with stones
100
Get silver comb from Lobb (cobbler)
25
Release Fulk
100

pointcheck

610
Get scroll on desk
150
Get Marian's scroll
100
DAY 4
Give Fulk his scroll
300
Give silver comb to Marian
50
Exit monastery
10
Give heart emerald to Marian
50
Give Fulk money
25
Kill Sheriff's man and save poacher
100
Exit through gargoyle gate
100
Give money to poacher
50
Get scroll from Fulk
25
pointcheck
860
Give Marian her scroll
200
Give Marian emerald
50
DAY 5*
Capture pixie
10
Take monk's robe from monk
75
Answer tree riddles
200
Bribe castle guard to see prisoners
50
Open puzzle box
100
Enter abbey
10
Give yeoman money
100
Get extra robes from laundry room
50
Talk to scholars
100
Enter hedge maze
10
Give scroll to correct scholar
50
Find Witch's Court in hedge maze (Find door in maze and open it)
100
Give money to beggar with peg leg
10
Take cask from Abbot's table
25
Buy scarf
25
Win amethyst from Harry at pub
50
Get fortune told
25
Look at lowered cask in pub *
10
Buy scented oil
25
Give cask to barkeep
25
Give money to beggar lying down
10
Go through secret entrance in pub
100
Enter tournament and win
200
Put amethyst in drink during drinking contest
50
Turn into tree
75
Keep talking to Abbot to get information while drinking
25
Threaten jeweler
100
Search Abbot and get money after he passes out
10
Put rouge on
25
Find puzzle box under Abbot's pillow
25
Talk to castle guard
10
Replace pillow in Abbot's room
10
Take jewelry
300
Pay Abbot's bill in full at pub
20
Choose John's subterfuge plan
500
Give cask to bartender
10
Talk to barkeep
50
Put money on table when guards leave
75
Use emerald on Marian
300
Watch Sheriff's men leave after giving them money *
100
Choose Tuck's plan of ambush
1000
Rescue boys from castle pit
150
Turn into tree again
75
Decide to escape through the pub
50
Use password on knight
50
"Bless" Sheriff in pub
10
Shoot false knight
50
Escape Nottingham with boys
300
Search knight
50
Get golden net from Widow
50
Give letter to John
50
pointcheck
2250
Make ivy grow
25
Play and win Nine Men's Morris
50
Climb ivy
25
Open secret passageway cask
100
Give letter to knight
100
Put amethyst in cup
50
Show password to knight
50
Talk to abbot
25
Climb down ivy
100
   
Total
9800

* You can switch Day 5 and Day 6. Both days start by going to Watling Street. The day is decided by which monk you stop. If you stop the fens monk (black robe), skip to Day 6 now, and for the next day, use the Day 5 list. If you stop the abbot monk (brown robe), continue with Day 5 as normal. My advice? Stop the abbot monk first. The Widow, the boys, and your men will all be happier with it. But this has no bearing on your score.

 


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