Caesar III Cheat

Cheat mode:
Right click on a well and press
[Alt] + K to activate cheat mode, then enter one of the following codes to activate the corresponding cheat function. Note: Some versions of the game require
[Ctrl] to be pressed in addition to

More money:
[Alt] + C (note: cheat only works if you have less than 5,000 denarii.)

Instant victory:
[Alt] +V

Quick build army:
Place barracks in far-removed places, so it is not connected to roads, and thus not accessible to workers. Quickly place additional barracks in similar locations to quickly produce soldiers.

Building Costs:
Go to your sierracaesar3 (or something else?) look for any ???. ini files edit them. One of the files has this as text : Bla, Bla, Bla read everything above

dig statue?
if you read it you should find the letter of the costs of building a structure like this:
?250 change it into -250000
Instead of paying it you receive it!

Custom Game
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "c3_model" file in the game directory. By editing this file, the cost of objects may be changed (lower or free), improve desirability, and lower the number of people a building employs.

Mystery Goods
If a cart pusher gets to a warehouse to export some goods when there is none, he will still get a load and they will pay for it.

Use this cheat when you get the option of going into the Senate: Click the Emperor icon in the Senate. Give yourself a wage of 500 denarii (Caesar's wage). After a few months, when you accumulate about 3000, go to the same screen and press the "Give to city button". Click the "all" button in the dialog. Then press the "give" button. Notice, now you don't have any savings at all. Nevermind ;) Press the "Give to city" button again.

WARNING: DO NOT PRESS THE "ALL" BUTTON AGAIN OR YOU'll GET YOURSELF INTO TROUBLE!! The quantity of money to give to the city is the money you gave before. So you just press "give" button again, and your savings go in minus, but who cares 'bout them anyway :) So just keep repeating this and you'll have a fortune. And yes, don't be afraid to turn off the Senate screen. You can turn it off, and return to it later to give yourself more money.

In the Caesar 3 folder, there is a file named "c3_model.txt". When you open it up, you will find all the values for the items in the game. There is some instructions included within that file, but not all the instructions are there. The first section named "All Buildings" is where you can change the price, desirability, desirability steps in tiles, desirability steps in size, max desirability range, number of people a buildings employs, and future expansion.

Here is an example:

Note: Pay attention only to the values within the { and }

12 den is the price, 3 is the desirability, and so on in order

Here is where it gets good. :)
According to this, you will have to pay 12 denari in order to build a garden. Change that number to a negative and when you build a garden, they will pay you!

for instance:


Now with that setting, when you build a garden, the computer will pay you 1000 denari and adds it to the city funds. You can do this with any setting.

Another thing you can do is change the second number to high number and nothing will have detrimental effects on property.

The first is pretty self explanatory since the instructions are on the .txt file itself.

The second part of this file is named, "All Houses"
This took a bit of trial and error since the names of the values were not given. Here is what I came up with with trial and error. Here is a sample from the file:

a b c d e f g h i j k l m n o p q r s t ... to Z
House 1 - Tents,{,-99,-10,0,0,0,0,0,0,0,0,0,0,0,0,0,3,25,5,5,1,,,2.5,,,,,,
House 2 - Tents,{,-12,-5,0,1,0,0,0,0,0,0,0,0,0,0,0,3,25,10,7,1,,,3.5,,,,,,
House 3 - Shacks,{,-7,0,0,1,0,0,1,0,0,0,1,0,0,0,0,3,25,15,9,1,,,4.5,,,,,,
House 4 - Shacks,{,-2,4,0,1,1,0,1,0,0,0,1,0,0,0,0,3,25,20,11,1,,,5.5,,,,,,
House 5 - HoveMs,{,2,8,0,2,1,0,1,0,0,0,1,0,0,0,0,3,22,25,13,2,,,13,,,,,,
House 6 - HoveMs,{,6,12,10,2,1,0,1,0,0,0,1,0,0,0,0,3,22,30,15,2,,,15,,,,,,

Only pay attention to the numbers after the {

going accross, each number I will be assigned a letter in the alphabet for clarity.

(In most cases, the lower the number, the less the demand for that item the houses need to evolve. Also, unless where specified, the lowest number should be a zero.)

  1. Desirability level at which the house will devolve. (-99 is the lowest I have tryed, when at that level, you can build the house next to anything and it will evolve. Raising the number to say, 12, will make the house want a more desirable location in order to keep it from devolving.)
  2. Desirability level at which the house will evolve (same concept, the lowest I have tryed is -99. This makes it require a number above -99 in order to evolve.)
  3. The higher the number, the more likely the house will devolve.
  4. Water Supply
  5. Religion, lower number = less religion required.
  6. Education
  7. Evolve back to. When this value is set to a 1, that house can devolve. When it is set to 0, the house can not devolve.
  8. Barber
  9. Bath
  10. Demands for health building (e.g. Doctor, Hospital)
  11. Food Access.
  12. Pottery
  13. Oil
  14. Furniture
  15. Wine
  16. ???
  17. ???
  18. ???
  19. Number of people to occupy that building.
  20. ???
  21. ???
  22. ???
  23. ???
  24. ???
  25. ???
  26. ???

The ones with the ??? are the ones that could not figure out. They may have to do with taxes and demand for a prefecture and engineer. I am not sure though.

Hope this wasn't too confusing and it makes for some interesting games. :)

Also beware, if you set out to make a rich neighborhood, I found out the hard way that they do not like to work, so expect things to go really bad. Fires, building falling down, no food, riots and barbarians all at the same time kinda deal... So try to make each building only one square each so they can't expand into the great big Luxuary Villas.


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