Time Zone's original requirements:
Hi-Res Adventure #5. Time Zone could have only come from the company that would eventually become Sierra On-Line. Unlike some of their later games, though, the sheer bulk of Time Zone actually worked to the game's advantage. The game's scope was practically epic--thirty nine possible "worlds" to visit, each of which covered a map nearly the size (and in some cases, greater) than most other computer games from this time period. With some creative, atmospheric graphics, and some good puzzles that involved more than one location or time period, Time Zone was actually a pretty good game. Though it could occasionally be a bit repetitive, sometimes run slow and had a parser that was fairly primitive (even for the period), it helped to established Sierra as a company to be reckoned with.
Time Zone should play in AppleWin with no issues.
AppleWin Emulator (Apple][) [668 KB]
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