Some flags have special meaning to the interpreter:
Flag | Define name in template game | Meaning (when set) |
---|---|---|
0 | ego_on_water |
This indicates that ego's baseline (the bottom row of pixels) is completely on water (pixels with a priority of 3) |
1 | ego_hidden |
Ego is completely hidden by something else on screen |
2 | input_received |
Input has been recieved from the player |
3 | ego_touching_signal_line |
All or part of ego's basline (the bottom row of pixels) is touching a signal line (pixels with a priority of 2) |
4 | input_parsed |
The input recieved from the player has been parsed (the said command has returned true at some point) |
5 | new_room |
This is the the first cycle in a new room |
6 | game_restarted |
This is the first cycle since the game has been restarted |
7 | script_buffer_blocked |
Prevents the interpreter from writing to the script buffer |
8 | joystick_sensitivity_set |
Indicates that v15 specifies the joystick sensitivity |
9 | sound_on |
The sound is on |
10 | trace_enabled |
Trace mode is enabled |
11 | first_logic0_cycle |
This is the first time logic 0 has been executed |
12 | game_restored |
This is the first cycle since a game has been restored |
13 | inventory_select_enabled |
The player is allowed to select an inventory item in the inventory screen. When the item has been selected, v25 (selected_inventory_item) is set to the number of the item selected (or 255 if ESC is pressed). |
14 | menu_enabled |
The menu is enabled |
15 | windows_remain |
Windows created by print and similar commands remain on screen until the close.window command is used. If this flag is not set, the windows remain on screen until the user presses a key or for the time specified by v21 (window_close_time). |